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Creating a irreversable/unreflectable move (Read 430 times)

Started by Koop, June 04, 2009, 01:28:06 pm
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Creating a irreversable/unreflectable move
#1  June 04, 2009, 01:28:06 pm
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This shouldn't be possible.  >:(

Is it possible? All the moves that shouldn't be reversed or reflected can be in mugen with results of varying hilarity:

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Re: Creating a irreversable/unreflectable move
#2  June 04, 2009, 02:44:28 pm
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Under normal circumstances, a Hitoverride alone should be enough to make the move irreversable or a projectile unreflectable. However, I found it also depends on the Reversaldef and whether or not the attr= parameter is omitted or not. If it's omitted, it's going to affect everything regardless of whether or not a hitoverride is active. Rare Akuma abuses this (yeah, I peeked at his code and even asked PotS about it, that's how I found out)

It could also have something to do with the opponent having a hitoverride active as well, which causes him/her to go into some kind of parry state or whatever the case may be, although this shouldn't cause projectile helpers to go into custom states if that's what the problem is (which I doubt)

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Re: Creating a irreversable/unreflectable move
#3  June 04, 2009, 04:07:51 pm
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Reversaldefs can send helpers into custom states and will ignore hitoverrides, so yeah he's right.

As for the above scenario, Rugal's Reversaldef was hit, that's the only requirement for that parry to work.
Re: Creating a irreversable/unreflectable move
#4  June 04, 2009, 06:29:30 pm
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When I was young and had silly dreams, the projectile reflection pseudo-standard allowed moves to specify whether or not they were reflectable.

Either way Mugen's limitations aren't really game-breaking in this case, just not pretty.  I'm sure Yamazaki just messed up somewhere.
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Re: Creating a irreversable/unreflectable move
#5  June 04, 2009, 07:16:10 pm
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I'm sure Yamazaki just messed up somewhere.

Yup. Every other character I tested with didn't create any clones.

[size=5pt]Except a certain blue Chinese ghost......[/size]
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Re: Creating a irreversable/unreflectable move
#6  June 04, 2009, 08:46:07 pm
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