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Classic MK 1 Reptile Update 12.07.2011 (Read 6014 times)

Started by Scratcher, July 05, 2011, 09:42:51 pm
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Classic MK 1 Reptile Update 12.07.2011
#1  July 05, 2011, 09:42:51 pm
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I have moved to a new Webserver over at Mugengermany.com and because of this, I can finally give you something to download:

MK1 Reptile


He has the following features:
Classic MK1 Moveset
2 Stances (switch it by pressing start while walking or standing)
Moveset is bound to stance
Fatalities from MK2 and MK3
Stage-Fatality for Scorpion's Lair

Update 12.07.2011:
Reptile V3

You can download him, aswell as some stages (including Scorpion's Lair) on my Homepage http://mkscratcher.mugengermany.com
(all downloads are now direct downloads!)

Development-Thread here on mugenguild: http://mugenguild.com/forumx/index.php?topic=99169.100
Last Edit: July 12, 2011, 08:34:41 pm by Scratcher
Re: Classic MK 1 Reptile
#2  July 05, 2011, 09:49:02 pm
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I support move swapping ideas very much!  Keep it up!   8)

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Re: Classic MK 1 Reptile
#3  July 05, 2011, 10:26:54 pm
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Nice start...

Some quick feedback.

Cool to see the double ice backfire in there.

Toasty is in there too.

but...

Why are the pals so ugly?

...and I thought the whole deal with MK1 Reptile was that he combined the moves of Sub Zero & Reptile, so why is the moveset bound to his stance?

Throw alignment looks off.

b+x should throw p2 to the back, f+x in front of Reptile.

There is no need for Reptile to gain any power, cause he has no super/hypers...
Re: Classic MK 1 Reptile
#4  July 05, 2011, 11:10:37 pm
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I haven't really tested this character yet but...

@Staub,
Reptile, as he appears in MK1 Arcade and consoles is supposed to have Scorpion and Subzero's moves only.
He didn't get his own moveset until later in MK2, but I guess it would be a nice addition to this if sprited well.

I'll make sure to test this tonight.
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Re: Classic MK 1 Reptile
#5  July 05, 2011, 11:16:08 pm
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Thanks for your Feedback.

Why are the pals so ugly?
Agreed, it's not my best work and it's on my to do list.

...and I thought the whole deal with MK1 Reptile was that he combined the moves of Sub Zero & Reptile, so why is the moveset bound to his stance?

I did this, because in MK1 thats what he would do if managed to fight him:
if he walked like Scorpion, he would do the Spear and Teleport-Punch
if he walked like Sub-Zero, he would do the Ice Shot and Slide
and he would change his stance during fight


Throw alignment looks off.

b+x should throw p2 to the back, f+x in front of Reptile.

That's how it was in the Arcade. If you pushed F+Punch in front of your opponent, you would throw your opponent back. I think you couldn't even throw your opponent to the front, only to the back. I just added the front throw to give you a little more possibilities to position your enemy.

There is no need for Reptile to gain any power, cause he has no super/hypers...

Oh, that's only still in, cause I had thought of giving my chars super moves. But since my MK Project has become so big, I dropped this idea for now. I just didn't remove the powergain yet because this is not such a big issue.

I haven't really tested this character yet but...

@Staub,
Reptile, as he appears in MK1 Arcade and consoles is supposed to have Scorpion and Subzero's moves only.
He didn't get his own moveset until later in MK2, but I guess it would be a nice addition to this if sprited well.

I'll make sure to test this tonight.

At first I thought about trying to do Sprites for his MK2 Moves, but than Juano Borsalino had released his MK2 Ninjas. So I thought why should I do another Reptile with MK2 Moveset, when no one has done a MK1 Reptile. Maybe when I have finished my Project, I will come back to my first idea.
Re: Classic MK 1 Reptile
#6  July 05, 2011, 11:21:33 pm
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Re: Classic MK 1 Reptile
#7  July 05, 2011, 11:40:30 pm
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@Staub,
Reptile, as he appears in MK1 Arcade and consoles is supposed to have Scorpion and Subzero's moves only.
He didn't get his own moveset until later in MK2, but I guess it would be a nice addition to this if sprited well.

Yep, I know... That´s what I wanna see. Classic MK1 Reptile with full access to his moves, without stance activation...

