YesNoOk
avatar

Chun Li (Street Fighter II, Capcom vs The World Version) (Read 4087 times)

Started by Sean Altly, June 24, 2012, 10:51:20 pm
Share this topic:
Chun Li (Street Fighter II, Capcom vs The World Version)
#1  June 24, 2012, 10:51:20 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly

  • Online


Been working on Chun Li now. I'm finding if I have a good base to draw from, like an open source character, I can get these coded pretty quickly. The way I'm doing it isn't quite editing, but it isn't quite coding them myself either. I code what I know I can code, and I use the base/open source version to help on what I can't or what I'm not good at. I wanted to use JJMorphman's Chun Li as the base here since he's open source and his Chun Li is really good, but I still use the old Fighter Factory and his .sff won't load in it. I didn't want to have to halt progress and get used to the new FF in the middle of all this, so I used Warusaki's instead. No offense to JMM. I did reference JMM's for help on her Tenshyokyaku and some other stuff.

Anyway, here's a tentative movelist, along with some screens:

UNIQUE TACTIC

Focus Attack - S Button
    -Focus attack from SFIV. Charges a little faster since this game is faster paced, but not too much faster.

COMMAND MOVES

Shin Kick - DF+HK
    -No fancy name for this one. This is actually her normal c. HK from other games, but I had to make her launcher her c. HK. I hope that makes sense.

Kakukyakuraku - DF+2K
    -Her weird flipping overhead attack. This is two kicks because I had to use DF+HK above. It's useful enough to warrant the extra complexity though.

Yosokyaku - D+LK in air
    -Her little toe tap move.

SPECIAL MOVES

Kikoken (EX) - HCF+P
    -Projectile. LP version has more start-up, does less damage, and travels slower, but it travels nearly full-screen distance. HP version is fast, does more damage, but dissipates quickly.

Hyakuretsukyaku - Tap K repeatedly
    -Classic "lightning legs" attack.

Spinning Bird Kick (EX) - Charge D,U+K
    -Another classic move.

Senenshu (EX) - HCB+K
    -Her overhead flip kick from CVS2. Is partially invincible during the flip.

Tenshokyaku (EX) - DP+K
    -Anti-air spinning kick. I wasn't going to give her this at first, but I decided she needed it.

SUPER MOVES

L1 - Kikosho - QCF+S
    -Her orb super she's had since Alpha/Zero.

L1 - Hoyokusen - QCB+S
    -Her SF3 dashing kicks super.

L3 - Tenseiranka - DP+S
    -Her big flipping kick super. Does huge damage. The last hit, when she hits the ground and causes the energy blast, now does a lot of damage, so if the first part doesn't connect you can still do good damage with it (400 if every hit connects, 250 if only the last does).

NOTES

I've been testing her in combat, and she doesn't seem too OP. In fact, as far as the characters for my game goes, I think she's one of the most well-balanced so far. Let me hear any thoughts, comments, or opinions. If you suggest any moves, please refer to them in laymen's terms for me, because I'm not familiar with all of the Japanese names for her moves :P . Here are some screens of her in action (more in the spoiler):


Spoiler, click to toggle visibilty
Son, the last thing you'll realize you need is what you've already got.
Last Edit: June 27, 2012, 11:07:39 am by Sean Altly
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#2  June 24, 2012, 10:59:38 pm
  • avatar
  • ****
  • On hiatus... Will not be back soon...
    • USA
Looking forward to this too. :)

Also, her Hazanshu also appeared in SF3 & 4.

You should also add the Tenshokyaku super (from MVC & SVC) & her Hosenka from SF4.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#3  June 24, 2012, 11:02:04 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly

  • Online
Well, I try to keep it to 3-4 supers max, and Hosenka would really need to be L3, so if I included that I'd have to downgrade Tenseiranka. I probably won't include the Tenshokyaku super, since she'll have an EX version of the special, I imagine a super version would be redundant.
Son, the last thing you'll realize you need is what you've already got.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#4  June 24, 2012, 11:06:44 pm
  • ******
    • USA

  • Online
JMM has the color separated individual sprites for download on his website just FYI.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#5  June 24, 2012, 11:12:08 pm
  • ******
  • Christmas isn't about getting into clubs, Zorak!
    • USA
    • network.mugenguild.com/jmorphman
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#6  June 24, 2012, 11:12:37 pm
  • avatar
  • *****
She represents SFII but she has her Focus attack as a UT. I find that peculiar. Of course there isn't anything from SFII specifically that she could use as a UT, and in SF3 the only thing that could work is her taunt buff, so I guess Focus Attack will do. Though if Viper's going to be in this, why not preserve that for her?
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#7  June 24, 2012, 11:15:55 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly

  • Online
@JMM

Yeah, I was about to say that, but honestly, she's 95% coded now. She just needs EX moves and her voice implemented. I do appreciate it though!

