YesNoOk
avatar

Coding for Super Dash.. (Read 453 times)

Started by ZaNzA, December 15, 2007, 02:52:13 am
Share this topic:
Coding for Super Dash..
#1  December 15, 2007, 02:52:13 am
  • **
Yeah i need help coding a Super Dash..similar to Evil Ken's Super Dash by Reu..Thanks to anyone who can help :sugoi:
Re: Coding for Super Dash..
#2  December 15, 2007, 05:10:58 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
It's a velset? Thats all a dash is, animation + velocity. If there's special FX and stuff in reu's dash, it'll be the sprites. There is no motion blur function in mugen.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Coding for Super Dash..
#3  December 16, 2007, 04:45:00 am
  • **
It's a velset? Thats all a dash is, animation + velocity. If there's special FX and stuff in reu's dash, it'll be the sprites. There is no motion blur function in mugen.

Sorry i'm a n00b with coding and editing Characters...Soo what does that mean..??
Re: Coding for Super Dash..
#4  December 16, 2007, 04:47:24 am
  • ****
  • Coming Soon?
a dash to just a velset a velocity set...how fast the character will move and an animation.

unless you are talking about some kind of an attack?

read the docs to find out more on vels velsets and everything
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: Coding for Super Dash..
#5  December 16, 2007, 06:04:22 am
  • **
Ok thanks for that tip... ;D