to make your stages get better . would you add the feature which exist in this stage http://557.the-ninja.jp/stage.html . i mean even thought your stage is super jump. everytime char which jump higher than your stage frame make jump or fly. the char is not visible if goes beyond stage frame. example stage here http://557.the-ninja.jp/stage.html show you how to make stage always make any char visible even the char jump higher than the stage frame. so no char can goes beyond stage frame. sorry for bad grammar
Try setting verticalfollow = .8 and floortension =20/30, and I hope that solves your problem.
great stage, any way to remove backgrounds characters?
Thanks! To remove the people animations open the .def file press ctrl+f and type: "People Animations" (without the quotation marks), you will be directed on this line:
;-------------------------------------People Animations------------------------------------
[BG PolicewomanShadow]
type = anim
spriteno = 23,0
actionno = 71
start = -518,240 ;-611,426
delta = 1,1
mask = 1
[Begin Action 71]
23,0, 0,0, 25, ,AS0D86
23,1, 0,0, 25, ,AS0D86
[BG PoliceWoman]
type = anim
spriteno = 22,0
actionno = 70
start = -525,229
delta = 1,1
[Begin Action 70]
22,0, 0,0, 25
22,1, 0,0, 25
[BG GuyShadow]
type = anim
spriteno = 21,7
actionno = 72
start = 620,431
delta = 1,1
[Begin Action 72]
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,7, 0,0, 25, ,AS0D146
21,6, 0,0, 10, ,AS0D146
21,5, 0,0, 10, ,AS0D146
21,4, 0,0, 10, ,AS0D146
21,5, 0,0, 10, ,AS0D146
21,6, 0,0, 10, ,AS0D146
[BG Guy]
type = anim
spriteno = 21,0
actionno = 6
start = 625,226
delta = 1,1
[Begin Action 6]
21,3, 0,0, 25
21,3, 0,0, 25
21,3, 0,0, 25
21,3, 0,0, 25
21,3, 0,0, 25
21,2, 0,0, 10
21,1, 0,0, 10
21,0, 0,0, 10
21,1, 0,0, 10
21,2, 0,0, 10
[BG CatTail]
type = anim
spriteno = 25,0
actionno = 74
start = -771,401
delta = 1,1
[Begin Action 74]
25,0, 0,0, 8
25,1, 0,0, 8
25,2, 0,0, 8
25,3, 0,0, 8
25,4, 0,0, 8
25,5, 0,0, 8
25,6, 0,0, 8
[BG GirlandCat]
type = anim
spriteno = 24,0
actionno = 73
start = -809,329
delta = 1,1
[Begin Action 73]
24,0, 0,0, 100
24,1, 0,0, 9
24,2, 0,0, 9
24,3, 0,0, 9
24,4, 0,0, 12
24,5, 0,0, 12
24,4, 0,0, 12
24,5, 0,0, 12
24,4, 0,0, 12
24,5, 0,0, 12
24,4, 0,0, 12
24,5, 0,0, 12
24,6, 0,0, 9
24,2, 0,0, 9
24,1, 0,0, 9
[BG SchoolgirlShadow]
type = anim
spriteno = 26,3
actionno = 78
start = 215,187
delta = 1,1
[Begin Action 78]
26,3, 0,0, 11, ,AS0D86
26,4, 0,0, 11, ,AS0D86
26,5, 0,0, 11, ,AS0D86
[BG Schoolgirl]
type = anim
spriteno = 26,0
actionno = 77
start = 215,185
delta = 1,1
[Begin Action 77]
26,0, 0,0, 11
26,1, 0,0, 11
26,2, 0,0, 11
;------------------------------------------------------------------------------------------
Put this in ";" (without the quotation mark) in the code something like this:
;[BG PolicewomanShadow]
;type = anim
;spriteno = 23,0
;actionno = 71
;start = -518,240 ;-611,426
;delta = 1,1
;mask = 1
;[Begin Action 71]
;23,0, 0,0, 25, ,AS0D86
;23,1, 0,0, 25, ,AS0D86
If you plan on removing all people do it until the [BG Schoolgirl] code
That 'moon' sprite seems familiar Lol! Awesome stage, keep it up.
Thanks!
yeah, that part of the lady's cap keeps changing in a different color in a loop
Crap! I didn't notice that, got to fix it.