I have a problem with my character. his collisions are touching but it seems they are not making any contact. how can I fix this?
You must have a playerpush equal to 0 enabled in statedef -1, -2, -3 or something, cos, I can't think of any other way how that's even possibleUse your "find" tool, insert "playerpush", scan through every single one of your constant, state [ .CNS, .ST ] / command [ .CMD ] files, if you find any and it's / they're equal to 0 [ namely statedef -1, -2, -3 ], that is the root to your problem, either erase it, or set it's value to 1Tho the above explanation should make it incredibly obvious what playerpush does, here is an elecbyte link to explain it, and how it functionshttp://www.elecbyte.com/mugendocs/sctrls.html#playerpush
clsn2's are always playerpush enabled by default. Your problem here is the ground.width in the constants at the top of the .cns. You will need to increase them to at least as wide as your clsn2's.It is best to match up. If it's longer or shorter you can get strange behaviour of p1 or p2 while pushing a static opponent.
Cyanide said, July 14, 2010, 01:56:48 amclsn2's are always playerpush enabled by default. Your problem here is the ground.width in the constants at the top of the .cns. You will need to increase them to at least as wide as your clsn2's.It is best to match up. If it's longer or shorter you can get strange behaviour of p1 or p2 while pushing a static opponent.Up to this date I have never ever had this problem sooooo behI learned something today