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Collab: Five Nights at Famicom Guest Stars! (Read 2295 times)

Started by Jango Hakamichi, December 19, 2014, 04:01:25 am
Re: Collab: Five Nights at Famicom Guest Stars!
#21  December 21, 2014, 11:31:20 pm
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this'll mak em poo themselves.
*burp*
Re: Collab: Five Nights at Famicom Guest Stars!
#22  December 21, 2014, 11:47:05 pm
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Nice ginger mustache and eye nipples.

No, really, if there is something that is less scary than the animatronics themselves, then that something is Sonic.exe. It's simply a shitty design that is just about as "good" as your average Sonic fan character.

Besides, your sprite is too far from being 8 bit.
Re: Collab: Five Nights at Famicom Guest Stars!
#23  December 21, 2014, 11:53:03 pm
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Oo sry. Im not a good 8bitter. If someone would like to 8bitify it then thats fine with me.
*burp*
Re: Collab: Five Nights at Famicom Guest Stars!
#24  December 22, 2014, 12:44:01 am
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here another one from me

Strengh from JJBA
Re: Collab: Five Nights at Famicom Guest Stars!
#25  December 22, 2014, 03:42:22 am
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Hows this? I used the original palette from the sonic blast 3d pirate NES game.
*burp*
Re: Collab: Five Nights at Famicom Guest Stars!
#26  December 22, 2014, 08:48:16 am
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Too sleepy to do challenges right now (was at a plethora of christmas parties and am running off of a combined total of six hours of sleep over the course of three days), so I'll put up some comments for now, then probably go back and edit the challenges back in or clarify stuff.


There still needs to be work done on the face hands. Any tips?
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MUCH better. The bottom-most hands could use a little more detail though, and as far as the hair goes, I'd probably give the hair a bit more definition (ie: make the spikiness stand out a bit more). It might not look 100% like the original, but within these constraints, sometimes you have to sacrifice accuracy for readability.

Otherwise, a DEFINITE improvement over the last one.

Okay not sure what's going on here (or I don't get the reference, I dunno), but I'm really digging the design

aaaaaAAAAAAAAAAAAAAA

I love how it turned out though, and pulls off the shitty Hong Kong bootleg look well.


here another one from me

Strengh from JJBA
I'm gonna give feedback on these two together because there's one big thing they have in common, and I want to remind everyone posting submissions about the big template: It's a hallway.

Now granted, Forever gets a pass because I read Jojo and I know what his ability is so it makes sense for him to be able to do that (although he might be a little bit on the large side), but I just want to remind everyone to not treat the hallway like an airvent.

It's really sad because I like 100 Mega Shock's spriting style. :'(


Alright, so I'll ignore the creepypasta root for this one (However, I really dug the Jigglypuff on the last page, and if someone makes a convincing Negative Mickey from "Abandoned By Disney" I will be theirs forever), and since I didn't specifically say you had to follow NES style (although it's highly encouraged), I'm going to review this on its own merits.

The first immediate problem with the first sprite is the hands. It doesn't make sense to make those pixelated and the rest not, there needs to be more details there. Even if we went to the next gen with the Super Nintendo with its Mode 7 scaling capabilities, it wouldn't make sense for the body and hands to be separate in this scenario. I know hands are annoying to draw, but that's something you need to be able to do if they're at the front of the sprite.

The second is that there's some really weird stuff going on with the body. Was it scaled up with a filter and then cleaned up? Because something about it reminds me of 2Xsai or one of those weird filters they use on some emulators. Then you have some bits that are very straightly angled (the ears) then you have parts that are weirdly rounded (his head... spike thing? I dunno what you call those). It's okay to be scaling other artwork for this, either up or down, but doing so should only serve as a guideline. If you just scale it and apply a palette, it's not going to turn out right.

