Im creating a new hyper concept where the p2 will be the ball and the p1 will move just left and right like the game Arkanoid. I don't know what trigger to use when the ball will makes contact with the p1, i've create this code to check the vel of the p2 when it's in his custom state:Ok guys, i've in part solved, now i want that the ball increase the vel every time p1 hit the ball, but it don't work, the vel of p2 is the same!