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Coding An MK Character Help.. (Uppercut Time) (Read 354 times)

Started by Eternal, September 13, 2009, 01:32:56 am
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Coding An MK Character Help.. (Uppercut Time)
#1  September 13, 2009, 01:32:56 am
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How do I take the wait off the uppercut time? So you dont pause after you do the uppercut


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Re: Coding An MK Character Help.. (Uppercut Time)
#2  September 13, 2009, 03:14:48 am
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You would open up the character's .AIR file and then find the uppercut animation.

There should be a bunch of numbers and they format like this (Groupno, sprite, xPos, yPos, time)

So it should look something like (344,2, 0,0, 4)

Edit the final digit to something really low like 2 or 1.
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Re: Coding An MK Character Help.. (Uppercut Time)
#3  September 13, 2009, 03:20:33 am
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open the character in ff, look for the uppercut state number in debugmode, then adjust the pausetime in the uppercut hitdef.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.