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Cutman by Eternaga released (Read 3239 times)

Started by i_oVo_i, December 02, 2010, 02:20:44 pm
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Cutman by Eternaga released
#1  December 02, 2010, 02:20:44 pm
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Last Edit: December 02, 2010, 02:25:44 pm by ShouReventon

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Re: Cutman by Eternaga released
#2  December 02, 2010, 07:15:47 pm
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-All hitsounds/whiff sounds/hitsparks are from the common files.
-MP -> MP -> MP -> Shouldn't be possible. It has too much hittime and too low of a groundvelocity.
-HP (Cutter) causes airfall and no airfall recovery.

(While the opponent is in the air) a.HP -> a.MP x 4
Pretty basic overall. The graphics are nice, but the overall feel is slow, and not really fun.
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Re: Cutman by Eternaga released
#3  December 02, 2010, 07:21:50 pm
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I know I say to keep CLSN simple, but that's TOO simple. It could lead to retarded crossups.
Re: Cutman by Eternaga released
#4  December 03, 2010, 03:23:44 am
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- Stand CLSNs too simple.
- Debug on backdash (changed to invaid state 47).
- Priorities on all basics except for X and C.
- QCF+2P does up to 340.
- X in air lacks pushback.

That's about it. He has no specials atm so really there's not much to test.
Re: Cutman by Eternaga released
#5  December 04, 2010, 11:09:22 pm
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Its well animated, but like Orochi Gill said, there aren't that many specials on this character (only one that I've noticed).  Hopefully, more will be added in the near future.