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Clone Kyo by Jin (Read 4744 times)

Started by Koop, March 26, 2009, 05:43:18 pm
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Clone Kyo by Jin
#1  March 26, 2009, 05:43:18 pm
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I think he has separate Kyo-1 and Kyo-2 modes. Not sure how to activate them. All I get is Kyo-1 for all three.  ???



http://mugenjin.nobody.jp/

Edit: All of his other Kyo's have been updated today.  That's (If you count Clone Kyo as 3) 6 Kyos.  :)



 

Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Last Edit: March 26, 2009, 09:19:13 pm by KoopaKoot
Re: Clone Kyo by Jin
#2  March 26, 2009, 05:56:05 pm
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Have you tried selecting him while holding start?

Downloading now, it's gonna be great as always. :P
Re: Clone Kyo by Jin
#3  March 26, 2009, 06:07:43 pm
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Kyo-1 mode is pretty bitchin'.
Spoiler, click to toggle visibilty

I can't combo for shit in Kyo-2 mode, though. :/
Last Edit: March 26, 2009, 06:10:46 pm by Shwa
Re: Clone Kyo by Jin
#4  March 26, 2009, 06:32:42 pm
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Ugh.. everything about him feels wrong.

Vels, timings, hitdef behaviour, everything is just plain off.

I didn't mind the guesswork in his previous characters (Rugal was pretty awesome) but he really screwed this up :P
Re: Clone Kyo by Jin
#5  March 26, 2009, 06:40:16 pm
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i agree he doesnt feel like kyo at all IMO
Re: Clone Kyo by Jin
#6  March 26, 2009, 06:52:07 pm
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Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Clone Kyo by Jin
#7  March 26, 2009, 07:03:39 pm
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I was wondering when someone going to release a new version of the clone kyos, however I can't play Kyo-2 for some reason and I already tried the hold start method.
Re: Clone Kyo by Jin
#8  March 26, 2009, 07:30:51 pm
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Look at the .def file
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Clone Kyo by Jin
#9  March 26, 2009, 07:49:23 pm
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It seem the clonekyo.def activates kyo-2 if you holding start but if you install kyo-2.def its plays like kyo-1. I hope jin updates that problem and make sure he puts a separate portrait for kyo-2 as well.
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Re: Clone Kyo by Jin
#10  March 26, 2009, 08:43:23 pm
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You forgot that all the other kyo's were updated too.
Yeah, something's wrong when even Seravy says your character's overpowered.
Re: Clone Kyo by Jin
#11  March 26, 2009, 09:19:36 pm
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updated first post
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Clone Kyo by Jin
#12  March 26, 2009, 09:36:36 pm
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It seem the clonekyo.def activates kyo-2 if you holding start but if you install kyo-2.def its plays like kyo-1. I hope jin updates that problem and make sure he puts a separate portrait for kyo-2 as well.

Okay, thanks.
Re: Clone Kyo by Jin
#13  March 27, 2009, 01:33:30 am
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This Kyo plays like a rating 1(Which is bad), feels like Kyo-1 only play, his combos is really difficult, almost feels like the Ahuron (Nameless) incident, hopefully he'll improve on this.
Re: Clone Kyo by Jin
#14  March 27, 2009, 01:43:27 am
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Re: Clone Kyo by Jin
#15  March 27, 2009, 10:50:19 am
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finally some good clones  :P :P :P :P
Re: Clone Kyo by Jin
#16  March 27, 2009, 01:31:51 pm
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I'll give it a few days before someone complains that he can't do Kyo-2's MAX2. I agree it is difficult, though.

its a little annoying that if you install the Kyo-2 DEF, he has Kyo-1's portrait.
Re: Clone Kyo by Jin
#17  March 27, 2009, 02:02:44 pm
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I'll give it a few days before someone complains that he can't do Kyo-2's MAX2. I agree it is difficult, though.
Eh, the Hi no Kagutsuchi / super Kototsuki ? It comes out pretty normally for me.
On the portrait, well, he can't have two SFF files. But that's what separate versions are for.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: March 27, 2009, 02:13:31 pm by Byakko
Re: Clone Kyo by Jin
#18  March 27, 2009, 02:28:48 pm
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I guess it was adapted for gamepads.

