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Cody (Read 1824 times)

Started by A$AP Buckus, June 23, 2014, 07:08:45 am
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Cody
New #1  June 23, 2014, 07:08:45 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/


Health: 1000
Combo Bar: 40
Air Jump: 0
Air Dash: 0
Chain Series: Stronger
[Light-Med-Hard]

Command Moves

Crack Kick
F+HK
Spoiler: pics (click to see content)
-Hop kick. Soft Knockdown

Hammer Hook
F+HP
Spoiler: pics (click to see content)
-Overhead
 -OTG move
 * Still needs to be commissioned

Special Moves

Bad Stone/Knife Throw
QCF+P
Spoiler: pics (click to see content)
- projectile trajectory determined by button (LP = shortest/MP = mid/HP = Farthest)
 - holding P will delay && add strength to projectile. Can't delay Knife Throw

Criminal Upper
QCB+P
Spoiler: pics (click to see content)
- Hurricane can absorb projectiles
 - button determines duration and number of hits

Ruffian Kick
QCF+K
Spoiler: pics (click to see content)
- LK = Low sweeping attack.
 - MK = Knockback attack. Soft knockdown
 - HK = Pop up attack. Allows juggles

Zonk Knuckle
hold P, then release
Spoiler: pics (click to see content)
- Hold 1 sec for Light, 2 sec for Med, 3 sec for Hard
 - Light version = Soft Knockdown. Med version = Hard Knockdown. Hard version = Wall bounce

Supers

Dead End Irony - Lvl 1
QCF+2K

Final Destruction - Lvl 1
QCF+2P

Knife Pickup - Lvl 1
D,D+2P
 - Keeps Knife until time runs out
 - All normal P become knife attacks and cause block damage.
 - pulls out another knife after Knife Throw until time runs out.

Last Dread Dust - Lvl 3
QCB+2P

Assists
 - Zonk Knuckle (Hard version - Wall Bounce)
 - Criminal Upper (HP)
 - Hammer Hook (Overhead/OTG)

This is the tentative move list for Cody. He's gonna be more of a ground fighter. With the HK Ruffian Kick combined with Hard Zonk, he can create some crazy combos. You'd want to stay close with Cody. He has a lot of offensive tools to keeps opponents off of their game. Cody isn't very mobile though, so he'll need an assist to help get in for the most part.

C&C are welcomed.
Last Edit: September 02, 2014, 07:10:05 pm by A$AP Buckus
Re: Cody
#2  June 23, 2014, 10:39:04 am
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  • YouTube has ruined me.
    • Skype - Buff Swaggerton
Looking great, Buckus.
NO MORE CPS2;

I only use it for project-specific purposes.
Re: Cody
#3  June 23, 2014, 01:40:29 pm
  • ****
  • CSing since 2013 ^^
    • USA
    • Skype - SageHarpuiaJDJ
I'm curious. How exactly will Ruffian kick work in air?
Click my Sig if you want a CS commission!
Re: Cody
#4  June 23, 2014, 07:00:42 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
That was an accident lol. No air Ruffian Kick. Post edited.
Re: Cody
#5  June 24, 2014, 01:20:09 am
  • ***
  • preparing me for the tournament THE WORLD WARRIOR
Nice for Cody, if you wish when I finished of my Cody you can use the color separation on your Cody.
My projects mugen:
Street fighter 2
Spoiler, click to toggle visibilty
Final fight
Spoiler, click to toggle visibilty
Re: Cody
#6  July 10, 2014, 07:17:57 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Let me know when it's done. I'll definitely use it.

Cody has all normal, command, and most specials done(need to finish zonk knuckle and ruffian kicks). I made a MSPaint mock up for the hammer hook:



A placeholder until I get someone to sprite it. In SF4 his pants are longer, so the bottom 2 stripes have to be shortened. Besides that, everything matches up to the SFA set for the most part Oh and I didn't draw a chain. This is his OTG move.
Re: Cody
#7  July 10, 2014, 10:29:14 pm
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  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Is it cancelable? Maybe it would make a better assist than mk ruffian?

I might have issues testing for a while btw. My phone is having issues downloading things from mediafire.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Cody
#8  July 11, 2014, 12:11:19 am
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  • You ugly! We fix!
I really enjoy your characters. Really hyped about Cody, he's looking good.
These palettes better make me cum rainbows when I see them.
Re: Cody
#9  July 11, 2014, 10:16:56 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Is it cancelable? Maybe it would make a better assist than mk ruffian?

I might have issues testing for a while btw. My phone is having issues downloading things from mediafire.

I'm not sure if it should be cancelable. You may be right about the assist thing. Don't worry about testing for now. The version you have is super dated and I'm not planning to send another build until Cody and Charlie is done.
Re: Cody
#10  July 12, 2014, 01:25:21 am
  • ***
  • preparing me for the tournament THE WORLD WARRIOR
Let me know when it's done. I'll definitely use it.

Cody has all normal, command, and most specials done(need to finish zonk knuckle and ruffian kicks). I made a MSPaint mock up for the hammer hook:



A placeholder until I get someone to sprite it. In SF4 his pants are longer, so the bottom 2 stripes have to be shortened. Besides that, everything matches up to the SFA set for the most part Oh and I didn't draw a chain. This is his OTG move.

Sure my friend, I will tell you when is ready :), I will try to separate all sprites that I found of him, especially for differentiation of Cody from Final Fight.
My projects mugen:
Street fighter 2
Spoiler, click to toggle visibilty
Final fight
Spoiler, click to toggle visibilty
Re: Cody
#11  July 12, 2014, 10:32:36 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Changed the properties of Zonk Knuckle:

 - Light version = Soft Knockdown
 - Med version = Hard Knockdown
 - Hard version = Wall bounce
Re: Cody
#12  July 15, 2014, 07:28:58 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Changed his last assist from Ruffian Kick to Hammer Hook. updated assist list:

Assists
 - Zonk Knuckle (Hard version - Wall Bounce)
 - Criminal Upper (HP)
 - Hammer Hook (Overhead/OTG)
Re: Cody
#13  August 02, 2014, 08:52:47 pm
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Put some pics up for Cody in the spoilers. Finally got Zonk Knuckle working the way it should. All specials are done. Now working on supers and knife attacks.
Re: Cody
#14  August 10, 2014, 06:55:15 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/


Finished by Chamat.
Re: Cody
#15  August 10, 2014, 08:15:13 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Thank you! Can you send me the sff when you are done?

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!