The second sprite... well, not to be rude, but it's actually a lot worse than the first because while it has less colors, it also doesn't look like it was sprite at all (especially those hands).
Re: Collab: Five Nights at Famicom Guest Stars!
#27  December 22, 2014, 03:35:55 pm
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 yea the hands were a major problem to me, but I left it pixelated  because they kinda look liked they were closer to the player, but I probably tried my best to convince myself so I didn't have to mess with them. Also yes I also did scale it. Im extremely sorry if thats a bad thing. I scaled a small sprite too. I was thinking it was small enough to go in the vents, but then again it wouldn't of gotten the people attention I guess. Im working on a better sprite so dont worry. But one thing id like to get straight on is that is it okay if he looks non-NESy and his first palette is okay?


*burp*
Re: Collab: Five Nights at Famicom Guest Stars!
#28  December 22, 2014, 04:13:17 pm
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Regarding NES palettes, I still think he uses a bit of too many colors, specifically the bloody eyes, in my opinion.

Again, in my opinion, if you want to do something scary that is related to Sonic... I really, really suggest that you try going for something more legit. Sonic.exe had been forced into everything ever since it had been made, and it's hardly scary, even compared to average creepypasta content. It's so bad it's not even funny, it's just another blood eyed character. If anything, there is official Sonic content that is far creepier than Sonic.exe, or at least hilariously creepy, such as:



Which also seems far easier to put into a NES palette.
Re: Collab: Five Nights at Famicom Guest Stars!
#29  December 22, 2014, 08:22:18 pm
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Here another one Lord Zedd from Power Ranger

Also the green monster is from monster rancher but since is sprite was too small i tried to make him bigger
Re: Collab: Five Nights at Famicom Guest Stars!
#30  December 22, 2014, 10:15:26 pm
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lol yeah i didnt want to bother drawing over more of his body

thankfull capcom produced many more awful drawings of Mega Man during this period


or just muted colors
Re: Collab: Five Nights at Famicom Guest Stars!
#31  December 22, 2014, 10:36:16 pm
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Another one from Kingdom Heart
Re: Collab: Five Nights at Famicom Guest Stars!
#32  December 22, 2014, 11:38:44 pm
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Here another one Chuky

original sprite by Balthazar
Re: Collab: Five Nights at Famicom Guest Stars!
#33  December 23, 2014, 12:19:12 am
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We need more right vents :P


Wanted to see what it'd look like with 6 colours.

Oh, and I did go slightly outside the original boundaries. If I need to shrink the cheek fin, then I shall.
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Oh, I want a diagram. I fucking love diagrams.
Last Edit: December 23, 2014, 12:46:43 am by GarchompMatt
Re: Collab: Five Nights at Famicom Guest Stars!
#34  December 23, 2014, 12:36:54 am
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nice marshtomp Garp here two more from Fight N Jokes Judy and Rainbow


And Bender using Warner Sprite
Last Edit: December 23, 2014, 12:58:06 am by City_Hunter
Re: Collab: Five Nights at Famicom Guest Stars!
#35  December 23, 2014, 01:52:55 am
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Re: Collab: Five Nights at Famicom Guest Stars!
#36  December 23, 2014, 01:53:05 am
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  • does this look like the face of mercy?
Re: Collab: Five Nights at Famicom Guest Stars!
#37  December 23, 2014, 01:55:04 am
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Figured I'd give this a shot.  My first time working with 8-bit, so it was... interesting xD  Feedback would be appreciated.

Hallway (Was a bigger pain than anticipated trying to keep the heavy contrast that Hellsing uses while keeping some sense of detail)


Right Vent (I know, creepypasta, but I couldn't pass it up with Red's bizarre powers + the Foxy challenge)


Might come back with more later.
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Re: Collab: Five Nights at Famicom Guest Stars!
#38  December 23, 2014, 04:26:08 am
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Am I doing this right.


as we all know, Brak's Dad briefly gained superpowers after being bitten by a radioactive camel; the powers he gained included, among other things, the ability to jump and hang from high places. Thus we have this: this is not an animatronic, it's just Brak's Dad, hanging out in a vent.

(also both entries used the Cupcake Challenge)
Re: Collab: Five Nights at Famicom Guest Stars!
#39  December 23, 2014, 09:21:28 pm
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here two more from power ranger

Re: Collab: Five Nights at Famicom Guest Stars!
#40  December 23, 2014, 10:08:29 pm
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Some updates on Tomura.

And a Sai. Dunno what to do with the palette.