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Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively (Read 1430 times)

Started by Hisui-lover, November 15, 2010, 11:54:28 pm
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Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#1  November 15, 2010, 11:54:28 pm
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Last Edit: November 15, 2010, 11:55:47 pm by Cyan Paul
Re: Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#2  November 16, 2010, 12:17:08 am
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Let's see if the combo system is still as bad as before.

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Okay, in a nutshell (Ciel):

- Easy combo system. More than any of 9 characters.
- Too many projectiles. God, really way too much.
- Arc Drive is not supposed to give you invincibility frames in all the attack.
- Some attacks does way too much damage. Sometimes I wonder if she has damage dampner at all.

Also, I've encountered a critical bug with her. Against 9 characters, she creates a copy of his opponent after some time, repeating itself. One hit makes the copy disappear but still, one wonders if that was intentional or not :S

My personal opinion, just hope that 9 creates his own Ciel. He's so far the closest to bring MB gameplay in MUGEN.
Last Edit: November 16, 2010, 12:34:14 am by Nanashi_1337
Re: Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#3  November 16, 2010, 04:10:29 am
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Must I bring up the backdash again?
Re: Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#4  November 16, 2010, 04:19:58 am
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What, does it not cover too much distance and is useless? If so, he may be going for Melty Blood 1. EVERYONE'S backdash was horrible.
Re: Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#5  November 16, 2010, 10:34:09 am
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What, does it not cover too much distance and is useless? If so, he may be going for Melty Blood 1. EVERYONE'S backdash was horrible.

On the contrary, it covers a lot and you're invincible during the entire backdash (unless you're grabbed, but heck, it's impossible because of the distance she covers).
Re: Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#6  November 17, 2010, 04:02:11 am
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invincible during the entire backdash

This, primarily.  I think they're even immune to throws, and the AI probably loves to abuse it (just look at any vid featuring the older version of Akaitsuki under AI control).
Re: Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#7  November 18, 2010, 10:57:41 pm
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Considering most characters have throw limiters, they can't throw characters who are in the air, anyway.
Re: Ciel and Sion updated by Shiroto. 11/15 and 11/14 respectively
#8  November 18, 2010, 11:56:00 pm
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You can be thrown out of a backdash, but most characters' backdashes put them in the air.
You should be able to punish a backdash during the short recovery afterwards.  Dunno if that's the case with this character.

GOH

Sion Tatari & Akaitsuki by Shiroto updated (21/11/2010)
#9  November 22, 2010, 11:09:21 am
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Sion Tatari & Akaitsuki by Shiroto updated (21/11/2010).