@Cazaki

They don't necessarily represent the games they're from, I just list the game they first appeared in. Also, Viper will be in the game as far as I know, but that depends on when Felo finishes her sprites. The FA was fairly easy to code, and I gave it to Chun Li for now in case Viper doesn't make it. If Viper makes it in, she'll have the FA and I'll give Chun Li something else, having used this as a practice run at coding it. Feel free to make some suggestions in case I need to change it.
Son, the last thing you'll realize you need is what you've already got.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#8  June 30, 2012, 11:12:57 am
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly

  • Online
Double post to ask an opinion.

Would anyone mind terribly if I changed the command of the Spinning Bird Kick? It wouldn't be unprecedented, since the command for the move is QCF+K in SFEX. Also, in SFxT they changed the command of her Lightning Kick, so I feel like I could take some liberties and it wouldn't be too out of the ordinary. I'm thinking about changing the command to HCF+K. Thoughts?
Son, the last thing you'll realize you need is what you've already got.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#9  June 30, 2012, 11:22:12 am
  • *****
  • Eyyyy
    • UK
Doesn't sound too bad. Give it a whirl.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#10  June 30, 2012, 12:02:00 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Id rather have it as a charge move, but its your game. The SFxTekken thing was so you can charge it(its hard to charge a move that involved you rapidly pressing kicks). Ex is... I only played 2 and didnt use Chun-Li in it so I dont know what it did.

In Alpha 3, it was an alternate command also. -Shrug- why are you considering changing it btw? Easier combo input or something?

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#11  June 30, 2012, 12:09:14 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly

  • Online
Yeah, and because it feels strange to me for her to have just the one charge move. I know it's like that in a lot of games, but it still feels weird to me. Also, I don't know what I'm doing wrong, but even when I add stateno = 40 as a trigger in the cmd, charge down,up moves seem harder to do than they should. It's been like that ever since Snow in SHADEs, and I'm not sure why. I mean, the move can be done and is mostly reliable, but it just doesn't seem to come out sometimes and that really fucks me over during fights when I mean to do a SBK/Flash Kick or something and instead I go jumping forward like an idiot.
Son, the last thing you'll realize you need is what you've already got.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#12  June 30, 2012, 01:30:09 pm
  • ****
  • There is a demente in everyone!
    • www.dementi.it
Why not HCB? It seems more natural to me? But change it, there is no problem at all!


Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#13  June 30, 2012, 03:20:54 pm
  • ***
  • You ugly! We fix!
HCB seems more appropriate.
These palettes better make me cum rainbows when I see them.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#14  June 30, 2012, 03:23:49 pm
  • ******
    • USA

  • Online
The charge special problem is also something that Abuhachi's Kain has.  It's really weird and it bothers the hell out of me, and I  was never able to figure out what the deal is.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#15  June 30, 2012, 05:56:14 pm
  • avatar
  • *****
HCB is her overhead kick dummies
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#16  June 30, 2012, 09:09:11 pm
  • ****
  • There is a demente in everyone!
    • www.dementi.it
And so? We are talking about changes!!!!!1!1

Seriusly: HCB is more appropiate IMO for spinning bird kick; for the overhead kick Sean can use RDP!


Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#17  June 30, 2012, 09:13:43 pm
  • ******
    • USA

  • Online
Other way around would be more appropriate.

DW

Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#18  June 30, 2012, 10:14:37 pm
  • ****
  • I lack discipline.
    • USA
    • www.trinitymugen.net
Personally, I was very fond of Chun-Li's commands in the EX series. I was actually able to play/combo with her effectively lol. I like the idea of using QCF+K for Spinning Bird Kick. And as you said, it's not out of context, because that's how it was in that series of games(EX series). It's putting your own unique touch on her to me. I think you should go for it if you want, despite what anyone else says. Do your own thing.  ;)
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#19  June 30, 2012, 10:39:00 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Can you pull of flash kicks properly with Pots Charlie? If you can, make sure you have the release commands too because that can cause it.

Spinning bird kick in pretty much every capcom game she's been in(did they make ex? Im not sure how all that works) has been a charge move.
-
Hcb is senei so it would need to be hcf. Maybe you can add something in her UT that allows her command style to change? Since she alternates between being mostly charge and one charge move a lot.(alpha only had one non charge special iirc). But I can live with a non charge move I guess.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#20  June 30, 2012, 10:52:53 pm
  • *****
  • Get off my lawn - and on to the dance floor
    • USA
    • www.mugenguild.com/seanaltly

  • Online
Yeah, HCF+K is what I said earlier. I never said anything about HCB+K, other people did. And yes, I have the release commands as well (for Negative Edge). I added some stuff to make the charge move easier to pull off, but I may still change it to HCF+K anyway.
Son, the last thing you'll realize you need is what you've already got.
Re: Chun Li (Street Fighter II, Capcom vs The World Version)
#21  July 01, 2012, 02:43:32 am
  • ******
  • Christmas isn't about getting into clubs, Zorak!
    • USA
    • network.mugenguild.com/jmorphman
I don't really like the idea of having it be QCF+K; the charge is just ingrained into Chun-Li to me.

Also maybe your charge system isn't working too well? MUGEN's inbuilt charge system is pretty bad, actually (you can charge with literally any direction, then do the command and it will work).