Frame 3 is not included in the sample animation. Anyhoo, just for those who want to give their CvS Bison extra frames of animation for Psycho Shot/Psycho Cannon move.
Oh nice! Though it'd probably be better in this thread and/or resources releases.I'll remember this one when we get to Bison in MFG SFEDIT: Moved
Thanks~! Sorry for putting this in the Edits section. I was not sure where to place this in the first place. X_XPS: Sprites extracted from POTS' Dictator
T. Vinceson said, April 25, 2014, 05:06:18 pmThis sheet has lots of similar background colours. Try to fill the BG with a colour and you'll see.Here, I fixed it for you:
The second frame is really weirding me out; his arm is way too big. Even on the few CvS sprites that used blur (and there were only a few of those, CvS style in general does not use blur), the blurred parts don't tend to smear or significantly deform anatomically (as Versus series styled sprites tend to do). I think the arm should be significantly resizes and, if possible, have the blur removed entirely.
As JMorphman pointed out,, here's a revised sprite sheet with a new frame as alternative to the old one with blurred effect;Also a comparison of animation with and without the blurred arm "effect."With blur: No blur:
Sorry for double post. Updated with delay/charging effect. For those who plan to code or coded their Dictator with Psycho Shot/Cannon with delay feature. (Ideal for Psycho Cannon Super Combo state ala SFEX.)Sample animation, non-blur: Sample animation, with blur:
Because you removed the blur in one of the animations, you should have a frame in it's place where the arm is in mid-position between the other frames. It jumps too much without one.