YesNoOk
avatar

Chunli_mx and Balrog_mx (re-release on 2 FEB 12) (Read 6093 times)

Started by lifido9999, January 31, 2012, 06:00:17 pm
Share this topic:
Chunli_mx and Balrog_mx (re-release on 2 FEB 12)
#1  January 31, 2012, 06:00:17 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Last Edit: February 02, 2012, 02:51:08 pm by lifido9999
Re: Chunli_mx and Balrog_mx
#2  January 31, 2012, 06:07:55 pm
  • ***
  • You ugly! We fix!
YES!!!

Thanks man, I have been waiting for your Claw!

I'm gonna test right away  :sugoi:
These palettes better make me cum rainbows when I see them.
Re: Chunli_mx and Balrog_mx
#3  January 31, 2012, 06:18:16 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
It's nice to know there's another Vega fan alongside me.  ;D

Thanks for the awesome share Fido. I've always been a fan of your stuff.  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Chunli_mx and Balrog_mx
#4  January 31, 2012, 06:19:51 pm
  • ***
When creating custom states, make sure that there's an animation which uses only the required sprites for Mugen.



The chars from your project can use special sprites, but you must include another animation for all the other ones. This new gethit anim must use ony the required sprites:



http://elecbyte.com/mugendocs/spr.html
Re: Chunli_mx and Balrog_mx
#5  January 31, 2012, 06:33:45 pm
  • avatar
  • *****
  • When destruction rises, can life prevail?
    • USA
    • Skype - andrewfrosos

  • Online
alright now fido's shadowloo characters are complete, next up dhalsim and zangief

edit: how come vega/balrog fight without his mask on, he needs to have his mask on in order for it to happen so that away, the player can knock both the mask and claw off
Last Edit: January 31, 2012, 07:30:55 pm by drewski90
Re: Chunli_mx and Balrog_mx
#6  January 31, 2012, 09:13:32 pm
  • avatar
  • *
Nice characters! I like your work and all but is it possible to disable taunting from the CPU's? Having move-list popping up on the screen at random times is very annoying.
Re: Chunli_mx and Balrog_mx
#7  January 31, 2012, 09:29:20 pm
  • avatar
  • *****
  • When destruction rises, can life prevail?
    • USA
    • Skype - andrewfrosos

  • Online
yeah why not have a move list in a readme in each of your characters fido?
Re: Chunli_mx and Balrog_mx
#8  January 31, 2012, 10:21:03 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
- Concerning what Zzyzzyxx said, same happens for Balrog's DF+c move.
- DF+c also makes Balrog pass on the other side if performed close to the opponent.
- Jump seems very fast.
- You should use a nofg assertspecial during super moves (I already told you that).
- He has his claw during custom states even when he lost it, but I guess you can't do much about that.
- Why making a non masked version ?

EDIT :
For Chunli, in the last hyper of her movelist, when you send the opponent to anim 5052, you're supposed to use a changeanim and not a changeanim2.
Last Edit: February 01, 2012, 12:45:25 am by Cybaster
Re: Chunli_mx and Balrog_mx
#9  February 01, 2012, 02:56:09 am
  • ****
    • www.justnopoint.com/Masters/
If hes using The Dreamslayers rips I dont think those have a mask but I could be wrong I haven't checked in ages. + I remember somebody saying it would be a pain in the ass to code a masked version, well not a pain in the ass just double the sprite work/2 characters in one *shrugs*
Re: Chunli_mx and Balrog_mx
#10  February 01, 2012, 04:46:32 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
sorry to everybody.. :D ...because he is handsome. so I want see his face in game..
he is the most handsome guy in the game..not like KOF>.(kof..every guys are handsome..!! :S)

and the animelem2 when in balrog. when he is throw by others. ...the sprite is wrong. (if no claw when throw by enemy will also appear claw)  but I think not a big problem in the game play so no fix it.. (though can use "explod" to add claw in game. I use 2 type2 of sprite. have claw and no claw, so cant divide 2 different sprite when in p2 state.

