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Character: Dig Dug (Read 27262 times)

Started by KingPepe2010, June 04, 2014, 06:17:46 pm
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Character: Dig Dug
New #1  June 04, 2014, 06:17:46 pm
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  • too obsessed with NES stuff
    • USA
Dig Dug

Representative of: Namco
First Game: Dig Dug (port released in 1985)
Progress: 100%
Playstyle: Grappler with both close-range and long-range grabs.

What's left?:
-Nothing

Strengths:
-Has ways of easily closing the distance whether it's getting close to the opponent or bringing the opponent over.
-Hook Toss gives him a long-range option while also bypassing projectiles.
-Strong damage output considering both his grabs and combos.
-Far reaching pokes that do quite a bit of damage.

Weaknesses:
-Needs to either drop his charge or use meter to bypass projectiles reliably.
-Only reversal requires meter
-Only his standing punches can chain together, his other basic attacks can't.
-Close command grab isn't reliable due to the startup.

Moveset:

Basics
  • Toss Up (Back, Punch) - Dig Dug reaches out to grab the opponent. On hit, he tosses the opponent straight up into the air for a free hit. This grab is blockable, it doesn't do a lot of damage and is a bit unsafe on block.
  • Step Kick (Back, Kick) - Dig Dug steps forward and kicks at the opponents. Much safer than Launch Up.

Specials
  • Hook Toss (D, DF, F, Punch or Kick; can be done in the air) - (Ground) Dig Dug tosses a blockable hook out and if it hits, he brings the opponent in, grabs them by the head and then slams them onto the ground. The hook can bypass projectiles but dissipates when it travels far enough. You can delay it by holding Punch and withdraw the hook it by pressing Kick.  Air version throws the hook downwards and upon contact, he bring the opponent in and slams them.
  • Earth Smasher (F, DF, D, DB, B, Punch or Kick) - 5-frame startup grab, Dig Dug grabs the opponent, punches them into the ground and kicks them away. Punch version has more range, kick version does more damage and knocks the opponent farther away.
  • Drill-In (Hold B, F, Punch or Kick) - Dig Dug slides forwards. Pressing or holding an attack button has him take the drill out. Pretty decent approach move for Dig Dug. Kick version travels farther and faster.
  • Rock Drop (Hold D, U, Punch or Kick) - Dig Dug flies upwards while moving forwards a little, takes out a rock and falls right down onto the ground. Dig Dug's anti-air special but it doesn't have any invincibility. When he starts falling, this part needs to be blocked high. Can be used to get around projectiles but the overall slowness of the move makes this not very reliable. Kick version makes him travel higher and farther.

EX Specials
  • EX Earth Smasher (F, DF, D, DB, B, Punch+Kick) - The grab comes out much faster and when Dig Dug grabs the opponent, he jumps forward and slams them into the ground. The range is the same as the punch version
  • EX Hook Slam (D, DF, F, Punch+Kick; can be done in the air) - (Ground) The hook gets tossed out faster and Dig Dug slams the opponent twice. (Air) Less startup and Dig Dug throws the opponent straight down..
  • EX Drill-In (Hold B, F, Punch+Kick) - The slide bypasses projectiles during its active frames and it travels much farther.
  • EX Rock Fall (Hold D, U, Punch+Kick) - The move gains invincibility for several frames. and travels as much as the kick version

Super Attacks
  • Earthquake (Level 1) (360, Punch) - Punch version is a 3-frame-startup close-ranged grab and makes the super do more damage. Upon contact, Dig Dug grabs the opponent hops up, throws the opponent onto the ground and then stomps them, causing an earthquake on the stage. This move has invincibility during the beginning.
  • Super Driller (Level 1) (D, DB, B, D, DB, B, Kick) - Dig Dug whips out his drill, runs forward with it and then slams the opponent away. This is Dig Dug's only cancellable super. This move has some projectile invincibility during the dash.
  • Jackhammer Dive (Level 1) (D, DF, F, D, DF, F, Attack) - Anti-air grab, Dig Dug leaps up into the air, throws them down, takes out the jackhammer, falls on the opponent and uses it. Is invincibile during start-up and active frames and can also be used in juggles. Punch and Kick versions travel at different distances.
  • Pump and Blow (Level 3) (Hold B, F, B, F, Punch + Kick) - Dig Dug tosses out a hook and on contact, he inflates the opponent until they pop. The hook comes out instantly after the super pause and it goes through ALL projectiles. This is one of the very few moves in the game that can cause a unique death for the opponent.

