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Character Ordering Issues (Read 898 times)

Started by carlvic, April 13, 2014, 08:27:00 am
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Character Ordering Issues
#1  April 13, 2014, 08:27:00 am
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Hi I have been looking for a solution for this little problem...
You see, I have the characters ordered for arcade mode but yet the boss chars won't show up properly.
Example of my select code:

Code:
randomselect
Jin Saotome, Order=1
Commando, Order=1
R.Mika, Order=1
Zangief, Order=1
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
Iori, stages/Festival.def, Order=1
Shen, stages/Festival.def, Order=1
Mature, stages/Festival.def, Order=1
Vice, stages/Festival.def, Order=1
randomselect


;These characters are hidden below the select screen. But they are playable.
randomselect
#leave blank#
Kain, stages/Anima Mundi.def, Order=2, includestage=0
Asura, stages/Closed Gate.def, Order=3, includestage=0
ShinGouki, stages/Osaka Aftermath.def, Order=2, includestage=0
Krauser, stages/Rose Coliseum.def, Order=2, includestage=0
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
randomselect
randomselect

and my arcade order code:
Code:
arcade.maxmatches = 8,2,1

But when I test play it the game will only last until 8 chars and sometimes chars with order=2 will show up even in the first round.
Pls help. I have been trying all sorts of stuff but none of them seem to work.
It's pretty weird since this only happens in this M.U.G.E.N. and not in the other ones.

-T.Y.

Some Questions:

~Does the code go like "order = 1" (with spaces) or "order=1" (w/out spaces) or will the code work with both?

My Full Select.def:
Spoiler, click to toggle visibilty
Last Edit: April 14, 2014, 06:11:50 am by carlvic2

VHR

Re: Character Ordering Issues
#2  April 14, 2014, 04:29:05 pm
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Re: Character Ordering Issues
#3  April 14, 2014, 08:53:15 pm
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Hi I have been looking for a solution for this little problem...
You see, I have the characters ordered for arcade mode but yet the boss chars won't show up properly.
Example of my select code:

randomselect
Jin Saotome, Order=1
Commando, Order=1
R.Mika, Order=1
Zangief, Order=1
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
Iori, stages/Festival.def, Order=1
Shen, stages/Festival.def, Order=1
Mature, stages/Festival.def, Order=1
Vice, stages/Festival.def, Order=1
randomselect


;These characters are hidden below the select screen. But they are playable.
randomselect
#leave blank#
Kain, stages/Anima Mundi.def, Order=2, includestage=0
Asura, stages/Closed Gate.def, Order=3, includestage=0
ShinGouki, stages/Osaka Aftermath.def, Order=2, includestage=0
Krauser, stages/Rose Coliseum.def, Order=2, includestage=0
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
#leave blank#
randomselect
randomselect


and my arcade order code:
Code:
arcade.maxmatches = 8,2,1

But when I test play it the game will only last until 8 chars and sometimes chars with order=2 will show up even in the first round.
Pls help. I have been trying all sorts of stuff but none of them seem to work.
It's pretty weird since this only happens in this M.U.G.E.N. and not in the other ones.

-T.Y.

Mugen is freaking out because you have spaces in your stage file names.
You're gonna need to rename them and remove the spaces from the files.

Quote
~Does the code go like "order = 1" (with spaces) or "order=1" (w/out spaces) or will the code work with both?
It'll work the same way with or without spaces.

Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: Character Ordering Issues
#4  April 16, 2014, 09:21:57 am
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works now. Thanks!
Re: Character Ordering Issues
#5  June 29, 2014, 07:47:47 pm
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I'll make something bad and bump a topic, but because I want to explain something here.
If you want to give proper character ordering, you have to put the order= x value. BUT you have to put a stage before it, like this example:

Mature, stages/Festival.def, Order=1

And if you DON'T want to put a precise stage, and have a proper ordering, here is your solution:

Mature, random, order=1

I think it will be usefull!
Re: Character Ordering Issues
#6  June 30, 2014, 02:49:10 am
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I don't know if they fixed it in Mugen 1.0+
But in WinMugen, using "random" for your stage will cause it to crash whenever you continue after losing.

If you want the stage to be random, then instead of actually putting "random" there, just leave it blank.

Like this:
mychar,, order = 1

or...

mychar, , music=sound/bgm.mp3, order = 1

Whether or not there's a space inbetween the two commas doesn't matter, as long as there's nothing else between the two commas.
Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: Character Ordering Issues
#7  September 28, 2014, 08:34:32 pm
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So then how do i set up the team arcade battles? it doesnt make sense in the default Select.def file and the guy only explains how to do single fighter arcade in the video link posted above.
Then there were none...
Re: Character Ordering Issues
#8  October 01, 2014, 09:50:13 am
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Quote
;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0

;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0


Team order uses the same format as the other order format.
Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .