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Continue Screen Scaling issue (Read 586 times)

Started by HUNGRY WOLF, November 19, 2014, 05:07:02 am
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Continue Screen Scaling issue
#1  November 19, 2014, 05:07:02 am
  • ****
  • Do do do do do do do dodo dododo dodo
    • USA
I'm making a custom continue screen for my SP Rebirth, but I'm stuck do to some scaling issue.

Here are some screenshots.

How it should look
Spoiler, click to toggle visibilty

What mugen is displaying
Spoiler, click to toggle visibilty

I added a new sprite to the characters sff and replaced the 5500,0 continue animation in the characters Air file.
As you can see in the second image mugen is scaling my portrait that I added.
I took a look in the characters CNS and adjusted the following values

Code:
[Size]
xscale = 0.25 ;Horizontal scaling factor.
yscale = 0.25 ;Vertical scaling factor.

It obviously made the characters super small but the portrait in the continue screen was perfect in size.

So obviously I'm missing a scaling code in the CNS in the following area,

Code:
;============<CONTINUE?>==============
[Statedef 5500]
type = S
anim = 5300
velset = 0,0
ctrl = 0

[State 5500, Anim]
type = ChangeAnim
trigger1 = !time
value = 5500

My character coding skills are not the greatest but hoping to improve so as for now if anybody has a solution I'd appreciate the help .
Thanks in advance.
Last Edit: November 20, 2014, 07:37:23 am by HUNGRY WOLF
Re: Continue Screen Scaling issue
#2  November 20, 2014, 07:34:34 am
  • ****
  • Do do do do do do do dodo dododo dodo
    • USA
Thanks to my boy @Geɳesis: this is now solved.

Pretty much was missing a scaling code like I thought.


Code:
 ;============<CONTINUE?>==============
[Statedef 5500]
type = S
anim = 5300
velset = 0,0
ctrl = 0

[State 5500,Scale]
Type = Angledraw
Trigger1 = 1
scale = 0.25, 0.25

[State 5500, Anim]
type = ChangeAnim
trigger1 = !time
value = 5500

Awesome now I can move along.


Edit - how do I mark this topic solved I can't seem to do it??
Last Edit: November 20, 2014, 07:39:16 am by HUNGRY WOLF