I did this, because in MK1 thats what he would do if managed to fight him:
if he walked like Scorpion, he would do the Spear and Teleport-Punch
if he walked like Sub-Zero, he would do the Ice Shot and Slide
and he would change his stance during fight

You´re sure about that?
I think it depends on the version you played... SNES version had him randomly change his stance, still he had at any time full access to the Sub-Zero/Scorpion moves...
Re: Classic MK 1 Reptile
#8  July 06, 2011, 12:42:37 am
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Mortal Kombat characters worry me now lol... Coincidently i just won an online match with reptile in his mk1 outfit in the new mortal kombat xD Well, time to try this baby out...
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Re: Classic MK 1 Reptile
#9  July 06, 2011, 12:44:20 pm
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Thanks for all your feedback.

You´re sure about that?
I think it depends on the version you played... SNES version had him randomly change his stance, still he had at any time full access to the Sub-Zero/Scorpion moves...

Looks light your right. This somehow got mixed in my memories. I made a little Fix. He now has access to all moves, while his stance will change randomly on his own. I also fixed the little problem with his Ice Shot. Thanks to MelvanaInChains to point that out.
Here is an Update (extract the 3 files in this rar into the Reptile folder and overwrite the old one)
Reptile Update
Re: Classic MK 1 Reptile
#10  July 06, 2011, 02:49:59 pm
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Crap, wish I had downloaded the version before the "fix."  I love the idea of switching stances to switch move sets, makes it more strategic, in my opinion.  I'm all for accuracy, but I'm also for ingenuity.   Oh, well.  Thanks for the Reptile.
Re: Classic MK 1 Reptile
#11  July 06, 2011, 02:52:43 pm
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it would be nice if his moves werent bound to his stance. you should make it (2) selectable modes, normal and ex for moves not being bound to stance.
Re: Classic MK 1 Reptile
#12  July 06, 2011, 03:12:46 pm
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Crap, wish I had downloaded the version before the "fix."  I love the idea of switching stances to switch move sets, makes it more strategic, in my opinion.  I'm all for accuracy, but I'm also for ingenuity.   Oh, well.  Thanks for the Reptile.

Oh the old one is still online, the fix is a seperate download. so just download the char and you will still have the old stance setup.


it would be nice if his moves werent bound to his stance. you should make it (2) selectable modes, normal and ex for moves not being bound to stance.

Thanks for the suggestion, I will look into that  ;)

Re: Classic MK 1 Reptile
#13  July 06, 2011, 05:50:10 pm
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 :D Wow man. Fantastic release. Reminds me of my days as a youngin' being obsessed with MK. I like how accurate you are to the Arcade version of Reptile. This makes me look forward to future releases you have in store.  ;D
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Re: Classic MK 1 Reptile
#14  July 07, 2011, 06:04:10 am
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Why does Reptile need Sub-zero's moves? It just makes no sense. :(
Re: Classic MK 1 Reptile
#15  July 07, 2011, 06:09:32 am
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Reptile, as he appears in MK1 Arcade and consoles is supposed to have Scorpion and Subzero's moves only.
He didn't get his own moveset until later in MK2, but I guess it would be a nice addition to this if sprited well.

Re: Classic MK 1 Reptile
#16  July 07, 2011, 06:11:14 am
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I see I clearly see.
Re: Classic MK 1 Reptile
#17  July 07, 2011, 06:14:52 am
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Re: Classic MK 1 Reptile
#18  July 07, 2011, 06:50:06 am
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So says the guy that calls filterings HR and supports the notion of MKP's awful fancharacters.

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Re: Classic MK 1 Reptile
#19  July 07, 2011, 07:03:52 am
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I might be the only one with this problem, but I can't get around your site.

No links to a "chars" section show up anywhere. :???:
Stop! You've violated the law! Now pay the court a fine or serve your sentence. Your stolen goods are now forfeit!
Re: Classic MK 1 Reptile
#20  July 07, 2011, 07:12:49 am
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Good idea indeed! I may try him but I just simply use "Omegapsycho's" Shang Tsung and morph into Reptile whenever I want to use him...he seems to be dead on as well.

Tell you what though...if you included even more bonus content than already in Omegapsycho's version of Shang Tsung (Ability to morph into all MK1 characters and do all specials + fatalities, PLUS Reptile, Ermac, AND Goro, AND maybe even other Ninjas such as Noob Saibot, Smoke and Rain)...then that really would be the ultimate MK Character.
Last Edit: July 07, 2011, 07:16:57 am by Rivox