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Charactor flashes in different pallete (Read 297 times)

Started by Continuity, June 21, 2009, 01:23:02 am
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Charactor flashes in different pallete
#1  June 21, 2009, 01:23:02 am
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I currently made two palletes for my charactor, I added both palletes to the def file, and in fighter factory the displaying pallete is my first one, when I tested my charactor one sprite turned into the second pallete's color, it's kinda odd, I also realized my palletes seem very different from other charactors, here's two of my palletes, I noticed other charactors' have colors filling all the spaces, am I required to do that, and why is my charactor flashing in different color, thank you



Re: Charactor flashes in different pallete
#2  June 21, 2009, 01:39:40 am
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you have to optimise all of your sprites to use the palletes,

EDIT: and also, its "Bloody SabOtage"
Re: Charactor flashes in different pallete
#3  June 21, 2009, 01:58:13 am
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Re: Charactor flashes in different pallete
#4  June 21, 2009, 06:40:50 pm
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No Borders, No Nations
Re: Charactor flashes in different pallete
#5  June 22, 2009, 06:10:28 pm
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also, ignore how it looks in fighter facotry, what matters is how mugen shows it anyway.