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Current work in progress (Read 33849 times)

Started by kamenashi_kun, October 10, 2011, 08:41:52 am
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Current work in progress
#1  October 10, 2011, 08:41:52 am
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Here is my WIP topic. No need to create tons of WIP topics, it's useless.

For now I'm working on Billy. SFF made by me for an old common project with Scal and Orochi97. Scal did the AIR and basic codings. So I'm re-using this work as a base for Billy, of course updating him to AOFF basics.
For now he only has basic movements and attacks as well as most of his basic combos.


note : to work on AOFF characters I don't use the double-res version
Re: Current work in progress
#2  October 10, 2011, 05:37:55 pm
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image doesn't show for me mang.
"We live in a world of perpetual outrage"
Re: Current work in progress
#3  October 11, 2011, 04:07:20 pm
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It shows for me.
Re: Current work in progress
#4  October 11, 2011, 04:39:42 pm
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Re: Current work in progress
#5  October 12, 2011, 09:54:04 am
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I does not work for me either, with or without click.
Re: Current work in progress
#6  October 12, 2011, 02:30:30 pm
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Am I the only one it works for?
Re: Current work in progress
#7  October 13, 2011, 03:00:31 am
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it works for me as well. i dont have any problems with the image  :sugoi:
Re: Current work in progress
#8  October 13, 2011, 03:10:10 am
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Imageshack's fault. Images on that server are unavailable on several countries.
Last Edit: October 13, 2011, 03:29:00 am by Phallic Hardware
Re: Current work in progress
#9  October 13, 2011, 03:26:38 am
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Re: Current work in progress
#10  October 13, 2011, 09:34:59 pm
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Back to WIP: Will Billy Kane be more like the Real Bout Fatal Fury series or the original Fatal Fury series?
Re: Current work in progress
#11  October 13, 2011, 10:52:09 pm
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Re: Current work in progress
#12  November 10, 2011, 10:21:15 am
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MOAR !
Re: Current work in progress
#13  November 10, 2011, 06:38:33 pm
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hahahaha kane in the crotch
"We live in a world of perpetual outrage"
Re: Current work in progress
#14  December 21, 2011, 03:52:01 pm
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BUMP for back-in-business-before-Christmas

Strong version does fire hit, medium nothing special, and weak is NOT a knock-down unless opponent is on air (which would be obvious).


EDIT : The position of the "explod" is already fixed. I just took the screen before fixing it.
Re: Current work in progress
#15  December 22, 2011, 12:30:25 am
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Done today...
Re: Current work in progress
#16  December 22, 2011, 05:48:52 am
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Like a machine...
Re: Current work in progress
#17  December 22, 2011, 11:20:43 am
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Your Billy looks awesome!!
Seems more new than the old 98's
Is it some color separation / color choice, or sprites hare been edited?

Keep up the great work!
Re: Current work in progress
#18  December 22, 2011, 02:17:37 pm
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It needs the 2-hit sweep from RB2!  ;D
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Current work in progress
#19  January 02, 2012, 04:36:13 am
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Last Edit: January 02, 2012, 06:12:43 pm by kamenashi_kun
Re: Current work in progress
#20  January 03, 2012, 11:37:15 pm
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2 throws done and portraits added. Also added what was missing to have a complete character : KO animations, missing sounds, faint...




Billy got his ass kicked when I took the screencap. :(
Re: Current work in progress
#21  January 04, 2012, 12:40:26 am
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Those higher resolution portraits are really sexy.
Takuma's stage in KOF resolution :O  It reminds me of KOF XIII, I like.
"We live in a world of perpetual outrage"

DTK

Re: Current work in progress
#22  January 04, 2012, 01:10:27 am
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Loving the progress you're making on this. Never looked forward to any fullgame as I have this. Good luck with what's left.
Re: Current work in progress
#23  January 04, 2012, 09:08:33 am
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Yes, the game is looking so good, very professional.


