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Colors gone all wrong. (Read 589 times)

Started by SithAngel, January 18, 2008, 01:49:51 pm
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Colors gone all wrong.
#1  January 18, 2008, 01:49:51 pm
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it's not the palette, it's not the sprites. there all working fine.
but look..


my brother was playing around with the Alpha edtor. I think it's that.
how can I remove the effect?
I've looked in the code for the move but I can't find it.
it is called PalFX right?
Re: Colors gone all wrong.
#2  January 18, 2008, 04:58:20 pm
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alpha is not even used in mugen. double check your palette and which colors of the character belong where.
Re: Colors gone all wrong.
#3  January 18, 2008, 07:46:19 pm
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The palette is fine. I've checked it..
I even put the sprite in at group 9000, 3 and it's fine.


but if you look at the second image. When I put the sprite in at 1100, #
it goses crazy. I know I'm knew to this but the sprites and palette are fine.
I'm sure it's in the code somewhere.


This is how it kinda looks in mugen
Re: Colors gone all wrong.
#4  January 18, 2008, 09:00:31 pm
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Look at the sprite before it ? It might be sharing palette with a sprite that has wrong colors.
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Re: Colors gone all wrong.
#5  January 18, 2008, 09:15:21 pm
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the third shot is not mugen. run it on mugen and press f12
Re: Colors gone all wrong.
#6  January 19, 2008, 02:48:27 am
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The palette is fine. I've checked it..
I even put the sprite in at group 9000, 3 and it's fine.


but if you look at the second image. When I put the sprite in at 1100, #
it goses crazy. I know I'm knew to this but the sprites and palette are fine.
I'm sure it's in the code somewhere.


This is how it kinda looks in mugen

try to uncheck the shared pallete from FF.
Re: Colors gone all wrong.
#7  January 19, 2008, 02:58:44 am
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Or of course if you WANT to make use of alternate palletes, don't

Important fact. image 0,0 sets the pallete for your sprites.

My method which is really very reliable for me, add one sprite that has the official pallete on as 0,0 but add it as unshared. Then add the rest after that as shared sprites and just don't make use of image 0,0 in your character.

Order is Shared, Small portrait shared off, all other sprites.

If you want the small portrait to display correctly, it should use your characters pallete, but have shared pallete off.

Looking at that though, you got any FX or non shared pallete images before your "wierd" sprite? If the answer is yes, they should be at the end of things.


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