Can someone show me how i would create this attack in mugen?Heres what it looks like in the gameAnd here are the sprites i have to remake it (ignoring the wind effects)http://img341.imageshack.us/img341/5194/attackeffect0.pnghttp://img694.imageshack.us/img694/5716/attackeffect1.pnghttp://img809.imageshack.us/img809/9680/attackeffect2.pnghttp://img600.imageshack.us/img600/6049/attackeffect3.pnghttp://img705.imageshack.us/img705/6532/attackeffect4.png
Code: [State 0]type = AngleDrawtrigger1 = 1value = (time*90) ; this will make it rotatescale = 0+(time*.1), 0+(time*.1) ; this line will make it biggeru can ofc change the numbers..
yooo man.. U should have post ur code here.. lol anyways this angledraw code is for the state of ur helper
Tylerr said, December 08, 2012, 08:45:37 pmSo it can't be used in a projectile?Only if the projectile is coded as a helper.
Code the projectile as a helper type. THEN you can do whatever you want with the projectile. You won't be limited to projectiles code limits this way. So of course, you will need to place the angledraw code in your helper type projectile to give the desired effect.
Hmm, so how would i make these effects turn into the white circling wind type thing? I think its just the first one where it says resize and rotate with transparency.
Angledraw still. Give it a scale and a rotational angle and it'll do what you want... Mostly.Use type = Trans as well to make sure it's see throughish.
Yeah but do you have any clue as to what value? I cant seem to get it to even remotely resemble what happens in the game.
No. Experiment. You probably cannot do an italic shape however because of how it works.Basically, try it, try some more, see how close you can get.