When i select my character it gives me an error..
Error Message:
Error in Yumi.cmd
Error Loading p1
It doesn't say there is an error in a command, so wtf..
And heres my whole .Cmd
Spoiler, click to toggle visibilty
[mcode];-| Super Motions |------------------------------------------------------
[Command]
name = "Yumi Frenzy"
command = D, DF, F, D, DF, F, a+b
time = 30
[Command]
name = "Super Guitar Smash"
command = D, DF, F, D, DF, F, a
time = 30
[Command]
name = "Super Guitar Smash"
command = D, DF, F, D, DF, F, b
time = 30
;-| Yumi Upper |-----------------------------------------------------------
[Command]
name = "yumiupper_x"
command = ~F, D, DF, a
[Command]
name = "yumiupper_x"
command = ~F, D, DF, b
[Command]
name = "Yumi_Kick"
command = ~F, D, DF, x
[Command]
name = "Yumi_Kick"
command = ~F, D, DF, y
;-| Music |-----------------------------------------------------------
[Command]
name = "Music 2"
command = ~D, DF, F, a
;-| Music |-----------------------------------------------------------
[Command]
name = "Music 3"
command = ~D, DF, F, b
;-| Shuruken |-----------------------------------------------
[command]
name = "Shuruken"
command = ~D,B,x
time = 15
[command]
name = "Shuruken 2"
command = ~D,B,y
time = 15
[command]
name = "Shuruken 3"
command = ~D,B,z
time = 15
;-|Shuriken aéreo|-------------------------------------------
[command]
name = "Shuruken a1"
command = ~D,F,x
time = 15
[command]
name = "Shuruken a2"
command = ~D,F,y
time = 15
[command]
name = "Shuruken a3"
command = ~D,F,z
time = 15
;-| Charge |-----------------------------------------------------------
[Command]
name = "hold_x"
command = /x
[Command]
name = "hold_a"
command = /a
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF" ;Required (do not remove)
command = F, F
time = 10
[Command]
name = "BB" ;Required (do not remove)
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1
[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1
[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1
[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1
;===========================================================================
;~~~~Yumi Frenzy~~~~
[State -1, Yumi Frenzy]
type = ChangeState
value = 4200
triggerall = power>=2000
triggerall = command = "Yumi Frenzy"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 240) && movecontact && time > 3
trigger3 = (stateno = 220) && movecontact && time > 3
;---------------------------------------
; Throw
[State -1, Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 10
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 10
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;------------------------------------------------------------
;Yumi Upper X
[State -1, Light Yumi Upper]
type = ChangeState
value = 4300
triggerall = command = "yumiupper_x"
trigger1 = statetype = S
trigger1 = ctrl
;------------------------------------------------------------
;Yumi Upper Y
[State -1, Medium Yumi Upper]
type = ChangeState
value = 4400
triggerall = command = "yumiupper_y"
trigger1 = statetype = S
trigger1 = ctrl
;-------------------------------------------------------------
;Yumi Upper Z
[State -1, High Yumi Upper Z]
type = ChangeState
value = 4500
triggerall = command = "yumiupper_z"
trigger1 = statetype = S
trigger1 = ctrl
;===============================================================
;Shuriken aéreo 1
[State -1]
type = ChangeState
value = 2400
triggerall = numproj = 0
triggerall = command = "Shuruken a1"
trigger1 = statetype = A
trigger1 = ctrl = 1
;============================================================
;Shuriken aéreo 2
[State -1]
type = ChangeState
value = 2405
triggerall = numproj = 0
triggerall = command = "Shuruken a2"
trigger1 = statetype = A
trigger1 = ctrl = 1
;=============================================================
;Shuriken aéreo 3
[State -1]
type = ChangeState
value = 2410
triggerall = numproj = 0
triggerall = command = "Shuruken a3"
trigger1 = statetype = A
trigger1 = ctrl = 1
;-------------------------------------------------------------
[State -1, Power Charge]
type = ChangeState
value = 900
triggerall = Power < 3000
triggerall = (command = "hold_x"&&command = "hold_a")
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Run Fwd
;ƒ_ƒbƒVƒ…
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Run Back
;Œã‘Þƒ_ƒbƒVƒ…
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Stand Light Kick
;—§‚¿ŽãƒLƒbƒN
[State -1, Stand Light Kick]
type = ChangeState
value = 499
triggerall = power>= 100
triggerall = command = "Super Guitar Smash"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 220) && movecontact && time > 3
;===========================================================================
;Music 2
[State -1, Music 2]
type = ChangeState
value = 1006
triggerall = numproj = 0
triggerall = command = "Music 2"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Stand Medium Punch
;—§‚¿‹ƒpƒ“ƒ`
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "a"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 240) && movecontact && time > 3
;===========================================================================
;Music 3
[State -1, Music 3]
type = ChangeState
value = 1007
triggerall = numproj = 0
triggerall = command = "Music 3"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 210) && movecontact && time > 3
;---------------------------------------------------------------------------
;Stand High Punch
;—§‚¿‹ƒpƒ“ƒ`
[State -1, Stand High Punch]
type = ChangeState
value = 220
triggerall = command = "b"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 210) && movecontact && time > 3
;---------------------------------------------------------------------------
;Stand Light Kick
;—§‚¿ŽãƒLƒbƒN
[State -1, Stand Light Kick]
type = ChangeState
value = 1025
triggerall = command = "Yumi_Kick"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 220) && movecontact && time > 3
;---------------------------------------------------------------------------
;Stand Light Kick
;—§‚¿ŽãƒLƒbƒN
[State -1, Stand Medium Kick]
type = ChangeState
value = 240
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 220) && movecontact && time > 3
trigger3 = (stateno = 210) && movecontact && time > 3
;---------------------------------------------------------------------------
;Standing Strong Kick
;—§‚¿‹ƒLƒbƒN
[State -1, Standing Strong Kick]
type = ChangeState
value = 250
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 240) && movecontact && time > 3
;---------------------------------------------------------------------------
;Taunt
;’§