Helpers:
Fygar (4 hits):
  • Standing - Fygar burps out a flame that only does one hit and launches the opponent.. (1/3rd of the helper bar)
  • Crouching - Fygar flies in "invisible" and tries to home in on the opponent. Once he's finally above, he becomes invincible and falls down onto the opponent. (1/3rd of the helper bar)

Mappy (2 hits):
  • Standing - Mappy makes a door appear and opens it. This sends a wave at the opponent and if they get caught, the wave carries them to the wall. (1/2 of the helper bar)
  • Crouching - Mappy places down a trampoline onto the ground. If the opponent makes contact with it, it launches them up. 1(/2 of the helper bar)

Pac-Man (3 hits):
  • Standing - Pac-Man tosses out one of the various fruits which can either heal Dig Dug or give him meter. (1/3rd of the helper bar)
  • Crouching - Pac-Man tosses out a power pellet which renders Dig Dug invincible for a while. (Whole helper bar)

Palettes:

1 - Default
2 - Galaga
3 - Warpman
4 - Mappy
5 - Tower of Babel
6 - Battle City

Extra:
*SQUISH* - Rock Drop and Earthquake will cause the opponent to be flattened on death.

POP - If the opponent is within KO range during Pump and Blow, they'll explode upon death.

Silly old Sky Kid! - If Mappy is on-screen when the opponent is defeated, Sky Kid will arrive late to the match and shrug.

Theme:
http://www.newgrounds.com/audio/listen/564343

Discussion thread for Dig Dug. You can post whatever comes to mind about him here.

Video:
Dig Dug's trailer:
might as well put this forum about bootleg games here
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Last Edit: June 11, 2017, 07:37:17 pm by KingPepe2010
Re: Character: Dig Dug
#2  August 17, 2014, 04:05:06 am
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  • 北斗百裂拳!
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Um... The third helper should be PAC-MAN. :|

Here are the attacks he can use(Yes, it will use NES Pac-Land Sprites or maybe the Pac-Land Arcade sprites with the NES Palette)

Standing - PAC-MAN will take out a bonus fruit and throw it at the opponent. The longer you hold the assist button the more powerful the fruit will be.(Yes, it goes in level order) [Cherry,Strawberry,Orange,etc.]

Crouching - PAC-MAN will place a hydrant in the middle of the stage and will fire water shots at the opponent. After 2 or 3 shots the hydrant will go away.
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Last Edit: October 03, 2014, 03:16:04 am by supersonicmix
Re: Character: Dig Dug
#3  March 22, 2015, 09:47:03 pm
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Um... The third helper should be that tank from Battle City.

Here are the attacks he can use.

Standing - Tank use the grenade power-up and explode the opponent.

Crouching - Tank Shoot some bullets and the tank enemies appear and shoot ether.
Re: Character: Dig Dug
#4  March 22, 2015, 10:15:27 pm
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3rd helper could be Miru from Pac and Pal. Like what was planned with that one other Dig Dug for Mugen. Also, isn't his name Taizo Hori?
Re: Character: Dig Dug
#5  March 27, 2015, 02:11:37 am
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@supersonicmix: ...maybe Pac-Man but I'd rather have him have different attacks from his SSB4 self. I'll think about it.

@AntonioQuirino: That could be a possibility but I usually like to keep the sprites to how big they should actually be and uh, the tank would be rather huge compared to Dig Dug and might make him a really easy to hit. (Doesn't help when almost all helpers only have 3 hit points)

@マリオ·ピザ: Miru was arcade-only iirc. And yeah, Taizo Hori would be his real name but considering the fact this name way after his NES port, I'm keeping his name to "Dig Dug".
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Re: Character: Dig Dug
#6  March 27, 2015, 03:40:10 pm
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You want moves away from Pac-Man's SSB4 self? Okay :D

