Oh, hello my Mugenites of Fighter Guild! @Marvel-aRika@ a.k.a aRika-Maru from Mugen MultiVerse is with you! Here i present to you: The Third Beta version of Hokuto, one of my favourite SFEX characters, and also, one of chuchoryu's numerous WIP's! Hokuto is (almost)Redone!As you all know, chuchoryu make great chars! But almost all of 'em, and Hokuto is not except, suffer the same issue: They are unfinished Beta! But fear no more! I am to the rescue! Right now i redo the char named Hokuto, so it has all things source-accurate character have, and then pass the copy of it to chuchoryu so he need to do little with her. But redone char is redone, so after that, i keep work on my original version, with all new moves! This time i update last time before throw update, where normal throws are being added! Hands up for further redoings! http://www.4shared.com/rar/3YBgegdwce/HokutoRedone.html - Hokuto v0.66 by aRika-Maru, original by chuchoryuShe has some issues with that new sprites i gave her, but i think we(me and chuchoryu) will get over it and fix dem issues.How to add:1) UnArchive into \chars\ in your Mugen Folder2) Either rename "HokutoRedone" to Hokuto and add in select.def "Hokuto", or in select.def add "HokutoRedone/Hokuto.def"MOVE LIST SO FAR:Original Moves:Chuu Hoh - F+HPGai Syu - F+HKThrows:- Specials:Chuu Geki Hoh - QCF+PChuu Geki Hoh ~ Syou Geki Ha - QCF+P, QCF+PChuu Geki Hoh ~ Hard Relay Kick - QCF+P, QCF+KChuu Geki Hoh ~ Hard Relay Sweep - QCF+P, QCB+KHard Relay Kick - QCB+P - LP is fake attackGou Kyaku Kou - B, D, DB+PRyusui - HCB+PHard Relay Sweep - QCB+K - LK is fake attackHypers:Kirin Eki(Level 1) - QCBx2+PKyaku Hougi(Level 1) - QCBx2+KVersion History so far:v0.4Started from hereAdjusted properties of all existing attacksAdded Jumping Medium KickAdded Chuu HohAdded Gai Syu-v0.5Adjusted Crouch Kicks(except Sweep)Tweaked Hard Relay Sweep(and it's followup version), now it's actually hit low.Added Gou Kyaku KouAdded Ryusui(Finally, a Special Throw! It means next time, Normal Throws will come! Yay! )Gai Syu now uses VelSet instead of VelAdd-v0.66 - Pre-Throw UpdateFixed Crouch Medium KickIntegrated Strength Separation to Hard Relay Moves.Readjusted starting backstep of Hard Relay Moves.Replaced sprites for Hard Relay Kick.Credits to:DuckSS - He made Hokuto sprites for chuchoryuchuchoryu - He made original HokutoMany thanks to DAN_HIBIKI - He thought me the art of coding, he thought me how to make worthwhile edit sprites and also he gave me cool soundpack i integrated into char*And you, Mugenites who download this character, you rock!!* - No standart soundpark this time, buds. Will integrate it later, into my full release. STUFF TO DO NEXT:Hokuto Method Throws(Standart Throws source-accurate Hokuto used)Integrate Strength Separation to Chuu Geki HohDifferentiate Jumping PunchesHikisa Zan(Non-moving, Fan Overhead)Chou Kyaku Hougi(Basically a MAX Version of Kyaku Hougi)Chuu Kyuukyoku Hoh(Level 3 Hyper)Resolve issues with new Sprites
Tested and feeback:1. Gameplay is extremely stiff. Chuchoryu's version maybe a beta, but the movement was fluent.2. Clsn boxes appear when performing air & standing LP,MP & F-Hp Melees3.Dodge Technique is extremely too long, must be quick.4. No follow up to Hard Relay Sweep, even when performed with MK & or HKThat's all for now. Char still has potential.Just needs work, Trial and error. Keep at it my dude!
Alright so i just ran this and theres some major issues i saw right off the back.-Palette swaps in and out of each other.-Pink boxes still around the sprites.
The Magic Toaster said, September 07, 2014, 07:34:43 pmAlright so i just ran this and theres some major issues i saw right off the back.-Palette swaps in and out of each other.-Pink boxes still around the sprites.Yeah, first problems i encountered, and also, i thinked that adding background shade will make it transparent. Whoops! It didn't! That's why i have "Resolve issues with new Sprites" in my to do list.
I'll be glad to continue my work on redoing chuchoryu's Hokuto(Throw Update is the next one), but i'm afraid my work is remain to be stuck because of lack of sprites for Back Throw. I'm still waiting for one who will provide me sprites needed. If you are spriter, and are interest in assist me, then locate my thread called "Spritesheet Expansion for chuchoryu" in Graphics Board. I'll be very glad to accept your willing to help, and will credit you for sprites provided.
WatsonGrim69 said, September 07, 2014, 07:13:47 pmTested and feeback:1. Gameplay is extremely stiff. Chuchoryu's version maybe a beta, but the movement was fluent.thats because chuchoryu often pays no attention to velocities or balanced speed/movement. Resulting in dumb combos among other things.
I didn't make the sprites XD I ripped them from bootleg SFEX XDAlright man I will check this out...Edit:uhhhh,you really need to fix her up...For example,in FFU you need to check all sprites which are color shared or not...if some of them are not color shared,you need to share them with others...Option to check is 'Shared Palette'
Hi DAN_HIBIKI! Not even able to hide, huh?And don't even start telling me you're not him, I have a lot of proofs.I will test your edit and give feedback!- Palettes are useless if you didn't index the sprites correctly (they have all different palettes, some sprites are in RGB - not indexed, with pink background) - speaking of sprites, they have different types of hair, why? It must be Chuchoryu's fault;- some hitsparks are misaligned in his basic attacks (like strong punch, forward + strong punch, forward + strong kick)- same punch (state 600) for x, y, z; shouldn't they be light, medium, hard punches?- same elbow strike for all three punch buttons (state 1000); shouldn't they be light, medium, hard attacks?- hitsounds don't come from only one source, they come from different ones and that's why (at least to me) they sound weird;- CLSNs are too many in some cases, in other instances they are done correctly, some other animations have them done horribly;- the throw that can be done with F,D,B, any punch uses default KFM hitsparks (there aren't any hits, the hitsparks appear only on the ground like dust).