Never mind, I got it to work, but when I try to "holdup", he's stuck in an infinite loop of his attack animation.Here's the coding.[Statedef 420]type = Cmovetype = Aphysics = Canim = 420poweradd = 30juggle = 10velset = 0ctrl = 0facep2 = 1[State 420, 1]type = PlaySndtrigger1 = AnimElem = 2value = 1,2[State 420, 1]type = PlaySndtrigger1 = AnimElem = 1value = 0,8[State 420, HitDef]type=HitDeftriggerall=fvar(<2trigger1= !var(16) && (var(15)<1 || var(20)) && !Timetrigger1=!Timeattr=C,NA hitflag=MAF guardflag=MA animtype=Hard priority=4, Hit damage=Ifelse(var(55)=2,35,Ifelse(var(55)=1,60,85)), 0ID=200*!var(20)getpower=30 * !var(20), 0givepower=30, 30pausetime=Ifelse(var(20), 6, 12), Ifelse(var(20), 6, 12)guard.pausetime=Ifelse(var(20), 6, 12), Ifelse(var(20), 6, 12)sparkNo=-1 + 0 * (var(33) := 8012)guard.sparkNo=-1 + 0 * (var(34) := 8000)sparkXY=-10 + 0 * (var(35) := 90), var(36) := -90hitsound=S2+10*var(44),2guardsound=s130, 0air.animType=Backfall.animType=Background.type=Highair.type=Lowground.slidetime=18 + 4*var(9)ground.hittime=18 + 4*var(9)guard.hittime=18air.hittime=Ifelse(var(55)=2,30,120)ground.velocity=Ifelse(var(55)=2,-1,Ifelse(var(55)=1,-9,-10.52))*(Ifelse(!var(20),1,.5)),Ifelse(var(55)=2,-12,0)guard.velocity=Ifelse(var(20),-4,-8)air.velocity=Ifelse(var(55)=2,-1,Ifelse(var(20),-2.5,-5)),Ifelse(var(55)=2,-10,-3)ground.cornerPush.velOff=0guard.cornerPush.velOff=0air.cornerPush.velOff=0yaccel= Ifelse(var(55)=2,.4,.65)fall=0fall.recover=1fall.recovertime=Ifelse(var(55)=2,20,120)palFX.time=12 * var(9)palFX.add=255,255,255palFX.sinAdd= -255,-255,-255,48envshake.time=12envshake.ampl=Ifelse(random<=500,-4,4)[State 420, ChangeState]type=ChangeStatetrigger1=var(55)=2&&movehit=1&&command="holdup"value=123ctrl=0ignorehitpause=1[State 420, StateTypeSet: Idle]type=StateTypeSettrigger1=animelemTime(5)= 0moveType=I[State 420, End]type=ChangeStatetrigger1=!AnimTimevalue=11ctrl=1The attack hits in the 3rd frame, 12 clicks in.