Re: Current work in progress
#24  January 04, 2012, 01:18:33 pm
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Nice!! I like the "interactive" portraits!
Re: Current work in progress
#25  January 17, 2012, 02:51:44 pm
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ALTERNATE challenger ! :O

Re: Current work in progress
#26  January 17, 2012, 03:44:35 pm
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I had a feeling he was gonna show up
Re: Current work in progress
#27  January 17, 2012, 04:31:14 pm
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Ryo Sakazaki from Fatal Fury: Wild Ambition? Why not add Tsugumi Sendo while you're at it?
Re: Current work in progress
#28  January 17, 2012, 05:31:58 pm
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coz that ryo is already a char, and making tsugumi would mean making a new sprite set which could take a while? im wondering if the UG version of mary will be in this.
Re: Current work in progress
#29  January 17, 2012, 06:07:27 pm
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Mr.Karate Ryo Sakazaki Awesome!  :D
Re: Current work in progress
#30  January 17, 2012, 07:59:22 pm
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Ryo Sakazaki from Fatal Fury: Wild Ambition? Why not add Tsugumi Sendo while you're at it?

I would if I could. And not just her but also some AOF characters.
I just don't have enough WILD AMBITION to create a full sprite-set. :P


Riccochet : Too predictaboru ? :D

Alan Joestar ★ : Next is Wild Wolf. =)
Re: Current work in progress
#31  January 18, 2012, 12:15:37 am
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I found this old site where some fatal fury characters are made. Maybe you can use some of those and modify them a bit to your standards. The site is http://mugenchina.mgbr.net.
Re: Current work in progress
#32  January 18, 2012, 02:28:18 pm
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Re: Current work in progress
#33  January 18, 2012, 09:21:50 pm
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I'm wondering, Ryo from Wild Ambition.... A AoF character using Fatal Fury gameplay??
Re: Current work in progress
#34  January 18, 2012, 10:48:16 pm
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Uche_of_MFG : I used their John as "base" with the permission of Misamu. But Unknown/Ryuhaku has Kof2K dark face. Don't want. As for Fatal Fury characters : If I add one, I have to add a AOF character too (balance).

eldarion : Yeah. In FFWA he uses 3 buttons and combos like a Real Bout character.
Re: Current work in progress
#35  January 18, 2012, 10:55:13 pm
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For WA I knew, but.. for AoFF ;)
Re: Current work in progress
#36  January 18, 2012, 11:05:25 pm
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Ah ! Of course. xD Play with regular Ryo and you get more or less the picture. :D
Re: Current work in progress
#37  January 22, 2012, 02:22:54 am
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Thanks to Vans for the SFF and AIR.
Wild Wolf is here !

He is almost complete... Still requires his Power Charge, Buster Wolf and few fixes. =)
Re: Current work in progress
#38  January 22, 2012, 03:22:07 am
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Is Wild Wolf for the Art of Fighting side?
Re: Current work in progress
#39  January 22, 2012, 11:45:01 am
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Re: Current work in progress
#40  January 22, 2012, 03:48:04 pm
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Sorry, I don't plan to add Mary in the game. Even though I love this character. :-\
Re: Current work in progress
#41  January 22, 2012, 07:02:43 pm
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I think the roster is complete. All that is needed is for the WIPs to be completed.
Re: Current work in progress
#42  January 22, 2012, 11:41:36 pm
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Exactly. You reminded me to update it with the correct % of the latest characters.
Re: Current work in progress
#43  January 24, 2012, 09:14:33 am
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Re: Current work in progress
#44  January 24, 2012, 09:37:24 am
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I really don't have plans right now for both Mary and "older" Yuri. Though AOFF will include "another" Yuri.
Re: Current work in progress
#45  January 24, 2012, 03:34:06 pm
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hmm... Yuri in a karate gi?
Re: Current work in progress
#46  January 24, 2012, 05:09:40 pm
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NEKKID IURI
"We live in a world of perpetual outrage"
Re: Current work in progress
#47  January 24, 2012, 08:00:24 pm
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Sleeveless shirt (like in a Day Of Memory game), short pants (like AOF3) and short hair (Kof XIII).
Re: Current work in progress
#48  January 24, 2012, 08:35:52 pm
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Short hair D:
"We live in a world of perpetual outrage"
Re: Current work in progress
#49  January 24, 2012, 11:08:48 pm
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I can send you power charge sprites if you haven't sprited it already.
That’s when I thought, “good grief”
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Inside his hand
Re: Current work in progress
#50  January 25, 2012, 12:43:36 am
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Ah thanks but yeah I did it. ^w^
(I hated spriting for Terry2003)
Re: Current work in progress
#51  January 25, 2012, 04:48:02 am
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Re: Current work in progress
#52  January 25, 2012, 05:06:54 am
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Wait! What about Serious Mr. Karate from SvC Chaos? He'd be the perfect fit.
Re: Current work in progress
#53  January 25, 2012, 06:39:40 am
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Re: Current work in progress
#54  January 31, 2012, 10:12:37 pm
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Secret character 2 : Nightmare Geese Howard (for the Fatal Fury side of course).

