From my understanding and tell me if I'm wrong, chars/stages converted from winmugen to mugen1.0 no longer work on winmugenbut since Mugen 1.0 aims to become 99% retro compatible with winmugen, will the characters converted to 1.0 now still work on mugen 1.0 final?I was just wondering, what's your take on this?
Blade Art said, March 22, 2010, 01:19:14 pmbut since Mugen 1.0 aims to become 99% retro compatible with winmugen, will the characters converted to 1.0 now still work on mugen 1.0 final?First part of the sentence has no link with the second part !Anyway, there's no reason they won't work.- Character for Winmugen Plus had particular sctrls and triggers : A B C D E F G H for example.- Characters for Mugen 1.0 have new triggers and Sctrls, they add I and J to the list. So, if a character has codes using I or J, it will not be compatible with Winmugen Plus anymore, which only has code for A to H.- If anything, Mugen 1.0 "final" will add triggers and sctrls K and L. Mugen 1.0 characters from today will obviously work with Final Mugen 1.0, since their triggers A to J are included in final Mugen 1.0, which has triggers from A to L.
thanks for the explanation, so if I get it even if mugen 1.0 is fully retro compatible with winmugen, chances are most new 1.0 char won't work on winmugenthat's pretty sad but expected let's hope 99% retro compatibility is achieved and powerful screenpacks such as mugen fighting jam are created for 1.0
Exactly. character for 1.0 using 1.0 specific code won't be compatible with Winmugen anymore.Particularly, the localcoord parameter in the DEF file as well as the AI Trigger are very helpful, and don't exist for Winmugen.Some people such as Kamekaze include a particular DEF file which allows you to use 1.0 chars in Winmugen, but of course, this removes some of the functionalities of the character, such as variable AI. However, the trend will be to switch to Mugen 1.0 completely, without taking care of retro compatibility, which will be a limitation more than anything else, in the future (you can't develop a PS2 game and expect it to be compatible with your PS1 with all functionalities).Screenpack will appear as time passes, you just have to wait.
I haven't see the common.cns in the 1.0, is there any changes like when winmugen changed the block states from dosmugen's common.cns?
Cybaster said, March 22, 2010, 02:51:59 pmhttp://elecbyte.com/forum/index.php?topic=451.0ah so there are some changesI'll try to add those lines in my common cns and see how what the effect....will it make the char into 1.0 only?since I didn't remember seeing those constants used in winmugen's common state, for example groundlevel, groundrecover, etc.
is groundlevel used to make floating chars like orochi?no that is draw.offset...so what ground level do, air.gethit.groundlevel = 100 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1.0**I don't get this, 100 from where, how to calculate, and what's the benefit?
To do with alignment of the falling states. Mugen previously defaulted to 25. This looks crap on really big, or rather small characters. Being able to set it yourself is so much better than realignment or altering the common files.
navetsea said, March 23, 2010, 01:55:28 pmis groundlevel used to make floating chars like orochi?no that is draw.offset...No, that is sprite alignment.
If you don't use a custom common1.cns most of the problems are averted.You should opt to only override the states you need to override, rather than replacing the whole file.
Jesuszilla said, March 24, 2010, 12:42:38 amnavetsea said, March 23, 2010, 01:55:28 pmis groundlevel used to make floating chars like orochi?no that is draw.offset...No, that is sprite alignment.that's right, otherwise even the died sprite would float.Insanius said, March 24, 2010, 01:13:45 amIf you don't use a custom common1.cns most of the problems are averted.You should opt to only override the states you need to override, rather than replacing the whole file.but what will happen if the char of winmugen with old style cns that doesn't include those new constants parameters using the new common1.cns that needs them? because I saw some of the old sctrl changed into null, and use the new sctrl instead which needs the new parameter as trigger?
Cyanide said, March 24, 2010, 04:31:22 amYou leave the mugenversion in the def under old mugen's standards and it will act correctly.ah... just like that.All this time I though that mugenversion = .... is only for information without any further purpose thanks for the info