But in all seriousness, it would help if you posted the error message you were getting.
you're probarbly right.
lemme see..
MK_VS_SF Ryu:Spoiler, click to toggle visibilty
Error message:
Error parsing [State 0, VelAdd]
Error in [Statedef 50]
Error in chars/MK_vs_SF_Ryu/common1.cns
Error loading chars/MK_vs_SF_Ryu/MK_vs_SF_Ryu.def
Error while precaching
Error parsing [State 0, VelAdd]
Error in [Statedef 50]
Error in chars/MK_vs_SF_Ryu/common1.cns
Error loading chars/MK_vs_SF_Ryu/MK_vs_SF_Ryu.def
Error while precaching
Error parsing [State 0, VelAdd]
Error in [Statedef 50]
Error in chars/MK_vs_SF_Ryu/common1.cns
Error loading chars/MK_vs_SF_Ryu/MK_vs_SF_Ryu.def
Error loading p1
Library error message: Died parsing ifelse (random <= 333, 2.5, ifelse (random > 333 && random <=666), -2.5, 0)
related cns-filetext: Spoiler, click to toggle visibilty
; Jump Up
[Statedef 50]
type = A
physics = A
[State 50, 1]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0
[State 0, VelAdd]
type = VelAdd
trigger1 = var(59) = 1 && time = 0
x = ifelse (random <= 333, 2.5, ifelse (random > 333 && random <=666), -2.5, 0)
ShinLVL2_Akuma: Spoiler, click to toggle visibilty
Error message: Invalid cnstname velocity.jump.x in: const
Error parsing [State 40, 4]
Error in [Statedef 58]
Error in chars/ShinLVL2_Akuma/common1.cns
Error loading chars/ShinLVL2_Akuma/ShinLVL2_Akuma.def
Error loading p1
Library error message: Died parsing const(velocity.jump.x)
related cns-filetext: Spoiler, click to toggle visibilty
; Jump Start
[Statedef 58]
type = S
physics = A
ctrl = 0
anim = 40
sprpriority = 1
[State 40, 1]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0
[State 40, 4]
type = VelSet
trigger1 = AnimTime = 0
x = const(velocity.jump.x)
y = const(velocity.jump.y)
Wolverine:Spoiler, click to toggle visibilty
Error message:
Error in [Statedef 1400]
Error in Wx2.cns
Character mugenversion is newer than this version of M.U.G.E.N.
Error loading chars/Wolverine/Wolverine.def
Error while precaching
Error in [Statedef 1400]
Error in Wx2.cns
Character mugenversion is newer than this version of M.U.G.E.N.
Error loading chars/Wolverine/Wolverine.def
Error while precaching
Error in [Statedef 1400]
Error in Wx2.cns
Character mugenversion is newer than this version of M.U.G.E.N.
Error loading chars/Wolverine/Wolverine.def
Error loading p1
related cns-filetext:Spoiler, click to toggle visibilty
; UpperClaw (slash Fuerte)
[Statedef 1400]
type = S
movetype= A
physics = S
juggle = 0
poweradd= 200
ctrl = 0
anim = 1400
velset = 0,0,0
[State 1100, 8]
type = Explod
trigger1 = Time = 0
anim = 9999
pos = -9,0
postype = p1
sprpriority = 2
pausemovetime = -1
ownpal = 1
[State 1213, 3]
type = PlaySnd
trigger1 = Time = 0
value = 200,0
[State 182, 2]
type = NotHitBy
trigger1 = Time >= 0
value = SCA, NT,ST,HT
time = 1
[State 210, 2]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
animtype = Heavy
damage = 10,5
guardflag = MA
hitflag = MAF
pausetime = 8,7
priority = 7, Hit
sparkno = 7;S7
sparkxy = -10,-35
hitsound = S200,2
guardsound = S1900,0
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -1.5,-7
air.velocity = -1.5, -7
fall = 1
air.fall = 1
[State 210, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 1401
I already managed it to fix Gen, just wanted to mention him for the sake of completeness 
Gen:Spoiler, click to toggle visibilty
Error message: Trailing non-delimited text detected: "guard points = %d | stance = %d | AI = %d""
Error parsing [State -3, Display Guard Points]
Error in [Statedef -3]
Error in gen.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Gen/Gen.def
Error loading p1
fixed: "guard points = %d | stance = %d | AI = %d" (only one " at the end)