Is there any way I can tone down supermario and pots's difficulty? (Because changing difficulty in mugen does not work.)
I don't have super mario so I have no idea how his A.I is set up, but you can try opening his cmd file (right click then select edit), and then replacing "type = varset" with "type = null", in the varset sctrl with the long list of commands as triggers. If that doesn't work put this under [statedef -2] (usually near the bottom of the cns file).[mcode][State -2, A.I Null]type = Varsettrigger1 = 1v = 59 ;This may be different depending on the character. You may need to find out which variable controls the A.I.value = 0[/mcode]Should work for pots' characters too. I used it just today to disable the A.Is of all Warusaki's characters (when the hell did they get so annoying )
I can't see any cmd file but in the def file, is says this:[mcode]cmd=coding/SuperMario.cmd[/mcode]I see no cmd!!
rapid strike man said, April 01, 2008, 01:50:57 amIs there any way I can tone down supermario and pots's difficulty? (Because changing difficulty in mugen does not work.)Literally, if you want to "tone down" the AIs, you'd have to learn coding. Generally AI coders make 1 and only one AI, and the difficulty settings will tend to do nothing. As a matter of fact, I've ever seen an AIed char that actually changes when you use Mugen's diffiulty setting, but instead they must be changed manually (in the CMD or the CNS).Makkah said, April 02, 2008, 05:22:18 amI used it just today to disable the A.Is of all Warusaki's characters (when the hell did they get so annoying )No way. Damn. I put off redownloading his chars because I didn't think he would have changed the AIs (he hadn't updated in months last I checked... that is, besides God Rugal). AHHH! Stress.