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Some lifebars also use different positions for portraits for example my KOF 13 Lifebars:
[Face]
p1.pos = -7,-10
p2.pos = 1286,-10
p1.face.spr = 9000,10 <-
p2.face.spr = 9000,10 <-
p1.face.facing = 1
p2.face.facing = -1
p1.face.scale = .25,.25
p2.face.scale = .25,.25
See this: p1.face.spr = 9000,10? For the regular 1 vs 1 they use sprites 9000,10
[Simul Face]
p1.pos = -1,22
p2.pos = 1282,22
;1280_22
p3.pos = -1,22
p4.pos = 1281,22
p1.face.spr = 9000,11 <-
p2.face.spr = 9000,11 <-
p3.face.spr = 9000,12 <-
p4.face.spr = 9000,12 <-
p1.face.facing = 1
p2.face.facing = -1
p3.face.facing = 1
p4.face.facing = -1
p1.face.scale = .25,.25
p2.face.scale = .25,.25
p3.face.scale = .25,.25
p4.face.scale = .25,.25
Always check to see which sprites they are using to display the faces. Some even may require re-positioning of your sprite.