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Converting to WinMugen (Read 1433 times)

Started by Hihoshi, November 24, 2012, 10:57:23 am
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Converting to WinMugen
#1  November 24, 2012, 10:57:23 am
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Is there no easy way to patch a 1.0 character so that it can be used in WinMugen?  This is the only error shown when loading the character



Sprites and everything else are fine.
First I was like: -_-
Then I was like: FUUUUUUU
Re: Converting to WinMugen
#2  November 24, 2012, 11:16:45 am
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Is there no easy way to patch a 1.0 character so that it can be used in WinMugen?
There is no easy way. Judging from the screenshot you'd have to at the very least remove all the AI triggers, and since it's a XIII character you'd also have to mess with a whole bunch of stuff since you'd lose localcord (you could use scale but then you'd have to also scale all of effects and hitsparks in the code files).

Basically, it's not at all worth it when going to 1.0 is so much easier, and putting so much effort into converting a character to be compatible with an outdated, buggy engine is a waste of time
Re: Converting to WinMugen
#3  November 24, 2012, 11:35:30 am
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I don't want to use it, it messes with my 3D stages, I am waiting for 1.1, why can't the character be made for the normal one too?
First I was like: -_-
Then I was like: FUUUUUUU
Re: Converting to WinMugen
#4  November 24, 2012, 11:45:37 am
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why can't the character be made for the normal one too?
It can be made for Win (not really "normal", if anything 1.0 is the normal one), it's just much simpler to make it for 1.0, due to localcoord.
Re: Converting to WinMugen
#5  November 25, 2012, 02:38:08 am
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You'd have to remake the character entirely from scratch, and risk messing up both visual and gameplay things.  It would probably be easier to convert the 3d stage to 1.0 than it would be to make this character work on older mugen.
Re: Converting to WinMugen
#6  November 26, 2012, 03:16:14 am
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Hey Jmorphy, is the characters you made (the ones that were winmugen compatible0 are the hosted anywhere still or do you have them, I know this should be in a request thread, but i figured I'd ask here ... since it pertains in a way ...
Re: Converting to WinMugen
#7  November 26, 2012, 05:51:53 am
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Hey Jmorphy, is the characters you made (the ones that were winmugen compatible0 are the hosted anywhere still or do you have them, I know this should be in a request thread, but i figured I'd ask here ... since it pertains in a way ...
This is not the place for that.

But fine whatever, I don't have the WinMUGEN patches and you shouldn't spend a lot of time looking for them because Win is old and outdated.

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Re: Converting to WinMugen
#8  November 26, 2012, 06:28:52 am
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but not obsolete.


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Re: Converting to WinMugen
#9  November 26, 2012, 06:29:57 am
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2OS

Re: Converting to WinMugen
#10  November 26, 2012, 06:55:54 am
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yes it is D8<

it's not just that. even after configuring 1.0 not everyone can run it at full speed.

there's also the z-axis thing.


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Re: Converting to WinMugen
#11  November 26, 2012, 07:01:15 am
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Even using a lo-res WinMugen screenpack people still have issues?
Re: Converting to WinMugen
#12  November 26, 2012, 07:02:46 am
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Re: Converting to WinMugen
#13  November 26, 2012, 04:56:07 pm
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But fine whatever, I don't have the WinMUGEN patches and you shouldn't spend a lot of time looking for them because Win is old and outdated.
I made some for them, but they're private :lugoi:

Is there no easy way to patch a 1.0 character so that it can be used in WinMugen?  This is the only error shown when loading the character
Nope, there's no easy way to convert chars into WinM. In this case you've to delete all AILevel triggers from CMD and CNS, since that command is 1.0 exclusive, try with that ;)

DW

Re: Converting to WinMugen
#14  November 26, 2012, 05:52:28 pm
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Don't hate on Winmugen... >:( It was here when Elecbyte wasn't. And it'll continue to be here. 85% or chars/stages wouldn't be here now if it weren't for Winmugen.