done : basic combos, intros & winposes, Reppu Ken (strong, med, weak), Double Reppu Ken (strong only), Shippu Ken with "another one" follow-up (strong, med, weak), Raising Storm DM. Had to edit some sprites from Kof2002um to match the RBS anim for the special moves. Thanks to Misamu for giving me the sprites of this Geese.
Re: Current work in progress
#55  January 31, 2012, 10:24:16 pm
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Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Current work in progress
#56  February 01, 2012, 12:23:43 am
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Secret character 2 : Nightmare Geese Howard (for the Fatal Fury side of course).

done : basic combos, intros & winposes, Reppu Ken (strong, med, weak), Double Reppu Ken (strong only), Shippu Ken with "another one" follow-up (strong, med, weak), Raising Storm DM. Had to edit some sprites from Kof2002um to match the RBS anim for the special moves. Thanks to Misamu for giving me the sprites of this Geese.
awesome  8)
Re: Current work in progress
#57  February 01, 2012, 11:28:55 am
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Perfect. :2thumbsup:
Re: Current work in progress
#58  February 01, 2012, 06:29:25 pm
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I can see two transparent spots on Nightmare Geese's effect.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Current work in progress
#59  February 01, 2012, 10:54:19 pm
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Noticed them too but they weren't fixed before the screenshot. (I took the effect from OrochiKof97 's update of my old CCI Young Geese xD)
Re: Current work in progress
#60  February 03, 2012, 09:46:13 pm
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Re: Current work in progress
#61  February 03, 2012, 10:08:37 pm
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Makes me wish that Raiden/Big Bear was in this in some shape or form.
Re: Current work in progress
#62  March 01, 2012, 10:41:05 am
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Could be added in a background... Probably.

Anyway, started something...

Re: Current work in progress
#63  March 01, 2012, 10:42:05 am
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Smexy Yuri.  :smitten:
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Current work in progress
#64  March 01, 2012, 03:48:44 pm
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WOAH Sexier than ever. Super approved! :2thumbsup:
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Re: Current work in progress
#65  March 01, 2012, 04:17:06 pm
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nice, btw was not that set already finished before but you lost it on a hardrive crash ?
Re: Current work in progress
#66  March 01, 2012, 08:43:05 pm
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Thanks. =)

MJ/立ち絵(たちえ~ : God thanks not. xD I would have gone crazy. I try to forget the fact that I lost some works before. :p
Re: Current work in progress
#67  March 01, 2012, 09:12:13 pm
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I see a custom stance closer akin to Art of Fighting 2 and/or The King of Fighters XIII coming for Yuri Sakazaki. Also, is Yuri fighting herself?
Re: Current work in progress
#68  March 01, 2012, 11:06:14 pm
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No, she's fighting her evil clone.
Re: Current work in progress
#69  March 01, 2012, 11:07:56 pm
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Like the Dark Link battle in The Legend of Zelda. :)

Iron, what different moves will EX Yuri have?
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Current work in progress
#70  March 02, 2012, 10:36:30 am
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She'll just use the KOF 2003/XI stance. :P
She's just fighting her futur-self. :O Remember Krauser and his time-taveler-car. xD

KoopaKoot : Here are the differences between both Yuri. Left is regular Yuri and right is "loli" Yuri.

