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Creepypasta: Nightmare Tournament (Read 5793 times)

Started by StayPuft, April 22, 2013, 06:36:15 pm
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Creepypasta: Nightmare Tournament
#1  April 22, 2013, 06:36:15 pm
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Hello there everyone!
(I hope I'm allowed to post this here, if not... oh well).

Today I bring you information on a game a friend (GigaPichu) and myself have been planning and slowly working on since last year around September/October, entitled Creepypasta: Nightmare Tournament, a game which brings together all the spooks and baddies from various creepypasta and grimdark stories all over the internet. We don't have a lot done at the moment, just a lot of ideas and some spritework done (that still needs to be tweaked); however, we have made contact with possible coders and spriting progress is about to increase dramatically after we finish planning movesets and finish all characters' idle animations.

Here is the current public roster we have revealed, along with all available idle animations:

01. Jeff the Killer
02. Smile.dog
03. Slenderman
04. Masky
05. The Rake
06. Skin Taker
07. Tails Doll/The Forest Spirit
08. BEN
09. Ghost
10. The Cupcake Mare

Here are the current gameplay plans:
GigaPichu said:
The layout of the games stages would be similar to Super Smash Brothers, but we wanted the gameplay to be largely derived from games like the Marvel vs Capcom series. By this, we mean that we wanted the characters to be able to perform fun and cool combos like in MvC, but with the more simplistic controls of Smash Bros to perform all the moves, as well as the more interactive stages. Every character will have a moveset that consists of a punch and kick version of every regular attack, 4 special attacks, and 3 'Murder Moves'.
 
The characters health system will work like this- Every character will have a Health Bar. The amount of health would vary per-character, of course. But, no character will be able to be defeated by just taking down their health bar. To defeat a character, you must use the Murder Move. Building the Bar for a Murder  Move works basically like any other Capcom fighter, land hits or get hit, though it will take longer than usual Capcom style to build. A Level 1 Murder Move is the weakest and will only kill the opponent when they have 0 Health. Otherwise it will just be like a stronger move. Level 2 will kill the opponent when they have below half health, or it will do a pretty big chunk of damage. Level 3 will kill the opponent at any percentage of health.
 
The stages will be a very large part of the game, and every character will have a character-specific move they can use to take advantage of stage features, having certain abilities that would be unique to them.
Ex: Jeff can use dark parts of the stage to move around much easier as he sneaks around using them (basically teleporting).
Not only this, but the stages will be largely destructible, and the only items that appear are the ones that come out of things on the stage. You will be able to use pieces of destroyed things as weapons, health items, and sometimes even shields.

That's basically it. We're hoping for feedback on the ideas we have and hopefully continue to get feedback as we create more for the game.

Thanks for reading.
Last Edit: July 03, 2013, 04:01:38 am by StayPuft
Re: Creepypasta: Nightmare Tournament
#2  April 22, 2013, 06:42:19 pm
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As you mentioned this to me on Steam, this project seems really promising and will most likely end up being really great.

Best of luck pal. :thumbsup:
If I can't be the best, I sure as hell can be the worst.

Re: Creepypasta: Nightmare Tournament
#3  April 22, 2013, 07:15:09 pm
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I do hope it's easy to connect those murder supers, because if they're not and that's the only way to kill your opponent then I can see the majority of fights ending in "Time Up".
Re: Creepypasta: Nightmare Tournament
#4  April 22, 2013, 10:14:45 pm
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So have you planned ways to prevent "Build to level 3 and land it to win" from being the best plan?

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Creepypasta: Nightmare Tournament
#5  April 23, 2013, 03:14:31 am
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what about funny mouth or sonic EXE?

also im guessing you will be having all the normal attacks do Zero damage bud build meter is that right? kind of sounds like playstation allstars.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Last Edit: April 23, 2013, 03:18:02 am by Laharl
Re: Creepypasta: Nightmare Tournament
#6  April 23, 2013, 03:33:19 am
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As you mentioned this to me on Steam, this project seems really promising and will most likely end up being really great.

Best of luck pal. :thumbsup:

Thanks mate.

I do hope it's easy to connect those murder supers, because if they're not and that's the only way to kill your opponent then I can see the majority of fights ending in "Time Up".

That wouldn't be fun at all if that happened, so don't worry. We've got it covered.

So have you planned ways to prevent "Build to level 3 and land it to win" from being the best plan?

Of course.

what about funny mouth or sonic EXE?

also im guessing you will be having all the normal attacks do Zero damage bud build meter is that right? kind of sounds like playstation allstars.

The current 10 we have are the only ones we plan on revealing for the time being, so you never know who may pop up next.

Playstation All Stars was somewhat of an inspiration of how the game works (to an extent), though we have implemented a health bar as well, and depending on how much your health is depleted, determines if the Murder Move kills or not. Level 1s can kill when your character has no health left. Level 2s can kill with 50% or less health, and Level 3s can kill at any amount of health... that's the basic idea anyway.

Looking at what I quoted again, I may need to revise some things as that was taken from a different thread on another forum and is slightly outdated, and it doesn't contain all the information that we have planned (from what I see).

