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Chen updated (05/29/17) (Read 16475 times)

Started by Ricepigeon, May 16, 2017, 06:54:25 am
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Chen updated (05/29/17)
#1  May 16, 2017, 06:54:25 am
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Last Edit: May 30, 2017, 02:12:13 am by Ricepigeon
Re: Chen released (05/16/17)
#2  May 16, 2017, 08:08:59 am
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  • Lost in a sea of Smash
    • Canada
Best Touhou is here!

Does that mean my palettes are too late? :'(
Last Edit: May 16, 2017, 08:16:03 am by vgma2
Re: Chen released (05/16/17)
#3  May 16, 2017, 12:45:32 pm
  • ****
  • Chicken! Fight like a robot!
    • sites.google.com/site/roysquadrocks/
You made my day.
Re: Chen released (05/16/17)
#4  May 16, 2017, 01:14:17 pm
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  • A random guy who does stuff for the Mugen Database
    • USA
Oh man, it's the one, and only, CHEEEEEN
I got nothing
Re: Chen released (05/16/17)
#5  May 16, 2017, 02:28:49 pm
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    • Netherlands
Re: Chen released (05/16/17)
#6  May 17, 2017, 01:44:53 am
  • *
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    • demeteriusst@gmail.com
    • www.youtube.com/UnstableProtagonist
Oh, it is about to go down... FOR REAL!!
Re: Chen released (05/16/17)
#7  May 17, 2017, 01:54:53 am
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Re: Chen released (05/16/17)
#8  May 17, 2017, 02:14:07 am
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Stealth update for Chen. Fixed a few day 1 issues that slipped by.

Quote
=====================================
05/16/17 - Version 2017.05.16.01
=====================================

- Four additional palettes added.
- Corrected oversight where 2 existing palettes were not used.
- Extended directional charge requirement by 8f (total: 50f).
- Adjusted buffer leniency for charge inputs on Spellcard attacks.
- Throw can now be mash extended using B or C.
Re: Chen released (05/16/17)
#9  May 17, 2017, 02:22:55 pm
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    • Netherlands
Re: Chen released (05/16/17)
#10  May 17, 2017, 03:33:07 pm
  • *****
  • Gaps? Where we're going, we don't need gaps...
    • USA
    • ricepigeon.neocities.org
Re: Chen released (05/16/17)
#11  May 17, 2017, 04:49:13 pm
  • ******
  • My power is maximum
  • Never order spooky spaghetti
    • USA
    • Skype - TheToxicAvenger666
I forgot Yuka I'mma go get beaten up now
Re: Chen released (05/16/17)
#12  May 17, 2017, 06:51:46 pm
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Adachi did nothing wrong. Still haven't beaten Cave Story's Hell. The Nutshack is a cute anime. Goanimate is my fav animu.
Re: Chen released (05/16/17)
#13  May 17, 2017, 07:41:42 pm
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  • Hater of Oatmeal
  • I live in a Cube
Excuse me that's not Aya or Rumia...*hears mob approaching* uh oh I forgot Cirno.
Re: Chen released (05/16/17)
#14  May 17, 2017, 08:02:56 pm
  • ****
  • Chicken! Fight like a robot!
    • sites.google.com/site/roysquadrocks/
It ain't Suika either.
Re: Chen released (05/16/17), updated (05/17/17)
#15  May 18, 2017, 04:33:33 am
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Chen updated

Quote
=====================================
05/17/17 - Version 2017.05.17
=====================================

- Fixed additional minor sprite errors.
- Corrected bug in charge inputs where hold direction didn't need to be released.
- Immortal Sage's Rumbling [Z Followup]: Hitstun increased by 3f, Blockstun increased by 1f.
Re: Chen updated (05/22/17)
#16  May 23, 2017, 03:31:49 am
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Chen updated

Quote
=====================================
05/22/17 - Version 2017.05.22
=====================================

- Fixed minor sprite error on superportrait.
- "Soaring Bishamonten": P2 power gains adjusted.
Re: Chen updated (05/29/17)
#17  May 30, 2017, 02:12:42 am
  • *****
  • Gaps? Where we're going, we don't need gaps...
    • USA
    • ricepigeon.neocities.org
Chen updated

Quote
=====================================
05/29/17 - Version 2017.05.29
=====================================

- Fixed error on super portrait.
- 2z: Fixed voice clip not playing.
- 3z: Fixed voice clip not playing.
- j.5x: Damage reduced (40->35).
- Immortal Sage's Rumbling [Z followup]: P1 power gain per hit decreased (60->30).
- Immortal Sage's Rumbling [Z followup]: P2 power gain per hit decreased (30->15).
- Immortal Sage's Rumbling [Z followup]: Now causes Knockdown.
- Jumping Crossing Scales [Z followup]: P1 power gain per hit decreased (60->30).
- Jumping Crossing Scales [Z followup]: P2 power gain per hit decreased (30->15).
- Jumping Crossing Scales [Z followup]: Now causes Knockdown.
- Nekomata Feral Movement: Velocity increased. Chen now turns to face opponent when getting up.
- Nekomata Feral Movement: Can no longer be cancelled into from Normals.
- Soaring Bishamonten: Chip damage increased (12->50).
- Soaring Bishamonten: Fixed minor errors.