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Citylights Shine Like Diamonds (640x480) (Read 2041 times)

Started by mAdLaX, June 27, 2014, 06:05:33 am
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Citylights Shine Like Diamonds (640x480)
#1  June 27, 2014, 06:05:33 am
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Download: voiceofadistantstar.webs.com

Animated: Yes
Superjump: Yes
Parallax: No

Umm... This stage still lacks perspective, I stopped adding some because it already has too many elements and animations. If I add more it will slow mugen down, but overall I hope everyone likes it.

There's an Overlay effects on this stage, but I recommend not to enable it. It will slow mugen down.


Credits:
-Thanks to Phantom D for the Resources
-Thanks to GLB for the perspectives.

- The blue fireworks are from Darek (I wanna ask permission on him about it, but I heard he quit mugen.) If anyone has a contact on Darek please post his link, I want to ask him if he's ok with it.

- Thanks to Dissidia for letting me use his fireworks effects.

Advertisement Credits:
- Thanks to GLB for giving me permission to use NewAgeMugen as my Stage Ad.
-Thanks to Syn for the ClubSyn logo
- Thanks to MFG for letting me use DTK's MFG logo design.
- Thanks TrinityMugen for their banner too.
Last Edit: June 27, 2014, 08:45:58 am by ♥-♥ mAdLaX ♥-♥
Re: Citylights Shine Like Diamonds (640x480)
#2  June 27, 2014, 06:59:35 am
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Your stages are getting much better :llama:



The shadows are circled in red, but the green arrow shows what direction they should be facing due to the light source from the lamp.

Also, for the sprite for the lighting in your lamps, try soft brushing black around the edges to make them smoother. For a good example, have a look at the spotlight sprites Diss used in Luminence City (dunno how to spell it). Doing this makes them more natural looking :)
Re: Citylights Shine Like Diamonds (640x480)
#3  June 27, 2014, 07:25:50 am
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Re: Citylights Shine Like Diamonds (640x480)
#4  June 27, 2014, 07:39:29 am
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I also noticed you have the BG character sprites darker than the player sprites. Not a huge deal but the inconsistency bugs me a bit :\

Other than that I like it, TBH. :)
Re: Citylights Shine Like Diamonds (640x480)
#5  June 27, 2014, 07:45:36 am
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I also noticed you have the BG character sprites darker than the player sprites. Not a huge deal but the inconsistency bugs me a bit :\

Other than that I like it, TBH. :)
Thanks! ;)

I did that, so that it would blend on the BG but umm... I think it didn't. Maybe overlay is the solution of it, but once again I recommend not to enable it.

Last Edit: June 27, 2014, 07:48:37 am by ♥-♥ mAdLaX ♥-♥
Re: Citylights Shine Like Diamonds (640x480)
#6  June 27, 2014, 09:23:36 am
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Oh ok I should've looked here first before making the same kind of comment, now I see what you mean.
Re: Citylights Shine Like Diamonds (640x480)
#7  June 27, 2014, 12:29:54 pm
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shine bright like a diamond...
Re: Citylights Shine Like Diamonds (640x480)
#8  June 27, 2014, 02:39:57 pm
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to make your stages get better . would you add the feature which exist in this stage http://557.the-ninja.jp/stage.html . i mean even thought your stage is super jump. everytime char which jump higher than your stage frame make jump or fly. the char is not visible if goes beyond stage frame. example stage here http://557.the-ninja.jp/stage.html show you how to make stage always make any char visible even the char jump higher than the stage frame. so no char can goes beyond stage frame. sorry for bad grammar


please visit my request thread. here
bad grammar is art
Re: Citylights Shine Like Diamonds (640x480)
#9  June 27, 2014, 03:06:42 pm
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You mean the verticalfollow?
Re: Citylights Shine Like Diamonds (640x480)
#10  June 27, 2014, 03:24:02 pm
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maybe. idk because i'm not stage maker. its great stage but doesn't work in mugen 1.1 :(


