find these codes:
;---------------------------------------------------------------------------
;Fast Kung Fu Knee (1/3 super bar)
;‘¬‚¢ƒJƒ“ƒt[R‚èiƒQ[ƒWƒŒƒxƒ‹‚P^‚Rj
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 1000
triggerall = command = "QCF_a"
trigger1 = statetype != A
trigger1 = ctrl
;Fast Kung Fu Knee (1/3 super bar)
;‘¬‚¢ƒJƒ“ƒt[R‚èiƒQ[ƒWƒŒƒxƒ‹‚P^‚Rj
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 1200
triggerall = command = "QCB_b"
trigger1 = statetype != A
trigger1 = ctrl
;Fast Kung Fu Knee (1/3 super bar)
;‘¬‚¢ƒJƒ“ƒt[R‚èiƒQ[ƒWƒŒƒxƒ‹‚P^‚Rj
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 1050
triggerall = command = "upper_a"
trigger1 = statetype != A
trigger1 = ctrl
the shoryuken is the last one (the one which uses "upper_a"); move this changestate above the one that uses "QCF_a", like this:
;---------------------------------------------------------------------------
;Fast Kung Fu Knee (1/3 super bar)
;‘¬‚¢ƒJƒ“ƒt[R‚èiƒQ[ƒWƒŒƒxƒ‹‚P^‚Rj
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 1050
triggerall = command = "upper_a"
trigger1 = statetype != A
trigger1 = ctrl
;Fast Kung Fu Knee (1/3 super bar)
;‘¬‚¢ƒJƒ“ƒt[R‚èiƒQ[ƒWƒŒƒxƒ‹‚P^‚Rj
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 1000
triggerall = command = "QCF_a"
trigger1 = statetype != A
trigger1 = ctrl
;Fast Kung Fu Knee (1/3 super bar)
;‘¬‚¢ƒJƒ“ƒt[R‚èiƒQ[ƒWƒŒƒxƒ‹‚P^‚Rj
[State -1, Fast Kung Fu Knee]
type = ChangeState
value = 1200
triggerall = command = "QCB_b"
trigger1 = statetype != A
trigger1 = ctrl
See? Now the shoryuken ("upper_a") is above the other one ("QCF_a"), and this will make the input easier to do.