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CvS Kyo XIII Sprite Pack W.I.P (Read 17217 times)

Started by Black Hatter, August 24, 2014, 12:12:01 am
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Poll

Who do you want converted to CvS Style after XIII Kyo and DeeJay? (This is so we can focus on XIII Kyo in this thread)

XIII Shen Woo
10 (5.2%)
XIII Robert Garcia
7 (3.6%)
Zangief SSF4
10 (5.2%)
Cammy (Delta Red Mode)
19 (9.9%)
Ash Crimson (XIII and XI sprites)
13 (6.8%)
Remy
5 (2.6%)
Ibuki
8 (4.2%)
Captain Commando
13 (6.8%)
Hayato Kanzaki
4 (2.1%)
Strider Hiryu
14 (7.3%)
Lou and Siva (I dunno, I like them)
1 (0.5%)
Galford D. Weller (Samurai Shodown 2 sprites)
3 (1.6%)
Iroha
5 (2.6%)
Demitri Maximoff (Darkstalkers sprites and SvC sprites)
24 (12.5%)
Jimmy Lewis (Rage of The Dragons)
3 (1.6%)
Vega (Claw)
8 (4.2%)
Cody Travers
23 (12%)
Guy Genryusai
3 (1.6%)
Marco Rossi
7 (3.6%)
XIII Kensou
12 (6.3%)

Total Members Voted: 74

Voting closes: January 06, 2015, 02:07:16 am

Re: CvS Kyo XI Sprite Pack W.I.P
#141  November 29, 2014, 04:29:30 am
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Well, I got bored of studying shit so I decided to do some work on my CvS Kyo XI. I've recently finished Kyo's special intro with Ryu, which puts me at 163/738 frames (will probably be a lot more after removing the 'Kusanagi' mode frames, and adding VioFitz' edits :-\), and a sample:



Critique and Feedback appreciated. :)
Re: CvS Kyo XI Sprite Pack W.I.P
#142  November 30, 2014, 12:48:36 am
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Looking good. It might just be me, but I think I'm seeing a line of the sleeve fold in his arm, on the second sprite.
Re: CvS Kyo XI Sprite Pack W.I.P
#143  December 09, 2014, 01:57:42 am
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Welp, about time I do something productive :laugh:

Air... OROCHINAGI!!!


Special thanks to JoeNoeFer for the sprites. You saved me a lot of work buddy! ;)


Looking good. It might just be me, but I think I'm seeing a line of the sleeve fold in his arm, on the second sprite.

Yep, I noticed that. Luckily I fixed it in the original file though. Good lookin out man! ;)
Re: CvS Kyo XI Sprite Pack W.I.P
#144  December 09, 2014, 10:18:47 pm
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I feel the animation for the legs could be a little smoother, because it suddenly goes stiff while the upper body is still moving. Not only that, but I do recall his leg movement being more dynamic on the Air Orochinagi. You would need to move his legs forward, to give a better impression that he's being thrown back after releasing such strong move. Since I don't know where else to get animations, I took a screenshot from a video for at least a bit of reference:

Re: CvS Kyo XI Sprite Pack W.I.P
#145  December 09, 2014, 11:44:26 pm
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Maybe these can be used as a reference



"We live in a world of perpetual outrage"
Re: CvS Kyo XI Sprite Pack W.I.P
#146  December 10, 2014, 05:00:06 am
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Hmmm, well it looked so smooth when I saw it in this video though:


But I guess another frame won't kill me. I'll look into it very soon. Thanks guys!
P.S. The Air Orochinagi anim starts at 0:24.
Re: CvS Kyo XI Sprite Pack W.I.P
#147  December 14, 2014, 03:03:11 am
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Exams are finished, and I feel like spriting to compensate for lost time. So, have this animation (I think it's his taunt?):

I realize there are a few jumpy pixels (realized too late I guess). I'll fix these later though.

