[State 0, Helper]
type = Helper
trigger1 = movehit && random%2 = 0
helpertype = normal ;player
name = "particle"
ID = 3530
stateno = 3530
pos = -20 + (random%40),-80 + (random%20)
postype = p2 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 1
size.xscale = 1
size.yscale = 1