He has original move from FF snes and modified move like SFA3 button system.x - weak attacky - strong attackz - unique attack (weapon attack for Cody)DL - http://muaythaimugen.webs.com
hello zion, plenty of interesting creations on your site, specially for muay thai man and this cody on my opinion, any plans on releasing that lord j on your pics?awesome release my friend, FF fans will be most pleased
pact666 said, March 03, 2011, 08:43:03 pmhello zion, plenty of interesting creations on your site, specially for muay thai man and this cody on my opinion, any plans on releasing that lord j on your pics?awesome release my friend, FF fans will be most pleasedThank. Lord j not Next but in my first list.Orochi Gill said, March 03, 2011, 08:43:03 pmWhy's he so small?it's SNES size .
my capture original size from ZsneswQuoteWhere does that stage on the first pic come from?My site - ninja warrior - 1-2stage
Excellent, now my Dean has a rival of his size, great release Tomorrow I hope to make feedback to Cody
I still have your old beta of this char made to Capcom Classic Project.Can I still use it on that project?
ัีัI.L.U. said, March 04, 2011, 12:13:10 amI still have your old beta of this char made to Capcom Classic Project.Can I still use it on that project?ัyes.
Ah, well that stage looks a bit too long for me... But I love the sprite of the muay thai woman in your avatar.... is that a char you invented?
Basara Pilgrim said, March 03, 2011, 10:18:15 pmExcellent, now my Dean has a rival of his sizeNot even close Great release! Can't wait to test him out
Most of capcom games, have a detail loss in the scalled snes conversions. so it's normal to have smaller sprites. The good point is that you can use this cody in the lately released stages for small characters by Zion!
Hey zion, I found something... it's not a bug really, but it's something. The 2 supers makes a lot of damage, like 350 aprox. (for being a level 1 super), a little excesive IMO. But all the rest is great, I loved your char (and I waited for some FF1 Cody apart of Falchion22's one (from arcade version))
blake639 said, March 04, 2011, 05:08:40 am Ah, well that stage looks a bit too long for me... But I love the sprite of the muay thai woman in your avatar.... is that a char you invented?Now She in long WIP.......... nedflandeurse said, March 04, 2011, 11:55:52 amMost of capcom games, have a detail loss in the scalled snes conversions. so it's normal to have smaller sprites. The good point is that you can use this cody in the lately released stages for small characters by Zion!Ha ha ha...Thank you . U make me happy but stages for small I make for Chibi style likw MTS or Megaman series.about stage I think it work for snes's stage Basara Pilgrim said, March 04, 2011, 01:29:08 pmHey zion, I found something... it's not a bug really, but it's something. The 2 supers makes a lot of damage, like 350 aprox. (for being a level 1 super), a little excesive IMO. But all the rest is great, I loved your char (and I waited for some FF1 Cody apart of Falchion22's one (from arcade version))Because That move is hard to all of hits so I make more damage.--------------------------------------------------------------------------------I think it good scale when play in RC1.0 16:9 wide screen but my monitor is normal screen and my PC is low spec.So I will continue make chars in winmugen . just grumble.
Sorry for the o/t, but I see LordJ in your screens... you developing Rushing Beat/Brawl Brothers chars, too?
Lasombra Demon said, March 04, 2011, 03:24:06 pmSorry for the o/t, but I see LordJ in your screens... you developing Rushing Beat/Brawl Brothers chars, too?ัYes' He in first beta group.But not top list of finish group.Wait please.
Lovin' this Cody, Zion. Thanks for always sharing your work.Spoiler, click to toggle visibiltyI'm currently working on a stage for him.