Oh, and also:


Still need to edit it to look like CvS Kyo, but I'm gettin' there. Just though I'd post this to show you what I'm doing.
Feel free to donate some feedback.
Re: CvS Kyo XI Sprite Pack W.I.P
#148  December 14, 2014, 05:55:21 pm
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Well, I've reached 180 frames today. Light punch anim coming up:


Feedback is welcome.
Re: CvS Kyo XI Sprite Pack W.I.P
#149  December 14, 2014, 08:33:46 pm
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Your progress is looking better and better! :D 180 frames already? Damn! Do you have any plans for sprite projects in the future?

Great work my friend. :)
Re: CvS Kyo XI Sprite Pack W.I.P
#150  December 14, 2014, 08:39:25 pm
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Your progress is looking better and better! :D 180 frames already? Damn! Do you have any plans for sprite projects in the future?

Great work my friend. :)

Thanks for the kind words, man!

Actually, I'm going to work on a CvS DeeJay in SF4 style after I finish this Kyo and take a small break from pixelling characters. And I'll also make a poll topic, where you can choose which Capcom or SNK Playmore character you guys would like to see in CvS tyle (I have a bunch in mind :D)

Re: CvS Kyo XI Sprite Pack W.I.P
#151  December 14, 2014, 08:50:53 pm
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Nice. Can't wait to see a CVS DeeJay! :D Are you going to base his sprites off of an existing CVS DeeJay sprite or have you got a new design for him?
Re: CvS Kyo XI Sprite Pack W.I.P
#152  December 14, 2014, 08:55:46 pm
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For DeeJay, I'm gonna go with his SF4 version, since the Alpha sprites are fucking horrible (if you've seen my attempts on the CvS Sprite Thread, you'll know what I mean). I'll do it like how Felo did it (screenshots; maybe I'll ask Beximus for some...)
Re: CvS Kyo XI Sprite Pack W.I.P
#153  December 14, 2014, 11:51:18 pm
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Re: CvS Kyo XI Sprite Pack W.I.P
#154  December 14, 2014, 11:55:11 pm
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Sorry, but you must learn to have patience, chucho. Don't mean to derail this topic.

Anyway, Black Hatter, keep doing what you're doing. I know it will be very long for you, but it's worth a shot.
Re: CvS Kyo XI Sprite Pack W.I.P
#155  December 15, 2014, 12:08:15 am
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Sorry, but you must learn to have patience, chucho. Don't mean to derail this topic.

Anyway, Black Hatter, keep doing what you're doing. I know it will be very long for you, but it's worth a shot.

It's alright man, it's not like he's telling me to work faster. But I think he's talking about what Jesuszilla will do with these sprites (I'm going to give them to him once I'm done).

Anyways, thanks for the kind words everybody. :)
Re: CvS Kyo XI Sprite Pack W.I.P
#156  December 16, 2014, 12:31:12 am
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Have a medium punch everyone:


With that aside, I have a question. Looking back through some of the frames I did, I realized I fucked the index up real bad. I just wanna know is their any way to fix the index of a CS'ed sprite?
Last Edit: December 16, 2014, 01:08:02 am by Black Hatter
Re: CvS Kyo XI Sprite Pack W.I.P
#157  December 16, 2014, 12:56:56 am
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I don't really know much about fixing indexed things. As for the medium punch, I see his belt raises a bit too much on a side for a moment.
Re: CvS Kyo XI Sprite Pack W.I.P
#158  December 16, 2014, 01:00:32 am
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Thanks for the heads up, I'll look into the belt. :)
UPDATE: Fixed the medium punch in the first post.
Last Edit: December 16, 2014, 01:07:45 am by Black Hatter
Re: CvS Kyo XI Sprite Pack W.I.P
#159  December 17, 2014, 05:07:11 am
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This has to be my favorite animation, after his running and CKO animations:


Tell me what you guys think. ;)
Re: CvS Kyo XI Sprite Pack W.I.P
#160  December 17, 2014, 09:54:03 pm
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Love it, pretty good anim there~