Re: Chunli_mx and Balrog_mx
#11  February 01, 2012, 04:53:25 am
  • avatar
  • **
sorry to everybody.. :D ...because he is handsome. so I want see his face in game..
he is the most handsome guy in the game..not like KOF>.(kof..every guys are handsome..!! :S)

and the animelem2 when in balrog. when he is throw by others. ...the sprite is wrong. (if no claw when throw by enemy will also appear claw)  but I think not a big problem in the game play so no fix it.. (though can use "explod" to add claw in game. I use 2 type2 of sprite. have claw and no claw, so cant divide 2 different sprite when in p2 state.
>Every guy is handsome
>Explain Chin
Re: Chunli_mx and Balrog_mx
#12  February 01, 2012, 04:57:57 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org

hi Cybaster!  :)
Concerning what Zzyzzyxx said, same happens for Balrog's DF+c move.
DF+c also makes Balrog pass on the other side if performed close to the opponent.

Balrog pass on other side is the enemy when in state 5100 to 5120? I had used playerpush = 0 when enemy is 5100 to 5120

- Jump seems very fast.
realy fast? :) need slow down the speed..of jumping? seen SFA3 also very fast

- You should use a nofg assertspecial during super moves (I already told you that).
sorry!! ;D forgot to noFG.    yes..the FG background sometimes can see them..no good!  :S

- He has his claw during custom states even when he lost it, but I guess you can't do much about that.
 :-\ I think later then fix it..(or not)

- Why making a non masked version ?
handsome guy. just personal idea want to see his face.. :sugoi:

EDIT :
For Chunli, in the last hyper of her movelist, when you send the opponent to anim 5052, you're supposed to use a changeanim and not a changeanim2.
thank. I will cahange chunli changeanim2 to changeanim. it is wrong to write changeaim2. sometimes others charsater no that sprites then no anim. appear.
Re: Chunli_mx and Balrog_mx
#13  February 01, 2012, 05:01:13 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
yeah why not have a move list in a readme in each of your characters fido?

because want easy for user to see the list.
I had add "remove explod" when "var(59)" 
but sometimes still have the "movelist" when CPU?
oh....shit..how to be better..
no taunt in CPU ..taunt is 195. I need to write  CPU then cannot do 195
Re: Chunli_mx and Balrog_mx
#14  February 01, 2012, 08:51:36 pm
  • avatar
  • *
Hey, fido. Which of your characters have good AI similar to your balrog claw, chun-li, and rose?
Re: Chunli_mx and Balrog_mx
#15  February 02, 2012, 04:05:40 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
now only less chars. have AI.

have AI are:
rose, urien, chunli, balrog   ,blanka( havent upload) adon (havent upload)

will debug all one by one and add AI on it.

next will add Alex and birdie. then release adon,alex,adon and blanka again.
and will improve the AI. no taunt (open the movelist) and not too hard. I feel the AI not too hard is better.

too many things and job waiting..!  :'( :-\ :'( :-\ :'(
Re: Chunli_mx and Balrog_mx
#16  February 02, 2012, 05:12:33 am
  • ***
  • You ugly! We fix!
I like him so far. I think his c.lp is too fast and maybe i should not be able to connect 4 times. But that's more opinion than an actual problem.

I love Vega. lol
These palettes better make me cum rainbows when I see them.
Re: Chunli_mx and Balrog_mx
#17  February 02, 2012, 07:05:41 am
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
Some of his attacks seem very familiar..... Especially the sprites sued for his high thrust kick. They remind me of his kick in SFII that we converted over to alpha style. Are they based on the old moves I gave him? I had a similar claw slashing attack on mine, but you are using a slightly different animation & special effect.

Also, I have somehow accidentally activated his AI more than once on just one quick test run. I donno what method you are using, but maybe it's something that needs to be fixed?

