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Characters (Read 17335 times)

Started by FeLo_Llop, April 02, 2014, 10:53:23 am
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Re: Characters
#101  April 16, 2014, 11:02:38 pm
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Don't worry about the head, I was going to tell you before I saw your sprite.

Also, the hooded-not hooded version needs a BLUE hair for SUUUUPAHHH Franky (One Piece)

Re: Characters
#102  April 16, 2014, 11:14:14 pm
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maybe one of you guys should do a poll? That might help to draw contributors as well

SNT

Re: Characters
#103  April 17, 2014, 04:21:30 am
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Hibernating.
Re: Characters
#104  April 17, 2014, 11:46:36 am
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Tyler Durden?
That would be a good direction for his archetype.

pitt fighter\fight club\odd anarchist type

Even the oddjobs and stuff fit him. Any chance of giving him a palete separated unshaved face?
Re: Characters
#105  April 17, 2014, 01:34:02 pm
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This is what I've done. I hope Felo doesn't mind me using parts of his head, credit to him of course. Base was a non-stance Joe Higashi sprite (silhouetted and drawn over). I did use Joe's hands and Kyo's shoes, but I've done that in the past with my sprites so it shouldn't be a surprise. I'll mess with them and add some tattoos. I also wanted to note that if we went with the shirt or hoodie, there could be a design on the back.

I'd think at least $300, which depending on how many people chip in shouldn't be hard to get to. I've been getting $350 to $400 for sets lately, so that's a bit lower.
I'll definitely contribute to this. The shirt option allows for Shen Woo alt. Hell, Shen might be viable for base usage on a lot of stuff. The exaggerated hair spike rules. I can't help but wonder how he would look in his not-quite-a-bomber jacket from the game intro. Possibly for an intro or winpose.

The Tyler Durden angle is a grand idea. Since FF Streetwise's fight clubs are obvious nods to the film and Ghost is an homage to Joe, why not look to him for ideas?

And for that matter, shirted Joe should be CSed in a way that allows a Kyle Travers palette. Yeah.
Re: Characters
#106  April 17, 2014, 01:44:24 pm
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Decapre needs to be in, we just need a spriter to
re sprite her claw and her attacks.

Skullo is a must!
Seth also!

Decapre's been mugenized before. I think by Pullo. I've got her on a different computer if it's offline now.

That mugenbarkawhatever guy who did all twelve dolls was of awful quality, but (while I may have these backwards) Pullo did Fevrier, Noembelu, and Decapre, while Aoba did Fevrier and Xiayu, and they were all quite nice. His/her Decapre was basically just a Cammy/Talbain mashup, though.
Re: Characters
#107  April 17, 2014, 01:50:12 pm
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Decapre's been mugenized before. I think by Pullo. I've got her on a different computer if it's offline now.
Not with her USF4 moveset though, so I don't think those versions matter, there's still a big need for sprites.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Characters
#108  April 17, 2014, 01:59:41 pm
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*shrugs*

Looks close enough to at least be a basis for edits to me.
Re: Characters
#109  April 17, 2014, 02:19:30 pm
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Well yeah, but that's only the stance, it's only changing the face to a nearly flat mask. The moves are pretty unique and can't be edited from Cammy.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Characters
#110  April 17, 2014, 04:21:09 pm
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About Joe

JNP
I wonder if Joe should be more inspired by his look and name. An average Joe
Like maybe he has a wife and a 9-5 office job
So like he kinda has to sneak in street fights
So he could have an intro where he comes in with a business uniform and brief case and sits it down-takes off suit
A winpose where he gets a phone call and has to tell his wife he's working late
Winpose where he jumps behind something as his wife drives by in a car

Iced
i just saw this
its great
actually
i wouldnt make him a desk jockety
he seems like hes too bad for desk work
but something like having a workshit wirth a name tag
even sitting on a warehouse dock would fit him
winpose where a powerlifter drives by and he jumps on it, riding it off
fight club is pretty good inspiration
you could have him beat his own face in to psyche up
the fight club is even more perfect considering you could have him fighting someone else in the intro
or wasted drunk on the floor
Re: Characters
#111  April 17, 2014, 04:32:49 pm
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Seconding Iced's version. It's a step away from the street punk archetype and it shoves the movie reference in Streetwise in your face a bit much, but it works as long as his fighting style keeps the psychotic aspect of Tyler Durden (which is still very street punk-y, knee-to-the-face, jumping-whip-kick -y, I mean).
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: April 17, 2014, 04:43:40 pm by DKDC
Re: Characters
#112  April 17, 2014, 04:33:18 pm
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Quote

I really like the first and Third ones.

What the were joe's moves in SF1, anyway?

Can we use anything from that?
Last Edit: April 17, 2014, 04:40:32 pm by -Whiplash-
Re: Characters
#113  April 17, 2014, 04:38:17 pm
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: April 17, 2014, 04:44:49 pm by DKDC
Re: Characters
#114  April 17, 2014, 04:42:34 pm
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Well then giving those as basics would make since, it's only like 5 attacks anyway. that crouch is cool too, the only character I can think of with a high crouch like that is jill. makes him kinda interesting.
Re: Characters
#115  April 17, 2014, 09:21:40 pm
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The OP makes no mention of Dhalsim as a SF2 rep, but there was a mention of a Dhalsim stage in a different topic - is there any dhalsim out there that would be a nice base to work from?

I know the Marvel Vs series have a few frame of his that are unique to them, such as (air) throws where he seems to whip the opponent with his spine/abs (since he's not using his hands for that, could be a nice attack to use to break out of a block, even if it's not nearly as elaborate as what's planned for Ryu on that particular category), not to mention his huge Yoga Flames (nice EX version material).