Standing - Pac-Man will take out a bonus fruit and throw it at his ally, healing a random amount of health(Depends on the bonus fruit). If it hits the opponent it will act as a attack but it doesn't do that much damage. (500 Power) (15 Second Cooldown)
Crouching - Pac-Man will take out a power pellet and throw it at his ally making him invincible for 5 Seconds. (1000 Power) (30 Second Cooldown)

What do you think?
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character: Dig Dug
#7  April 01, 2015, 07:19:01 pm
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Re: Character: Dig Dug
#8  April 06, 2015, 04:18:12 pm
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 ...I think I might actually consider that now to be honest. That ain't bad. (also I should fool around with cool down times for helpers too)

 ...not sure what you mean by that.
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Re: Character: Dig Dug
#9  April 08, 2015, 09:20:31 pm
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How many characters you will put in the famicom fighters?
Re: Character: Dig Dug
#10  April 08, 2015, 11:42:43 pm
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He might put in a maximum of 12 or 11. It depends on him
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character: Dig Dug
#11  May 14, 2015, 11:52:05 pm
  • ***
  • Been toying with MUGEN since 2014
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    • supernate.allard@gmail.com
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This guy is still being made, right?
If there are any problems, let me know. I will try to fix them as soon as possible. I plan on making more stages, and eventually characters, down the line.
For more info, visit my website at https://sites.google.com/site/mugencloset/
Re: Character: Dig Dug
#12  May 15, 2015, 07:47:04 pm
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  • 北斗百裂拳!
    • USA
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character: Dig Dug
#13  May 17, 2015, 06:36:29 am
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I can dig it...
Re: Character: Dig Dug
#14  February 15, 2016, 02:27:57 pm
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Apologies for the necro-bump, but I had an idea for a 3rd helper: Galagan Commander (From "Galaga")

Stand: The commander appears off-screen and moves across the top of the screen in the direction Dig Dug is facing. It moves left/right just below the lifebars, only making 2 separate shots. At that giving time it starts firing: 1st shot angles towards a specific location that is the median between Dig Dug and his opponent; the 2nd shot angles towards the enemy's head. 1st shot deals more damage than the 2nd shot but the 2nd shot deals more chip damage than the 1st one. Mainly used for pressuring your opponent. (Costs 0.5 Meters; Cool-Down of 8 sec.)

Crouching: The commander appears off-screen and moves across at a lower altitude than the standing version. Once the commander is at a certain distance with its target, it shoots a tractor beam in front of it. The beam stays out for only 0.5 seconds, or until it gets blocked. If it successfully hits the opponent, the opponent is remained stuck inside the tractor beam for 1 second, or until they get hit out of it. This is mainly used for extending combos, and catching your opponent off guard. (Costs 0.5 Meters; Cool-Down of 12 sec.)

This is an interesting helper to have in Dig Dug's arsenal, cause of how viable it is. Even though it's good to pressure your opponent, it doesn't do much/any, damage/chip, and has a somewhat long cool-down(s), mainly because of how useful this helper is.
Last Edit: February 15, 2016, 02:34:27 pm by sluigi123
Re: Character: Dig Dug
#15  February 16, 2016, 12:39:46 am
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...honestly I like the idea of that. I'll take it into consideration.
might as well put this forum about bootleg games here
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Re: Character: Dig Dug
#16  March 12, 2016, 11:57:44 pm
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The Galaga commander is a good idea(never seen him)i have a idea too, the super star force pilot.

Standing: The pilot appear and shoots several bullets at the opponent

Crouching: The Pilot could use the Solar Lamp to Stuns the enemy for 4 seconds
Re: Character: Dig Dug
#17  March 13, 2016, 01:20:14 pm
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The Galaga commander is a good idea(never seen him)i have a idea too, the super star force pilot.

Standing: The pilot appear and shoots several bullets at the opponent

Crouching: The Pilot could use the Solar Lamp to Stuns the enemy for 4 seconds
It's these critters. I like the idea of the super star force pilot, too.
Re: Character: Dig Dug
#18  March 13, 2016, 10:48:11 pm
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It's these critters. I like the idea of the super star force pilot, too.