AS for the name, I call it "The MAX2 That Shamelessly rips Off Iori's Exceed from SvC Chaos"
Re: Clone Kyo by Jin
#19  March 27, 2009, 02:35:00 pm
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I use a keyboard :S
Spoiler: Names and mythological references crap (click to see content)
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: March 27, 2009, 02:44:27 pm by Byakko
Re: Clone Kyo by Jin
#20  March 31, 2009, 02:29:31 am
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its a little annoying that if you install the Kyo-2 DEF, he has Kyo-1's portrait.

He explains in the readme what to do if you want to separate them.  He actually explicitly says that all he did was make two def's  ;P

I'm guessing he didn't want to upload double files or something... here's a translation of what's in the readme:

For those of you who want to enter kyo1 and kyo2 separately into your roster, Here's some instructions.

I've prepared kyo-1.def and kyo-2.def, so to add either to your roster, enter "Clonekyo/kyo-#.def" into select.def.


For kyo-2, you need to fix the following code in CloneKyo-2-3.cns:

;-----------------------------------------------------------------------

;※Setting "trigger1 = 1" will activate kyo-2。

[State -2, kyo-1, kyo-2 separation]
type = VarSet
trigger1 = PalNo = [7,12]
var(5) = 1

;-----------------------------------------------------------------------

For those interested in doing so, opening Clonekyo.sff in MCM or something and changing the portrait would be perfect.

900001.pcx included in the folder is kyo-2's portrait so feel free.
For replacing portraits, if you look it up at places like MUGEN elementary or MUGEN Junior High, it should be a piece of cake.

(I don't know what the hell he means by that, maybe website names?  ???)


Also, to change his stand animation, open Clonekyo.cns and...

;---------------------------------------------------------------------------
; Stand
[Statedef 0]
type = S
physics = S
sprpriority = 0

[State 0, 1]
type = ChangeAnim
triggerall = palno = [0,6]
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0

[State 0, 1]
type = ChangeAnim
triggerall = palno = [7,12]
trigger1 = Anim != 1 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1

[State 0, 2]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0

[State 0, 3] ;Stop moving if low velocity or 4 ticks pass
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

;---------------------------------------------------------------------------

Look for this code ^^^

then...

[State 0, 1]
type = ChangeAnim
triggerall = palno = [0,6]
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1

[State 0, 1]
type = ChangeAnim
triggerall = palno = [7,12]
trigger1 = Anim != 1 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1

^ Comment this section off with semicolons, or just delete the hell out of it.

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1

^ Then, if you copy and paste this in it's place everything should be OK.

see, easy isn't it??

EDIT:

there's actually a mistake in this readme, the code enabling kyo-2's stance in Clonekyo.cns should be replaced with:

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 1 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1
Last Edit: March 31, 2009, 06:42:57 am by YagamiC4
Re: Clone Kyo by Jin
#21  March 31, 2009, 05:28:42 am
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It 'works' but for the stance animation, he's stuck int he first frame, never moving.
Re: Clone Kyo by Jin
#22  March 31, 2009, 05:41:32 am
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Found the problem!
[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1
Should be
[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 1 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1
Re: Clone Kyo by Jin
#23  March 31, 2009, 06:41:06 am
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yeah I thought that was funny...

I had the feeling it didn't make sense that trigger1 would be Anim != 0 instead of Anim !=1

Because the state that had Anim !=1 was triggered by pals 7-12 so I figured that had to be kyo-2's stance.

Oh well, silly Jin...

Still makes no sense that he included two def files, all they do is separate the palettes... you would still need to make new copies of the .sff and two .cns files and point kyo-2.def in the right direction if you wanted to run them out of the same folder the way Jin suggested.
Last Edit: March 31, 2009, 06:47:17 am by YagamiC4
Re: Clone Kyo by Jin
New #24  April 04, 2009, 05:33:52 pm
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Cant separate both versions of this characters  :'(

Nevermind it really works  :sugoi:
Last Edit: April 04, 2009, 08:42:05 pm by Dead or Alive Fan