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ctrl (CNS) (Read 2669 times)

Started by Just No Point, October 01, 2015, 01:49:08 pm
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ctrl (CNS)
New #1  October 01, 2015, 01:49:08 pm
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Part of the Statedef
This parameter will set P1's control. A value of "0" sets the flag to false, "1" sets it to true. If omitted, P1's control flag is left unchanged. For example, to give P1 control, use

Code:
ctrl = 1
Last Edit: October 13, 2015, 07:59:53 pm by Odb718
Re: ctrl (CNS)
#2  October 02, 2015, 06:46:00 am
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Ctrl = 1 will allow you to break out of any state into hard coded states like walk, crouch or jump.

You can of course break into other things in the cmd, but those can be defined not to require ctrl if you wish. Basically , you have control over what those states do. You do not have control over the hardcoded state changes, so unless you have a specific reason for allowing the character out of the state it is best to leave ctrl = 0 for the whole thing.


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Re: ctrl (CNS)
#3  October 02, 2015, 06:51:07 am
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It is important that if you are using helpers that have more than one state, ctrl = 0 must be set for the helper's states otherwise, problems can occur.
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Re: ctrl (CNS)
#4  October 02, 2015, 09:15:16 am
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It is important that if you are using helpers that have more than one state, ctrl = 0 must be set for the helper's states otherwise, problems can occur.

In case that the Helper and the main character share states, it is necessary to add a CtrlSet cotnroller with an IsHelper() trigger, so that the same state is control-enabled while being executed by the main player, but control-disabled when executed by the Helper
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