Thanks for that buddy and if that helper don't work i have another idea, the genesis ship from Field Combat

Standing: Genesis appears at the enemie and shoot a plasma bullet

Crouching: Genesis Spawn a Helicopter (louis) and he fires a missile
Last Edit: April 20, 2016, 01:49:49 am by AntonioQuirino
Re: Character: Dig Dug
#19  September 20, 2016, 07:15:27 pm
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  • too obsessed with NES stuff
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Oh hey, some screenshots of Dig Dug in action!:



might as well put this forum about bootleg games here
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Re: Character: Dig Dug
#20  September 21, 2016, 12:19:26 am
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cool screenshots (it is just me or the second pallete just look like robot pallete from L.Runner?) btw u didn't choosed the third helper yet?
if u didn't here's a suggestion:

Mikey From Goonies 2

Standing: mikey throws a molotov cocktail into a short distance ahead of him, and it will crash onto the ground with a burst of flame.

Crouching: mikey catches his slingshot and fires a shot at the enemy.


and i was thinking when u make the story mode, u put cutscenes ninja gaiden style.
Re: Character: Dig Dug
#21  September 21, 2016, 01:25:12 am
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The palette used in the 2nd image is actually from Warpman. (In the 4th image, Dig Dug is using the 2nd player palette from that game) As for the third helper, I'm debating between Pac-Man and the Galagan Commander. Also, Goonies 2 was developed by Konami, not Namco.
might as well put this forum about bootleg games here
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Re: Character: Dig Dug
#22  September 22, 2016, 01:38:42 pm
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I like how I see Dig Dug with some moves from Alex and a move from Blue Mary.

Nice job. uwu/
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character: Dig Dug
#23  December 17, 2016, 06:10:14 am
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OH DEAR GOD AN UPDATE



I do apologize about the lack of updates recently, I've been busy with many other things outside of FCF and didn't get much time to work on it. I will say that sometime this month, a new update will be out with Dig Dug available.
might as well put this forum about bootleg games here
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Re: Character: Dig Dug
#24  December 17, 2016, 05:16:29 pm
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  • A foosball to the face!
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    • Skype - sluigi123
OH DEAR GOD AN UPDATE



I do apologize about the lack of updates recently, I've been busy with many other things outside of FCF and didn't get much time to work on it. I will say that sometime this month, a new update will be out with Dig Dug available.

This looks awesome! It'll be hilarious to see the characters get blown up, by Dig Dug's Pump & Blow. XD
And take your time on this, it's your project anyway; you're going to need it. ;)
Last Edit: December 17, 2016, 05:19:32 pm by sluigi123
Re: Character: Dig Dug
#25  December 17, 2016, 08:40:22 pm
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I have an idea for pump and blow: when the character blows, his popped corpse falls on the ground and dissapear after 3 seconds.
Re: Character: Dig Dug
#26  December 17, 2016, 10:28:29 pm
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Great work as always kingpepe, I was wondering if we're gonna get a new demo on this christmas eve, cheers.
[
Re: Character: Dig Dug
#27  December 20, 2016, 02:09:06 am
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I hope the next character to be developed will be thomas or earthworm jim
Re: Character: Dig Dug
#28  December 22, 2016, 03:54:41 pm
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This update is really neat. I am liking how these supers came out.

By the way, You plan on doing a demonstration video for him?
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)
Re: Character: Dig Dug
#29  December 27, 2016, 07:18:25 pm
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@Omega Shironeko: Yeah, I'll try to get a video out showing all of his specials and supers.
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Re: Character: Dig Dug
#30  March 23, 2017, 11:37:47 pm
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Oh hey, an update!



Sorry for the lack of updates but I've been finally able to get back on track again. I should be able to get a build out with Dig Dug soon! (Probably around April)
might as well put this forum about bootleg games here
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Re: Character: Dig Dug
#31  March 23, 2017, 11:45:03 pm
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  • Happy Holidays!
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Yaaaaaay! Fygar, Mappy, and Pac-Man!
Re: Character: Dig Dug
#32  March 26, 2017, 06:47:21 pm
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Awesome new update. btw it is just me or that mappy just looks like his teenager version from mappy land?
Re: Character: Dig Dug
#33  April 05, 2017, 09:57:51 pm
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This is amazing yo! Keep up the good work Pepe. :3
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)