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Complete Intro (Read 300 times)

Started by sergeus, September 24, 2009, 08:28:17 pm
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Complete Intro
#1  September 24, 2009, 08:28:17 pm
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    • sergeusmugen.blogspot.com/
Ok, i´ll try to explain it, but my english is very poor...  ;)

I´m developing a bonus char (you can see it in my blog), and it has his own stage. The problem is that the stage must be synchronised with the char since the intro moment.
It´s OK, everything is now working perfect, but if you push any button during the intro, the round begins and breaks the synchronization, the stage is delayed compared to the char.

The question: is there any command to make impossible cut the intro, and could watch it complete?

Thanks in advance
Re: Complete Intro
#2  September 24, 2009, 08:52:38 pm
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While you can make the intro play again if it was skipped, I don't think it's currently possible to disable the skipping, so it'd still be possible to get out of synch.
If the stage and bonus go together, you could always make the stage intro be part of the character.
Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: Complete Intro
#3  September 24, 2009, 09:17:52 pm
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    • Spain
    • sergeusmugen.blogspot.com/
I thought about to use the stage as a part of the char, but i would like to make it separated.
As i said, the char is now OK with the stage, except the problem of skipping.
The main thing that the char and the stage must do at the same time is at the end of the round, not at the begining, it´s not an intro sychroniztion problem, do you understand me?

Ok, i´ll explain it better: the stage is a lift, and when it gets to the top, the char (controlbox) makes the player 2 jump to the ceiling (you can see the bonus game of Alien vs Predator Arcade in youtube)
So, the stage counts X ticks to stop at the top of the lift, and the char counts the same X ticks to hit the player.

The only thing to fix it is what you said: make an "invisible" stage and create all the animation of the lift in the main char... or let it as it is and warn every user to be patience and not to skip the intro ;D

Thanks for the quickly answer, "Mugen god" PotS
Re: Complete Intro
#4  September 24, 2009, 09:25:01 pm
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Is it ok for the bonus to have different playing times depending on how long a character's intro is?  Like if it takes 1 second there are 59 seconds left to play, and if it takes 3 seconds there are 57?
If not you really can either only code the stage in the char or leave that special animation out of it.
Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: Complete Intro
#5  September 24, 2009, 09:33:48 pm
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    • Spain
    • sergeusmugen.blogspot.com/
Is it ok for the bonus to have different playing times depending on how long a character's intro is?  Like if it takes 1 second there are 59 seconds left to play, and if it takes 3 seconds there are 57?

Ey! it´s a great idea! Create a countdown variable in the intro and add the value to the time of the char...
I´ll work in it, and i´ll tell you

Thanks again!  :D