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"Cheapness" in fighting games (Read 7081 times)

Started by Uche_of_MFG, August 18, 2009, 07:47:02 am
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Re: "Cheapness" in fighting games
#81  January 16, 2010, 12:17:52 am
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In every Super Smash brothers game I played unless it was set to some kind of stamina mode ring out was the only way to score a kill. You're likely trolling, but this post is in case you're mistaken instead. *Bites the hook.*

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Re: "Cheapness" in fighting games
#82  January 16, 2010, 12:51:13 am
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They just look like they get ringed out coz they involve some animation that sends them out of the ring in a Hillarious manner when you KO them normally...preferably with a baseball bat or hammer.


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Re: "Cheapness" in fighting games
#83  January 16, 2010, 01:47:36 am
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Re: "Cheapness" in fighting games
#84  January 16, 2010, 04:36:54 am
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Eh, Alice seems more annoying than Azazel <_<;;

About brawl, it's a combo video, an epic fight would need an epic ko, yet it would take a milllion tries to do so,
btw, that isn't the standard brawl, it's for tournament use with hacked physics plus no one in the right mind would use items for competitive play. The ko's are in form of either gimping and smashing, wherein gimping, is where you knock your opponent out and stop his attempt to recover where smashing is a form of building up percentages where in after being punished enough at a high percent, one smash move will be able to send the opponent to the Blast zone.

I also remember the brawl community is developing a Street Fighter Brawl modification in the workshop, go check it out if you want =D
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Re: "Cheapness" in fighting games
#85  January 16, 2010, 07:51:33 pm
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They just look like they get ringed out coz they involve some animation that sends them out of the ring in a Hillarious manner when you KO them normally...preferably with a baseball bat or hammer.

In Smash there is no health count by default, you have damage percentage up to 999%, though 100% is usually enough to score a kill. As your damage count gets higher, the knockback you get when you are hit increases, and when you have accumulated enough damage a strong attack will send you flying off the stage. So the flying out of the ring is not an animation to make KOs funny, it's the actual knockback working its magic.
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