Between SF2, Alpha series, CvS series, SvC Chaos (had one original super IIRC), SF4 series (in the very least his ultras), and maybe SF EX series (I'm not sure about his specific moves from there, I recall at least one or 2 had his hands growing gigantic, which felt a bit stupid and best left out of an adaptation), there's a lot to work with IMO.
Re: Characters
#116  April 18, 2014, 12:27:15 am
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I dig Joe #3.

#1 is too bland, he needs something around the shoulders.

Also, my schedule just opened way the fuck up, if you guys need some help with sprites I'm game.

SNT

Re: Characters
#117  April 18, 2014, 01:49:19 am
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If he's going to have a top on, I'd prefer 3 or 4.  2 feels kinda generic to me, and 1, 3 and 4 could have a shirt separated out on the palette anyway.
Hibernating.
Re: Characters
#118  April 18, 2014, 04:32:36 am
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This is what I've done. I hope Felo doesn't mind me using parts of his head, credit to him of course. Base was a non-stance Joe Higashi sprite (silhouetted and drawn over). I did use Joe's hands and Kyo's shoes, but I've done that in the past with my sprites so it shouldn't be a surprise. I'll mess with them and add some tattoos. I also wanted to note that if we went with the shirt or hoodie, there could be a design on the back.

I'd think at least $300, which depending on how many people chip in shouldn't be hard to get to. I've been getting $350 to $400 for sets lately, so that's a bit lower.

Sean, I'm snatching one of these for my upload;
just thought you should know.
NO MORE CPS2;

I only use it for project-specific purposes.
Re: Characters
#119  April 18, 2014, 04:49:57 am
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I like the shirtless with muscle shirt potential in color separation too.

What is his fighting style? What new can he bring?
I think he should be a very in your face high risk/high rewards character.

Some ideas (not everything here is meant to work together)

Cody steals his kick?! Well he steals from Cody!!! Taking Cody's V-ism blocking technique. For those unfamiliar this allows him to autododge up to 5 consecutive mid range attacks.

Parry- I could see this one character using this technique

HIT ME armor: all basic attacks have a sort of super armor. Not conventional, what it does is when Joe is hit and goes into his custom state you can press a certain button and he shakes off the attack and comes back with one of his own. Interrupting his vet hit animation.

If we don't use Loona's idea from mechanics to let characters do supers at the cost of their own health without needing a super Joe may be a good character to use this mechanic. Doing the moves without having the energy to do so.

Stances similar to teken characters. Like a wiley stance where he hops back erratically, or one where he's punching himself.

His taunt should injure him but build meter quick.
Last Edit: April 18, 2014, 04:53:12 am by Just No Point
Re: Characters
#120  April 18, 2014, 05:13:24 am
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I like the shirtless with muscle shirt potential in color separation too.

What is his fighting style? What new can he bring?

Looks like his top half will be based on Joe Higashi and the bottom on Kyo, so I guess it'll depend a a bit on possible animation that'll make those work together, along with that kick Cody borrowed.

Grounded, Tekken-ish, maybe more than a nod to characters like SFxT's take on Bryan Fury, perhaps?...

Quote
If we don't use Loona's idea from mechanics to let characters do supers at the cost of their own health without needing a super Joe may be a good character to use this mechanic. Doing the moves without having the energy to do so.

At one point there was talk of "grooves" based on each of the major SF iterations (Alpha counters for the SFA guys, parries for the SF3 ones, focus attacks for the SF4 ones, etc...), but the issue came up that there was nothing for SF1, as it was pretty barebones - snce Final fight was originally going to be a SF1 sequel, it could be a feature for character specifically from that game and maybe FF originals (but hey, I find it stupid that Haggar uses up HP in MvC3 when he's got a power bar fight there... he could spend a lot less than he would for a super, and the move can be a little less invencible than it was in FF).


Edit:
Iced has mentioned on countless occasions that Ghost from FF Streetwise is basically Joe - this is the only footage I managed to find, but he barely lands an attack there - still, stances and stuff: http://www.youtube.com/watch?feature=player_detailpage&v=u6u5JLCMI28#t=779

The Capcom wiki says this about the guy: "The Ghost - is the third much tougher pit fighter Kyle faces in a fight arranged by Vito. The Ghost uses a Muay Thai style, has a low kick attack which cannot be blocked, and his speed is lightning fast. If the player blocks too much, Ghost will grab Kyle and knee him twice in the stomach and once in the face."

An FAQ has this to say about him:
"GHOST
-------------------------------------------------------------------------------
Attacks:
1) Elbow Strike: Unblockable. Ghost does it once in a while.
2) Low Kick: Unblockable. Ghost kicks your legs so you can't block.
3) High Kick: Blockable. You're most likely to see it one to four times during a fight.
4) Grab: Unblockable. Ghost grabs you and proceeds to punish you with a series of knee strikes.

Ghost has good attack, backed up by above-average speed. He moves faster than other pit-fighters, and is quite difficult to track with all the dodging. Ghost will try to come closer to you whenever you try to regain some breath, but once he gets in front of you, he will perform some moves and dodge to one of the sides, making him annoying to hit with combos starting with Strong button.

You should try to throw a few jabs to stop him, then grab and throw. His attacks don't give that wide of an opening window for you, but you can always block and counter. Specially his High Kick, which comes quite often, is easy to spot and counter at the exact time."
Last Edit: April 18, 2014, 05:22:32 am by Loona