Also, this...

yes it is D8<

it's not just that. even after configuring 1.0 not everyone can run it at full speed.

there's also the z-axis thing.
Re: Converting to WinMugen
#15  November 26, 2012, 09:21:54 pm
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While we're at it, is there an easy way to patch a WinMugen character so that it can be used in DOS Mugen? I keep getting parsing errors and whatnot, similar to what the TS posted (minus the 1.0 exclusive triggers of course)

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Re: Converting to WinMugen
#16  November 26, 2012, 09:37:49 pm
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Ask Electrocaid :P
Re: Converting to WinMugen
#17  November 26, 2012, 09:41:20 pm
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Going backwards is always far more difficult than going forwards. In both situations the sff has changed.

In dosmugen you could not have ANY unshared sprites in your palette. They all had to share the same palette except the large portrait. Didn't matter about which palette you used, you only had one.

Winmugen introduced needing sprite 0,0 to set the palette and allowed for multiple palettes in a single sff file. You have to revert to a single palette for it to work in dos

1.0 uses sffv2. You need to export, turn them all pcx and recreate as sffv1. Use of remappal etc means that sometimes you will need to duplicate sprites to create the effect required.

In all these situations rolling back means recreating the sff file. In some situations code is completely interchangeable but you have to work through bugs. Dosmugen was not as good on the helper front either. If you want AI there, use impossible commands.


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Re: Converting to WinMugen
#18  November 26, 2012, 10:48:16 pm
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Hey Jmorphy, is the characters you made (the ones that were winmugen compatible0 are the hosted anywhere still or do you have them, I know this should be in a request thread, but i figured I'd ask here ... since it pertains in a way ...
This is not the place for that.

But fine whatever, I don't have the WinMUGEN patches and you shouldn't spend a lot of time looking for them because Win is old and outdated.

Sorry brother, didn't want to inbox you because I figure your inbox gets flooded a lot.  Wasn't trying to upset ya', i was just curious ... I have all of the stuff already that you had compatible for win-mugen, I was making sure because part of me wants to try and start helping out in our request section ...
Re: Converting to WinMugen
#19  November 27, 2012, 06:51:29 am
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Quote
DOS Mugen

Quote
dosmugen


Wait..... People STILL use DOS Mugen? I'm either using Windows Vista (Laptop) or Windows 7 (PC), and anything DOS related doesn't even work anymore. o_O

Anyways, I think there should be a SFF converter that could convert a SFFv1 file into a SFFv2 file by doing all the extra exporting/importing work for you. But I guess that won't happen if SFFv2 is that much more different than v1.

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Re: Converting to WinMugen
#20  November 27, 2012, 06:57:50 am
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Elecbyte provided that tool, command line still, but it works.

Going backwards is more difficult (yes FF3 can do it, but you may break things horribly, if you want to work in sffv1, use classic or ultimate, if you want sffv2 use FF3)


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Re: Converting to WinMugen
#21  November 27, 2012, 08:25:53 am
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Hmm....... Googling SFFv2 converter only brings topics about attempting to convert FROM v2 to v1. Maybe the SFFv1->SFFv2 converter is there in Mugen 1.0 files, and I just never saw it. :P

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Re: Converting to WinMugen
#22  November 27, 2012, 08:03:54 pm
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I say in the end it's decision of each one of us, but there's a good reason why a lot of people still prefers WinMugen instead 1.0, and not precisely is getting "back in the past" as many 1.0 users should say to "obligate" to convert into 1.0 to Win users. It's the same conversation about Windows 7 and XP. Getting forward not necessarily is getting better and you should know about that, people ;)

Something related is this article, read it: http://www.oldversion.com/blog/why-revert-to-old-version/
Re: Converting to WinMugen
#23  November 27, 2012, 10:10:31 pm
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I say in the end it's decision of each one of us, but there's a good reason why a lot of people still prefers WinMugen instead 1.0
No there aren't. There are like, two reasons; if you can't literally cannot run 1.0 or you make extensive use of freqmul or something, which the very vast majority of creators do not.

It's the same conversation about Windows 7 and XP.
Not in any way, shape or form, unless XP was a pirated OS and Microsoft died for about a decade and XP was prone to frequent crashes. Then they'd be kinda comparable.

Something related is this article, read it: http://www.oldversion.com/blog/why-revert-to-old-version/
None of those list items apply to MUGEN, at all.

well I guess "People are creatures of habit" does, but most people have switched onto 1.0, and creators shouldn't have to spend time catering to a dwindling audience that refuses to upgrade because they're lazy or misinformed.