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Customizing and fixing issues (Read 865 times)

Started by Stormrider, November 12, 2007, 02:43:41 pm
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Customizing and fixing issues
#1  November 12, 2007, 02:43:41 pm
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Hi. I have SNK vs Capcom Ultimate Mugen 2007 3rd Ed. and I have these doubts. I hope you can help me.

1.- When I say No in the Continue screen, it goes back to the main title screen. Shouldn't the Gameover be displayed first? Does this happens to you too? Can this be changed? If I disable the Continue screen in system.def, then the Game Over screen appears.

2.- Related to the previous question, can I change the Continue font? And adding a countdown?

3.- Some characters appear (sometimes) with a kind of palid purple colors. I don't know if this is an error. Maybe the palette is wrong? When I select them to play, the colors are right. I've tried selecting them with different buttons, just to see if they have different palettes but that palid purple is not there. How can I find if it's a problem with a palette?

4.- Other characters appear (from the beginning of the round) flashing in red. Is this normal? It happes occasionaly.

5.- Eventually (not often), the mp3 that plays when you select the player stucks. Why? Can it be fixed? My computer is fast, with lots of ram and well optimized.

6.- Can you recommend me another mugen which is also focused in quality rather than quantity?

7.- Which is the best lifebars set in your opinion? (I need low res).
Re: Customizing and fixing issues
#2  November 12, 2007, 03:47:25 pm
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Just so you know, this is in the wrong place.

3) You may need Dos2Win. Search for it... I can't remember where to get it, exactly.

5) It happens.

6) Sure. A good Mugen that has quality characters is the one made by a guy named Stormrider

7) Look around.
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Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Customizing and fixing issues
#3  November 12, 2007, 07:05:22 pm
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1.- When I say No in the Continue screen, it goes back to the main title screen. Shouldn't the Gameover be displayed first? Does this happens to you too? Can this be changed? If I disable the Continue screen in system.def, then the Game Over screen appears.
Not familiar with this screenpack but it sounds like a problem specific to it. Try downloading a different screenpack or looking at the original KFM one and play around with it, see what's different.

2.- Related to the previous question, can I change the Continue font? And adding a countdown?
A countdown? Possible, but that'll require some coding, way beyond my knowledge. As for changing the font it's as simple as opening the system.sff file in something like Fighter Factory, cycling through through the sprites until you find the one you need and putting your own words in. Plenty of tutorials for this, much the same as sprite making.

3 & 4 See Panzer's answer

5.- Eventually (not often), the mp3 that plays when you select the player stucks. Why? Can it be fixed? My computer is fast, with lots of ram and well optimized.
Could be a simple issue with the music plugins, try downloading the latest set and following the directions. I still have problems with it myself though, a good way to get around it is to convert your mp3 files to something smaller like .ogg. Time consuming but worth it.

6.- Can you recommend me another mugen which is also focused in quality rather than quantity?
That all depends on you really. Mugen is just the engine. You create/add the content yourself. There's no way to know what characters are "the best" other than looking at the forums and seeing people's responses, or better yet trying them out yourself. Personal preference baby, no one can tell you what you like and downloading "super 800+ mega awesome character pack" from a random torrent will take you weeks to sort through the garbage.

7.- Which is the best lifebars set in your opinion? (I need low res).
I use eve myself but that's just me. for my various motifs I stick to the proper game accurate ones. But why not use hires if you have the computer?
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Re: Customizing and fixing issues
#4  November 13, 2007, 02:33:26 pm
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1.- I have downloaded another couple of complete games and none of them show the gameover screen after the continue screen. Maybe coincidence?

2.- The Continue Yes/No string is text, not graphic, am I wrong? Does the sff also contain editable text? I've been looking for any reference in the data\.defs but there's nothing related to the continue font.

3.- I have downloaded that program. I'll try it later.

5.- I have converted the mp3 to ogg but the resulting file is bigger. I'll try different audio codecs. Where could I download updated files? Winamp website?