Thanks for all the feedback so far, it's helping us revise some things and think about the gameplay even more.
Re: Creepypasta: Nightmare Tournament
#7  April 23, 2013, 03:49:15 am
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I would have chosen Gary's Raticate over the Lavender Tower Ghost, unless you plan to incorporate that somehow.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Creepypasta: Nightmare Tournament
#8  April 23, 2013, 04:56:20 am
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Wow those are some great sprites

I would consider removing Tails Doll as it isn't as scary as the other characters.
Re: Creepypasta: Nightmare Tournament
#9  April 23, 2013, 05:09:47 am
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creepy pastas are never  scary tails doll fits with the rest either way.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Creepypasta: Nightmare Tournament
#10  April 23, 2013, 05:28:06 am
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We didn't necessarily choose what was the most "scary", more like who is most well-known. We're going to be putting some of our own twists on a few characters, so they're a bit more menacing than their original appearances.
Re: Creepypasta: Nightmare Tournament
#11  April 23, 2013, 08:45:30 am
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One day I said to some friends "You know, I would like to see a Creepypasta fighting game."

Ask and ye shall receive.
One day I said, "Let's quote an entire original post, complete with graphics, just to say a few words that serve no value what so ever."

This looks awesome, by the way.  Any thoughts on an engine?
Last Edit: April 23, 2013, 08:48:48 am by Hoshi
Re: Creepypasta: Nightmare Tournament
#12  April 23, 2013, 08:46:08 am
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I do my best. :)
Re: Creepypasta: Nightmare Tournament
#13  April 23, 2013, 10:14:31 am
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not sure if he counts but Herobrine(MineCraft) has a CreepyPasta

Sonic.exe of course


Join at...    http://stormex.webs.com/
Last Edit: April 23, 2013, 12:17:16 pm by SlenderMan
Re: Creepypasta: Nightmare Tournament
#14  April 24, 2013, 05:13:49 am
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I can confirm that Herobrine will most likely not appear in this game.

@Hoshi, we will most likely end up using Game Maker.
Re: Creepypasta: Nightmare Tournament
#15  April 24, 2013, 05:27:20 am
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Awesome! Nice to see some Candle Cove characters and BEN on the list.  Any chance you'll be adding Suicide Mouse and Dead Bart on the roster?
Last Edit: April 24, 2013, 05:32:28 am by Dissidia
Re: Creepypasta: Nightmare Tournament
#16  April 24, 2013, 05:30:41 am
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I really like what you did with Ben's idle stance with the weird creepy shit radiating off him, it's a nice touch. 
Re: Creepypasta: Nightmare Tournament
#17  April 24, 2013, 06:00:27 am
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I hadnt seen this before, this is a really fun project you seem to have going on and I wish you all the luck. =)
Re: Creepypasta: Nightmare Tournament
#18  April 24, 2013, 06:09:50 am
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I understand Herobrine not being in but I'd say Sonic.exe is pretty creepy.


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Re: Creepypasta: Nightmare Tournament
#19  April 24, 2013, 06:15:50 am
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@Dissidia, we'll see.

@MC2, you have my partner GigaPichu to thank for BEN's idle (actually for basically every idle in the current OP). He's pretty creative. He saw your comment and told me to say thank you.

@Iced, thanks!

@SlenderMan, I didn't say Sonic.exe wouldn't appear..

Bea

Re: Creepypasta: Nightmare Tournament
#20  April 24, 2013, 07:51:34 pm
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As Iced said, this looks quite interesting.
Best of luck with it's development. I will be following this to see how it evolves. :)
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Re: Creepypasta: Nightmare Tournament
#21  April 24, 2013, 11:11:55 pm
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is there going to be custom voices for each character(save for SLendy cuz I'm not sure if he does have a voice or not)


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Re: Creepypasta: Nightmare Tournament
#22  April 24, 2013, 11:53:21 pm
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is there going to be custom voices for each character(save for SLendy cuz I'm not sure if he does have a voice or not)


Every character that has the ability to talk or make noise will have custom voices, yes. But we aren't quite concerned about that yet.
Re: Creepypasta: Nightmare Tournament
#23  April 25, 2013, 07:48:35 am
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I had a few more ideas for additions to the roster or cameos in stages:

The Face(Serial Killer alter ego created in a boy named Gavin's mind when he became obsessed with the character he was chosen to play)

The Observer(Tribe Twelve) could make a background appearance if not playable. perhaps even the entire collective watching the game as thecreepypastas all fight.

Jane the Killer(Jeff's rival)

Eyeless Jack



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Re: Creepypasta: Nightmare Tournament
#24  April 25, 2013, 08:11:09 am
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I don't think they need any more workload piled on, those characters can always show up as cameos.
Re: Creepypasta: Nightmare Tournament
#25  April 29, 2013, 10:08:49 pm
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those are just ideas that could make cameo appearances in backgrounds too. like The Collective from Tribe Twelve since they'd appear in the background in the videos when Noah gets abducted/faints etc. the videos they have are trippy and creepy as hell and I could imagine fighting in a distorted realm where they reside. it'd be like distortion on a tv almost with the Collective randomly appearing.


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Re: Creepypasta: Nightmare Tournament
#26  July 20, 2014, 10:40:39 am
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siguen trabajando en el projecto?

me podrian pasar los chars de smile.dog y slenderman


POSDATA:disculpen por revivir el tema sorry

saludos