Edit:The only thing that kinda got me wondering, is his hair. why's it sliding back an forth? Its got the wrong kinda animation to it.
NEWS!SHOULD BE GETTING A JOB SOONER THEN EXPECTED BY CONNECTION!that why i need boost the speed up on working! that meaning i gotta stay up n shit. before i get a job cause ima have less hours to work on spriting. Which i dont have a problem with but then again i dont want people to wait to much for what they paid for/ But then againquality will be perfectNo half ass workIma def finish Jin and SpidermanFor other projects aswell so no need to worry yall im still staying in the community as long as i love fighting games n New Characters n CVS STYLE
Storm-EX: unless the hair has hair gel up the wazoo, it should have some movement. In this case though, it should be more up and down than forward as it is. Craig's animations often involve shifting parts around, but there are items that are not adjusted properly during said shifts. Notice how his ear changes size in the run? How about how his shoulders randomly grow and shrink during the walk back animations for a frame or two?Front shoulder on the running animation has the entire shoulder completely outlined even though realistically it would blend into the rest of the body around the top. This is a leftover from the 3d model, which would not really appear in a 2d environment; trace works to get the original shapes in there, but afterward it's important to step back and adjust things accordingly.
Are you going to add colour separation to the other leg? So that if put in mugen 1.0, with remappal you can have the flame where it should be and not changing sides. Something like SF3 Gill by GM.
ight cool i got jins SFXTK sound clean from gon sound sharemight just might added a few tekken tt2 jin moves for special base,I also wanna added his double chamber punch again n savage sword
DragonSlayerEX said, October 01, 2012, 09:33:52 pmThat's my job! For each frame, you would actually have to draw the flame on the opposite leg in a new set of colors, and from the opposite angle. Of course it would be great if you could, but it's not just about recoloring here, you would have to actually draw something new. Well, if you're up to it, by all mean...
DKDC said, October 01, 2012, 09:51:55 pmDragonSlayerEX said, October 01, 2012, 09:33:52 pmThat's my job! For each frame, you would actually have to draw the flame on the opposite leg in a new set of colors, and from the opposite angle. Of course it would be great if you could, but it's not just about recoloring here, you would have to actually draw something new. Well, if you're up to it, by all mean...he was taking about color separate not redrawing the pants on the flame
That's the thing, G.o.D called it color separation, but it's really not, it's redrawing the flame on the opposite leg so that when he turns around, the remappal would make the flame appear on the correct leg.C.v.s The Abstract said, October 01, 2012, 09:51:17 pmI also wanna added his double chamber punch again n savage swordThe Double Chamber Punch was merged with the Seichuusen Midare Zuki in SFxTK (what was the English name ? The f,b,f+P series of punches... Median Line Destruction). The animation they used looks much more like the Double Chamber Punch. In fact, what would be missing is the real animation for Median Line Destruction, which is slightly different.I've already started thinking about his movelist, and there's a ton of moves that I was thinking about editing. There's Evil Intent for example, there's the Stinger (the high trick kick), as well as proper animations for the Left Drill Punch (the first part of the Swinging Fist Strike, which was also used as his f,d,df+LP in Tekken 4), for the Right Roundhouse Punch, and for the Thrusting Uppercut.For a few of them, Kazuya does have some similar animations that could be reused, so I was thinking I could edit his sprites since you were planning to do them later.
have flames on both legs, each its own colour when he turns around use pal switch to make the flame that should be out, black and the one that should be lit, red.
Ah, that would be doable only if Craig used the animation from both the left and right side to draw the flame on both legs from the start, yes.
Drawing flames on both legs, but with different colours. I should have been more specific, sorry. That's not colour separation, but kind of, don't you think? But anyway, if you don't want, I'm happy. It's cool to see a good Jin Kazama, rendered in CvS Style.
Yes, my bad, I was thinking about going from the sprites as they are right now. Craig could use the mirror animation to add the flames himself, if he wanted to ; only then we could have one be a different color and apply palette magic.
G.o.D. said, October 01, 2012, 10:03:44 pmDrawing flames on both sides, but with different colours. I should have been more specific, sorry. That's not colour separation, but kind of, don't you think? But anyway, if you don't want, I'm happy. It's cool to see a good Jin Kazama, rendered in CvS Style.No Byakko, you were right, I have to correct my post once more. I meant drawing the flames on both legs. Posted: October 01, 2012, 10:35:01 pmIt's better if I explain this with an image.(I know I suck at drawing flames)Not indexed.