6.- I need them in low res because I run the game at 321x240 with an ArcadeVGA + Scart TV (direct RGB VGA to SCART). This is output at 15khz and the result is perfect arcade picture, with real scanlines, colour blending, etc. Anyway, I think I'll keep the kof 99 bars which come with the game. They are not very simple nor very baroque. What really annoys me is the fact that there are many bars which are included with the CVS characters which are scaled from high res, so they don't look very nice. There are some bars which I don't really know what they are for, like the lower groove bars. Also, what is all this groove stuff? It seems that you have to select one when you begin the stage and this means that your character has some abilites or others. Wouldn't it be better to have a character with all the moves? For instance, I got the CVS Ryu from Fighting Jam, which has not all this groove stuff, but has some movements like a long kick, which is not present in the Ultimate Mugen, no matter what groove I select. I think it would be worth to get all the CVS characters without the grooves and the reescaled gui items, which are placed in the sff file. I wonder if they are available on internet.
Re: Customizing and fixing issues
#5  November 13, 2007, 02:40:57 pm
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Also, what is all this groove stuff? It seems that you have to select one when you begin the stage and this means that your character has some abilites or others. Wouldn't it be better to have a character with all the moves? For instance, I got the CVS Ryu from Fighting Jam, which has not all this groove stuff, but has some movements like a long kick, which is not present in the Ultimate Mugen, no matter what groove I select. I think it would be worth to get all the CVS characters without the grooves and the reescaled gui items, which are placed in the sff file. I wonder if they are available on internet.
This indicates that you've never played Capcom VS SNK 2.
Each groove gives some sort of abilities that the other don't have. EX groove is more or less the one (in Warusaki's chars) which give you access to most of the stuff.
Whether the character has grooves or not depends on who coded it, and his personal preference.
The CVS Ryu you're talking about, for example, must be POTS' one, and his long kick is joudan sukotou geri. This move was in SF3, but not in CVS : all the sprites were edited, and that's why they're not in other chars, since the move originally wasn't in CVS.

Mugen is about customization, not only downloading full games. If you realy want something balanced and which fits your needs, you'll have to download a lot of chars, test them, select those you prefer and modifiy them yourself until they're really as you wish.
Re: Customizing and fixing issues
#6  November 13, 2007, 02:59:27 pm
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Yes, I played Capcom Vs Snk 1 and 2 some time ago with a Dreamcast, but I never pay attention to grooves. I'm not a pro player, you know. Now that you mention, I think you are right and that long kick was in SF3 and not in CVS. How did they edit the character for that animation? It really looks like the CVS sprite and not the SF3 one. Unfortunatelly I don't have knowledge about how the rest of characters in their original stage, so I prefer to resort in a good pack with all the characters. I've removed some and added others (not the CVS characters or other main characters), but basing mainly in aesthetics, animation, etc.

By the way, do you know where can I get these bars. http://blogfiles11.naver.net/data19/2007/1/2/58/%C1%A6%B8%F1_%BE%F8%C0%BD-bareong.jpg They're from kof XI, aren't they, but rescaled or created from scratch? I don't want rescaled bitmaps. That's why I'd like to change the reescaled gui elements from the CVS characters sffs. I would edit the bitmaps myself, but inserting them one by one in every CVS character would take ages.
Re: Customizing and fixing issues
#7  November 13, 2007, 03:08:19 pm
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No need to be a pro player to know the basics of CVS2. :P

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How did they edit the character for that animation? It really looks like the CVS sprite and not the SF3 one.
You know, a character in mugen is not just a character extracted from the ISO of the original game and put into mugen. You have to rip the sprites and sound, and code everything yourself.
To edit the move, you open some sprites and you edit them manually, pixel by pixel, until they look like you want them to look. Of course, this requires time and skills, things that few people have.

The link you gave leads nowhere.
Also, inserting new portraits into CVS chars doesn't take very long... something like 20 seconds per character when I add new KOFXI portraits to my characters (and something like 3 minutes to create a custom portrait myself).
Re: Customizing and fixing issues
#8  November 13, 2007, 03:26:20 pm
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In the system.def file you should have a few lines of text like this (mine is from the marvel super heroes motif)

[Continue Screen]
enabled =1

[Game Over Screen]
enabled =1
storyboard =gameover.def


[Win Screen]
enabled =1
wintext.text =Thanks for playing.
wintext.font =3,0,0
wintext.offset =160,77
wintext.displaytime =-1
wintext.layerno =0
fadein.time =32
pose.time =300
fadeout.time =64

[Default Ending]
enabled =0
storyboard =

[End Credits]
enabled =1
storyboard =gameover.def


The ones in bold are the lines you need to look at or add. set them to 1 to essentially turn them both on. and make sure your gameover.def is the same name as the one in your own folder.

I apologise, I'm an idiot but the continue yes/no looks like it's part of the mugen engine itself rather than an editable font. I don't know how to change it.

This is your best bet for plugins. http://mugenguild.com/forumx/index.php?topic=40388.0
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Re: Customizing and fixing issues
#9  November 13, 2007, 03:55:46 pm
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Re: Customizing and fixing issues
#10  November 14, 2007, 07:21:19 am
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To anyone interested, I fixed the problem with the mp3s by convertirng them to ogg. I tried everything before, different dlls, different settings etc. Sometimes I got stuttering, others no sound, others corrupted sound, etc. The easiest way was to convert my intro and menu sounds (the only one with which I had problems). However, with dbpoweramp, the resulting files had some kind of hiss or noise, even with the top quality setting. I tried with Adobe Audition and the result is perfect, the same as the original mp3.

The problem with the chars seems to be that some palettes are wrong. What I have done is to disable them in the char file. The red flashing players seems to be a characteristic of one kind of groove of cvs players.