please visit my request thread. here
bad grammar is art
Re: Citylights Shine Like Diamonds (640x480)
#11  June 27, 2014, 03:38:08 pm
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On my end, I got this. I do remember getting this when making a stage, but forgot what caused it.
Re: Citylights Shine Like Diamonds (640x480)
#12  June 27, 2014, 05:13:27 pm
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Looks like it's due to the  zoomin code.
Re: Citylights Shine Like Diamonds (640x480)
#13  June 27, 2014, 06:23:30 pm
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great stage, any way to remove backgrounds characters?
Re: Citylights Shine Like Diamonds (640x480)
#14  June 27, 2014, 06:36:37 pm
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That 'moon' sprite seems familiar Lol! Awesome stage, keep it up.
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Re: Citylights Shine Like Diamonds (640x480)
#15  June 28, 2014, 12:25:13 am
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Re: Citylights Shine Like Diamonds (640x480)
New #16  June 28, 2014, 04:57:51 am
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to make your stages get better . would you add the feature which exist in this stage http://557.the-ninja.jp/stage.html . i mean even thought your stage is super jump. everytime char which jump higher than your stage frame make jump or fly. the char is not visible if goes beyond stage frame. example stage here http://557.the-ninja.jp/stage.html show you how to make stage always make any char visible even the char jump higher than the stage frame. so no char can goes beyond stage frame. sorry for bad grammar
Try setting verticalfollow = .8 and floortension =20/30, and I hope that solves your problem.

great stage, any way to remove backgrounds characters?
Thanks! To remove the people animations open the .def file press ctrl+f and type: "People Animations" (without the quotation marks), you will be directed on this line:

Code:
;-------------------------------------People Animations------------------------------------
[BG PolicewomanShadow]
type = anim
spriteno = 23,0
actionno = 71
start = -518,240 ;-611,426
delta = 1,1
mask = 1

[Begin Action 71]
23,0, 0,0, 25, ,AS0D86
23,1, 0,0, 25, ,AS0D86

[BG PoliceWoman]
type = anim
spriteno = 22,0
actionno = 70
start = -525,229
delta = 1,1

[Begin Action 70]
22,0, 0,0, 25
22,1, 0,0, 25

[BG GuyShadow]
type = anim
spriteno = 21,7
actionno = 72
start = 620,431
delta = 1,1

[Begin Action 72]
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,6, 0,0, 10, ,AS0D146
21,5, 0,0, 10, ,AS0D146
21,4, 0,0, 10, ,AS0D146
21,5, 0,0, 10, ,AS0D146
21,6, 0,0, 10, ,AS0D146

[BG Guy]
type = anim
spriteno = 21,0
actionno = 6
start = 625,226
delta = 1,1

[Begin Action 6]
21,3, 0,0, 25
21,3, 0,0, 25
21,3, 0,0, 25
21,3, 0,0, 25
21,3, 0,0, 25
21,2, 0,0, 10
21,1, 0,0, 10
21,0, 0,0, 10
21,1, 0,0, 10
21,2, 0,0, 10

[BG CatTail]
type = anim
spriteno = 25,0
actionno = 74
start = -771,401
delta = 1,1

[Begin Action 74]
25,0, 0,0, 8
25,1, 0,0, 8
25,2, 0,0, 8
25,3, 0,0, 8
25,4, 0,0, 8
25,5, 0,0, 8
25,6, 0,0, 8

[BG GirlandCat]
type = anim
spriteno = 24,0
actionno = 73
start = -809,329
delta = 1,1

[Begin Action 73]
24,0, 0,0, 100
24,1, 0,0, 9
24,2, 0,0, 9
24,3, 0,0, 9
24,4, 0,0, 12
24,5, 0,0, 12
24,4, 0,0, 12
24,5, 0,0, 12
24,4, 0,0, 12
24,5, 0,0, 12
24,4, 0,0, 12
24,5, 0,0, 12
24,6, 0,0, 9
24,2, 0,0, 9
24,1, 0,0, 9

[BG SchoolgirlShadow]
type = anim
spriteno = 26,3
actionno = 78
start = 215,187
delta = 1,1

[Begin Action 78]
26,3, 0,0, 11, ,AS0D86
26,4, 0,0, 11, ,AS0D86
26,5, 0,0, 11, ,AS0D86

[BG Schoolgirl]
type = anim
spriteno = 26,0
actionno = 77
start = 215,185
delta = 1,1

[Begin Action 77]
26,0, 0,0, 11
26,1, 0,0, 11
26,2, 0,0, 11
;------------------------------------------------------------------------------------------

Put this in ";" (without the quotation mark) in the code something like this:

Code:
;[BG PolicewomanShadow]
;type = anim
;spriteno = 23,0
;actionno = 71
;start = -518,240 ;-611,426
;delta = 1,1
;mask = 1

;[Begin Action 71]
;23,0, 0,0, 25, ,AS0D86
;23,1, 0,0, 25, ,AS0D86
If you plan on removing all people do it until the [BG Schoolgirl]  code

That 'moon' sprite seems familiar Lol! Awesome stage, keep it up.
Thanks!

yeah, that part of the lady's cap keeps changing in a different color in a loop
Crap! I didn't notice that, got to fix it.



Last Edit: June 28, 2014, 05:07:36 am by ♥-♥ mAdLaX ♥-♥