Ko oh Ken <-> Ko oh Ken
Saifa <-> Saifa
Rai oh ken <-> jumping forward Rai oh ken (Kof96 style)
Hyaku retsu binta <-> Zanretsu ken (yes, from Ryo and Takuma.... but different... maybe like Marco)
Kyokugen renbu ken/kyaku <-> Chô upper
*Haoh sho ko ken <-> *Haoh rai oh ken (mix of Rai oh ken and Haoh ken)
**Hien hou ou kyaku <-> KOF XI LDM *modified* (of course)
nothing <-> imitation of Mr.Big 's SDM

Yuri has the classic throw and the air throw, ex-Yuri will have both too + the slap throw (will just had 2 more slaps). Her combos will be totally different.
Re: Current work in progress
#71  March 03, 2012, 07:32:09 pm
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Great edit.
It's always a good thing to see an alternate character version with totally different outfit (In 2D)
Good job! :)
Re: Current work in progress
#72  March 06, 2012, 09:42:20 am
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Did you make an edit on Yuri?  ;D
Esaka rules Beat that.... Or Just Get outta my way
Re: Current work in progress
#73  March 06, 2012, 10:00:22 am
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No I didn't, I ripped the sprite from AOF3 wwwwwwwwwww
Re: Current work in progress
#74  March 06, 2012, 05:35:25 pm
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LOL. Anyway, looks super great. :)
Re: Current work in progress
#75  March 07, 2012, 04:41:43 pm
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This is more than impressive, keep it up.
I rock

Re: Current work in progress
#76  March 17, 2012, 12:57:18 am
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Ko oh ken !


Rai oh ken !


Haoh rai oh ken !
Re: Current work in progress
#77  March 17, 2012, 12:28:57 pm
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Wow, la classe!
Good job. Nice choice to give her short hair too.
Re: Current work in progress
#78  March 17, 2012, 12:35:32 pm
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very sweet, i'm following this!
Re: Current work in progress
#79  March 17, 2012, 01:44:19 pm
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I just thought of something; wouldn't it be a better idea to give Future Yuri her KoF96-and-onward Kho-houken? (Stationary projectile.) This way, regular Yuri would still have the projectile, and the two would be that much different from each other. (Same goes for Ryo's 'Mr.Karate' persona.) Unless, you have a problem with this...
Re: Current work in progress
#80  March 17, 2012, 03:35:02 pm
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kkhohoho : Well I don't like at all the Kof96 projectile system. Plus it just looks like a Ko Oh Ken without power (AOF). I think ex-Yuri having Kof96 jumping forward Rai Oh Ken and other alternate moves is okay. Ko Oh Ken is Ko Oh Ken. :)


nedflandeurse : Short hair was the best idea from KOF XIII. xD


Djoulz : I'm keeping the other palettes secret for now. :3 I will show them when I'll complete this character. :dicdic:
Re: Current work in progress
#81  March 17, 2012, 05:23:56 pm
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kkhohoho : Well I don't like at all the Kof96 projectile system. Plus it just looks like a Ko Oh Ken without power (AOF). I think ex-Yuri having Kof96 jumping forward Rai Oh Ken and other alternate moves is okay. Ko Oh Ken is Ko Oh Ken. :)

