This idea has been thought about and designed to make it more possible to work on completing a full characters in a timely manner.
It is also focused on making sprite work a more realistic and paying job. The goal is to complete quality full character packs in a month or less. Currently the majority of sprite artists are charging $5 for a single sprite. Which is far less than what they should be earning for the time spent on one sprite. This idea isn't to lower or change prices for sprites but to find a way to make it more realistic to earn a reasonable amount for the time spent working.
*This is based around the Gray Scale method of sprite making but with a good bit of changes. The assembly line would have 4 artist working on it, their roles are listed below*
**These roles of course could be divided among more people
but the amount earned and the hours to complete the role would also be divided.
Spoiler: SF3 process (click to see content)
The average full character commission is $1000.
That (divided 4 ways) would be $250 for each artist.
That's about 34 hours (Based on U.S. minimum wage 7.25) for each artist to complete their roles in the project. (4 1/4 work days)
I would really like to hear some feedback on this idea. ways to improve it and so on.