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Counter system *SOLVED* (Read 269 times)

Started by FatalVice, August 08, 2010, 06:45:08 am
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Counter system *SOLVED*
#1  August 08, 2010, 06:45:08 am
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Not counter as in counting numbers, as in rejecting attacks, E.g GGX characters, Melty Blood. I'm trying to add one to my character, but every character with a counter system i know, is in japanese. If anyone knows of a counter method, or knows of a similar method, please post here. Ty
Last Edit: August 08, 2010, 07:51:31 am by FatalVice
Re: Counter system
#2  August 08, 2010, 07:21:07 am
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triggerall = enemynear,movetype = A

use that as a trigger for your counter effect code

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.

GT

Re: Counter system
#3  August 08, 2010, 07:40:08 am
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That works? Can I use

[State -2]
type = varset
trigger1 = enemynear,movetype = A
value = 2
V = 22

[State -2]
type = varset
trigger1 = !enemynear,movetype = A
value = 0
V = 22

and then make two seperate hitdefs where one has
trigger1 = Animelem = 3 && var(22) = 0
and
trigger1 = Var(22) = 2 && animelem = 3
Yeah Titiln, in fact, You Made Him
Re: Counter system
#4  August 08, 2010, 07:44:36 am
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It depends on what type of counter you're talking about as there are multiple methods, and some of those methods suit perfectly to certain types of counters. "GGX, Meltyblood, etc" doesn't clarify anything. Be specific.
Re: Counter system
#5  August 08, 2010, 07:49:17 am
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OK since youve never seen those games, after you get hit X times, you combo break/counter and start your own combo or counter attack
Re: Counter system
#6  August 08, 2010, 07:51:16 am
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All I needed was the triggerall, thanks Rice
Re: Counter system
#7  August 08, 2010, 08:00:15 am
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For the future, when you ask questions, instead of mentioning a game that has the desired feature you want, describe the feature, as you shouldn't assume that everyone knows the game or feature you're talking about.   ;)