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Counting ticks. Normal Speed or turbo? (Read 1177 times)

Started by Just No Point, August 17, 2012, 11:22:58 pm
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Counting ticks. Normal Speed or turbo?
#1  August 17, 2012, 11:22:58 pm
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I have read here and there that I should get the turbo speed timings from a game if possible. I honestly don't remember if older versions of mugen had the speed settings but 1.0 does so what is the reason to get timings from the turbo settings?
Re: Counting ticks. Normal Speed or turbo?
#2  August 17, 2012, 11:27:36 pm
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Turbo timings for animations are a bastard. The game skips every 1.5 frames or something (don't quote me on exact number) so assuming that your anim looks like this in normal

4,4,4,4

Turbo will make it look like this
3,2,3,2
Or this
2,3,2,3
or this
2,2,3,3
or
3,3,2,2

So you need to take about 6 time sets per animation and average it out. Hit/recover is OK though. I can't remember the rules for velocity.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Counting ticks. Normal Speed or turbo?
#3  August 17, 2012, 11:32:12 pm
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Why would one WANT to get the turbo settings though since it's more work and most people get timings from the normal settings? We can speed the game up in mugen if it's too slow. I know Jesuszilla asked Felineki if he was going to do this for his character and I think E gets turbo settings now too. I'm just wanting to see the pros of it. Right now I just see cons.
Last Edit: August 18, 2012, 11:36:12 am by Just No Point
Re: Counting ticks. Normal Speed or turbo?
#4  August 18, 2012, 12:11:08 am
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I get the settings in normal the accelerate them using physicss formulas / evil velcalculator.
Re: Counting ticks. Normal Speed or turbo?
#5  August 18, 2012, 01:16:06 am
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Old Mugen has a speed setting, and I personally set it to normal and use those timings. The only game I've had to do that for so far though is SFA3. And only for stages.
Re: Counting ticks. Normal Speed or turbo?
#6  August 18, 2012, 04:32:00 am
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Why would one WANT to get the turbo settings though since it's more work and most people get timings from the normal settings? We can speed the game up in mugen if it's too slow. I know Jesuszilla asked Feliniki if he was going to do this for his character and I think E gets turbo settings now too. I'm just wanting to see the pros of it. Right now I just see cons.
If you change the Mugen speed setting, you'll make all the other characters faster too which would be an issue if you're mixing and matching characters like most Mugen players do.

Anyway, because of the weird way turbo works, what I would do is first gather all the timings, accelerations, velocities etc. using the normal speed setting, then modify them according to a formula rather than trying to directly count things from a game running on turbo. This blog post by Dammit (the guy who made that great hitbox script) displays all the frameskip patterns and effective speed multipliers for pretty much every Capcom game that has a turbo feature. So to take Night Warriors as an example, since I'm working on an NW Huitzil: I'll first build an AIR using the ticks as they are in the raw data (which corresponds to normal speed i.e., no frame skip). Then I'll make a copy, in which I'll go through each animation and cut out every 6th tick. I'm not exactly sure how veloctites and accelrations would work, but I suppose I would multiply the former by 1.2 (120%) and the latter by 1.44(120%^2)?
Re: Counting ticks. Normal Speed or turbo?
#7  August 18, 2012, 05:00:45 am
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Re: Counting ticks. Normal Speed or turbo?
#8  August 18, 2012, 05:24:06 am
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Looks useful, thanks for sharing.
Re: Counting ticks. Normal Speed or turbo?
#9  August 18, 2012, 11:40:12 am
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Seems like all in all it should be a standard to stay in normal speed so there is no worry about mixing. But I guess it's just another one of those individuality preferences. I hope you keep a back up of your normal timing Huitzil :P

Asking this was totally worth it since I finally got a hold of the turbo velcalculator muahaha!!! Thanks for the replies everyone. Since I won't be mixing my characters I'll keep the timings normal. Maybe later I'll go back and do a turbo version if I get bored.