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Character Position? (Read 378 times)

Started by kreeddem, June 27, 2008, 06:22:39 am
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Character Position?
#1  June 27, 2008, 06:22:39 am
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Am making a few levels for my project and I was wondering, how can you position P1 & P2?

Can't find anything in the code to move them expect for

[PlayerInfo]
p1startx = -80
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 80
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000
rightbound = 1000
topbound  =  0
botbound  =  0

And this does nothing except for position P1 & P2 where I want them before the round starts and when you move you go back the the default location.

Any help would be great,
Thanks.
Re: Character Position?
#2  June 27, 2008, 09:36:01 am
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You should not be allowing movement in the intro then. If you need that, you need to allow control or something in the system.def, or was it the fight.def. The position reset is based on roundstate 1 completing.


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Re: Character Position?
#3  June 27, 2008, 12:55:44 pm
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You should not be allowing movement in the intro then. If you need that, you need to allow control or something in the system.def, or was it the fight.def. The position reset is based on roundstate 1 completing.

Nope it was none of this, for anyone wanting to know it's zoffset in the stage.def

E.G. GGothica.def = Open = Search for "zoffset "