Download:http://www.projectx.infinitymugenteam.com/Extra infos:http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Colossus_(ZVitor)
A character from infinitymugenteam? Some people will probably be alert here. Though I don't know if you do a good job here, zvitor.Since I'm not really interested in playing any hero from USA comics, I will pass on this task.
Nanashi_1337 said, November 19, 2010, 08:43:03 pmA character from infinitymugenteam? Some people will probably be alert here. Though I don't know if you do a good job here, zvitor.Since I'm not really interested in playing any hero from USA comics, I will pass on this task.its not from IMT, its from ZVitor. Its not a forum project.zvitor said, November 19, 2010, 08:44:14 pmso if you will pass, why posted? thanks for up topic anyway....yeah, that was weird
Nanashi_1337 said, November 19, 2010, 08:43:03 pmA character from infinitymugenteam? Some people will probably be alert here. Though I don't know if you do a good job here, zvitor.Nice job generalizing someone who only has his site hosted by themIt's like calling zvitor a CvG affiliate because a couple chars he worked on are there.
Perhaps my post sounded bad. I apologize. Next time I will refrain myself from saying anything unless I've tested it.So here's a little feedback:- You should add a little more pushback to your "a" and "y" normal attack.- I normally tend to pass the character I launch with "c", since it goes way too far. Perhaps you should increase the distance the opponent flies when he's hit.- There's no really need to cover the leg in the "D,F,p" special. After all, it's impossible to hit that part.- It's impossible to hit anything with "D,B,x/y". There's no way to catch someone there. Perhaps you should make it go lower so it works. Also, invincibility frames (aka no CLSN at all) when you're about to throw.- Again, it's really impossible to hit someone with "D,B,pp". If only I could choose myself the direction of where I want to fly towards...- Perhaps better hitsounds and hitsparks?I apologize again for my comment above. I was a little biased when I saw that part. I realised I was wrong. The character is fine.
QuoteNice job generalizing someone who only has his site hosted by themIt's like calling zvitor a CvG affiliate because a couple chars he worked on are there.Exactly. That project is by ProjectX, which is lead by Zvitor.The only team that ZVitor is really a member is my team , BMT. But I don't call it BMT release, its his own release.But lets forget about this. its fine.I will check it later, ZV. I will post feedback later.
Nanashi_1337 said, November 19, 2010, 08:50:53 pm- It's impossible to hit anything with "D,B,x/y". There's no way to catch someone there. Perhaps you should make it go lower so it works. Also, invincibility frames (aka no CLSN at all) when you're about to throw.- Again, it's really impossible to hit someone with "D,B,pp". If only I could choose myself the direction of where I want to fly towards...- Perhaps better hitsounds and hitsparks?- somes usa comics chars, so somes chars of projectx, have fly mode, this is his better way to hit this guys.- this move is his only hyper at capcom cota game, so to hit use when enemy was close,and you can press P quickly to dive and make 2hits....but is really hard to hit some1, thats why it made more damage then norma hypers.- almost all hitsounds and hitsparks are to SP ones....it works fine at our SP, later will check if i used correct default values.thanks for feedback
zvitor said, November 19, 2010, 09:31:51 pm- somes usa comics chars, so somes chars of projectx, have fly mode, this is his better way to hit this guys.And about the no CLSN when you're about to throw? Was that intentional?
Nanashi_1337 said, November 19, 2010, 09:37:33 pmzvitor said, November 19, 2010, 09:31:51 pm- somes usa comics chars, so somes chars of projectx, have fly mode, this is his better way to hit this guys.And about the no CLSN when you're about to throw? Was that intentional?after he get p2? yea....btw, where i can find a list with default hitsounds and hitsparks to screenpacks.
Quotebtw, where i can find a list with default hitsounds and hitsparks to screenpacks.Open FightFx and you will see it.
- Voices are low in volume.- QCF+A and QCF+B seem to be the same.- QCF+2P, QCB+2P (maximum) could be lowered by about 60.- Whiff sound on crouch+C is a hitsound.- Comboing feels weird as he can't combo into his launcher (stand C) very well, and it's difficult to chain in air.Not really much to say with this one. Fix the comboing (and some previously stated stuff) and this could actually be the best Colossus in Mugen (maybe better than Cloudius')
usually i dont spend much time at sounds, because i code at night and my kids are sleeping, i cheked it now and is really a mess :/...thanks Orochi