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Started by eken55, February 11, 2011, 06:07:14 pm
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Re: Haohmaru & Capt. Guile update (2/6/12)
#21  February 06, 2012, 05:53:44 pm
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More updates were made on 2/6/2012.
Re: Haohmaru & Dee Jay M. update (4/10/12)
#22  April 11, 2012, 05:17:25 am
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More updates were made for Haohmaru and Dee Jay. Please see the topic for more info.
Re: Haohmaru & Dee Jay M. update (6/7/12)
#23  June 07, 2012, 06:47:18 am
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More updates were made for Haohmaru and Dee Jay, on 6/7/2012.
Re: Haohmaru & Dee Jay M. update (6/7/12)
#24  June 07, 2012, 06:48:30 am
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we look confused about what's been updated with these characters, so please tell us
Re: Haohmaru & Dee Jay M. update (6/7/12)
#25  June 07, 2012, 07:14:16 am
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we look confused about what's been updated with these characters, so please tell us

Ok, For Haohmaru, I made the kneeling recovery state for the kongetsu zan. This state happens after he launches himself in the air and comes back down to the ground. Also did a little work on his normals. Fixing some velocities. I also re-configured his get hit sounds. They are more frequent, and more efficent. also Did a lttle BG work.

Fro Dee Jay. I re-configured the coding for his max out super, and air slasher. I had reposition the proj itself. Also I did work on the hit and collision boxes of the Proj. I made some changes to the level 3 BG. And His get hit sound coding was reconfigured. The coding is much more efficent.

PS: Please remeber some updates may not be easily visible.