"You must defeat my flaming
dragon punch to stand a chance."
Re: Chunli_mx and Balrog_mx
#18  February 02, 2012, 04:02:58 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Some of his attacks seem very familiar..... Especially the sprites sued for his high thrust kick. They remind me of his kick in SFII that we converted over to alpha style. Are they based on the old moves I gave him? I had a similar claw slashing attack on mine, but you are using a slightly different animation & special effect.

Also, I have somehow accidentally activated his AI more than once on just one quick test run. I donno what method you are using, but maybe it's something that needs to be fixed?

Hi N-Mario, the sprite of heavy kick I found the answer is from your balrog.  so U feel  familiar. before using it I havent found who make this. I guess is original capcom arts..so sorry about that! :'( :'(
and your heavy kick really a good sprite. feel like capcom original zero style.
besdies, the AI. I forgot to remove the testing code. I test the AI by using button control at home.
and also the ultra bar. I also remove the code of ultra power.
thanks N-Mario!
Re: Chunli_mx and Balrog_mx (re-release on 2 FEB 12)
#19  February 02, 2012, 06:27:37 pm
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
You are welcome. :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Chunli_mx and Balrog_mx
#20  February 03, 2012, 07:06:59 pm
  • **
  • Im MAKE, dead people
Some of his attacks seem very familiar..... Especially the sprites sued for his high thrust kick. They remind me of his kick in SFII that we converted over to alpha style. Are they based on the old moves I gave him? I had a similar claw slashing attack on mine, but you are using a slightly different animation & special effect.

Also, I have somehow accidentally activated his AI more than once on just one quick test run. I donno what method you are using, but maybe it's something that needs to be fixed?
Hey N-Mario, i use very much the char Vega created by you and i have a problem:
- He acted like guard crash ko in many ocasions during battle, even with the life is far away to zero (generally in cvs games, K.o Guard crash appears only when the life is zero or very close to zero).
Last Edit: February 03, 2012, 07:10:09 pm by terrence
Re: Chunli_mx and Balrog_mx_V03 (re-release on 6 FEB 12)
#21  February 06, 2012, 03:46:23 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org

bug report.
correction, sometimes, no claw but sometimes appear.  plz DL again. THANKS! ;P
and thanks for support!

HAPPY NEW YEAR TO ALL! :) :)

Balrog change sometings.

direct link:
http://www.mugenchina.org/fido/balrog_mx_V03.rar
now is V03. update on 2012 . feb 06

now is V02.








DIRECT LINKS:
http://www.mugenchina.org/dzbbs/viewthread.php?tid=32949&extra=page%3D1
http://www.mugenchina.org/dzbbs/viewthread.php?tid=33051&extra=page%3D1

I m going to dubug the characters which upload before.
adon, birdie, alex and blankla are finish. but NO UPLOAD will later release.
add AI. change some system.. and comment before.
Chunli_mx and Balrog_mx (re-release on 2 FEB 12)
#22  February 09, 2012, 07:44:57 am
  • avatar
  • *
  • Chamaleon
    • www.vgbr.com/forum
Please mugen creators make a "mask patch" for Balrog please.

Fido Where are you from? CHINA?

I am your fan!

I love Super Street Fighter 2 made by Fido. Please update this to mugen 1.0 and add tag mode.
Spoiler: Not Safe For Work (click to see content)
Re: Chunli_mx and Balrog_mx (re-release on 2 FEB 12)
#23  February 10, 2012, 04:47:47 am
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Please mugen creators make a "mask patch" for Balrog please.

Fido Where are you from? CHINA?

I am your fan!

I love Super Street Fighter 2 made by Fido. Please update this to mugen 1.0 and add tag mode.


thanks for your support. yes. I m from China. Hong Kong. China have many city. had U hear hong kong?
my super SF2 are long time ago. 5~6 YEARS ago?...and have much bugsssss.....now only project is SFMX.
no time do some many work.
besides, before I make balrog my idea is no mask. I think will not make patch, if have time then think about it.
but many chars need update. and AI. and 6 chars avent make. I cant use too much time on the game.