Well, that's fine. But if I may ask, why don't you like the Kof96 projectile system? It seems fine to me; in fact, I think of how certain characters such as Ryo, or Yuri for that matter, play in there as the definite versions now, compared to their original AoF versions. It's more unique at least, that much is for sure.
Re: Current work in progress
#82  March 17, 2012, 11:40:49 pm
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Well it's just a matter of taste. It's not gameplay related. To me it's like they got their power reduced to a Dan-like fighter so to me it doesn't really fit those characters. Same goes for Takuma 2002 : gameplay wise I like his new moves, but to me it's NOT Takuma. =)
Re: Current work in progress
#83  May 26, 2012, 05:58:19 pm
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So any thing new
Esaka rules Beat that.... Or Just Get outta my way
Re: Current work in progress
#84  May 27, 2012, 03:22:39 am
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Other than you necro-bumping this topic, nothing.
Re: Current work in progress
#85  May 30, 2012, 06:47:07 am
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Nothing new right now, just not enough time right now in fact. XD

But I'll probably make you wait by releasing another beta or just a 3-4 characters pack to add in the last beta. mid-June probably.

     Posted: January 29, 2013, 07:42:24 pm
Bumping my own topic. Working on Yuri. Intro, win pose (1 for now) and taunt edits done. I totally forgot what I planed for this characters... Thanks myself I have written everything in this topic. :D

Editing the Chou Upper right now.

     Posted: January 13, 2014, 09:29:44 pm
Working on an update of ALL characters. I'm starting with Terry Bogard :

* More damages (+50 in attack in the CNS of each characters - fights were too long)
* Putting the voices in the same channel (when characters get hit by Billy's whirlwind pole (tap A) while in air... it was horrible)
* Adding the X button to all characters for charging power, dodge attack (was initially fwd + A after a guard, like Fatal Fury) and faints
* Power Geizer (DM) is now block-able and has a spark (no pause) like in KOF96. There actually is a super-pause when cancelled into for more combo possibilities.
* Faints have the same spark/pause system as the DM. It doesn't use power meter when done free but they cost 20% of power when cancelled into and can be done only when you have at least 70% of power (to avoid infinite combos) = you can use maximum 2 faints in a combo (or 1 faint and 1 DM)
* Triple Geizer (SDM) 's third hit is guard crush (and knocks-down but doesn't do much damages)


TO DO list :

* Add a Superpause to the SDM
* Add a Supercancel system (special -> DM/SDM only) more like Real Bout Fatal Fury Special Dominated Mind system
* Remove the cost by half of each special attacks to avoid POWER CHARGING FLOOD battles (DBZ!!)
* Change some too old/difficult DM/SDM commands (Tung, King...)
* Change the overhead moves command to fwd+A instead of back+A and giving them some special-moves-like priorities (like air juggle after some launcher)
* Change anti-air uppercut command to df+A instead of db+A and make them 1-hit instead of 2-hits
* Make the basic combo ABC a juggle start


Note that the fixes done on Terry will also be done for the other characters. Same goes for the DO TO list. Some characters also have specific DO TO stuff (Yamazaki 's Snake Arm to be changed... etc...)



ALSO. I will be changing the select big portraits, because some don't fit (if you compare any 1993 Shinkiro drawing with Xiangfei's which is also Shinkiro, but done in 1999... Or my photoshop attempt at Wild Wolf). I will draw them myself, using a real perso as base for the face (adding long hair + moustache to Arnold Schwarzenegger to draw Krauser).
Re: Current work in progress
#86  April 28, 2014, 09:13:23 am
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Just a little try on a portrait... Taking official art, convert into black&white, reshade them in "portrait style"...
Re: Current work in progress
#87  April 28, 2014, 03:57:23 pm
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Will it fit in the victory screen?
Re: Current work in progress
#88  April 28, 2014, 04:27:44 pm
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Yeah I crop them directly in the system.def
Re: Current work in progress
#89  April 28, 2014, 05:05:34 pm
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It looks really nice! They look very vibrant and crisp. Great work.



Re: Current work in progress
#90  April 28, 2014, 06:24:51 pm
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they are looking very great nice job