Here I go again:KOF timeup pose,KOF99 winpose,Knockdown attack,Custom DM(actually I was planning to make her spinning scarf but I got stuck...),Kuuchuu Gekka Botan,Ukihane,FF/FF2 Taunt, &FF3 Winpose.Feel free to use them but don't forget to credit me.Special Thanks:Thedreamslayer/Just no point, for his CVS rips.VioFitz
Added Knockdown attack & Custom DM(actually I was planning to make her spinning scarf but I got stuck...)
that's pretty nice work. btw i suposse that as long as credit is given there is no problem if i edit over your sprites because a) i recolor them for a deeper palette and b)i am also making an alt outfit similar to taki's.
These are fantastic quality. I especially love the 99 win pose. Thanks for sharing with the community. Can't wait to see more.
cool, nice work as before (now, you have been spoiling people). in kof she has a special grab that you hardly see in fights, but is triggered by doing down+D on the oponent after the charge down,up + punch special; just in case you want indeas for more stuff she has in kof and not in cvs besides the obvious hsdm.
i would only say that it lacks a bit on sexyness, but it's nothing that can't be fixed by tweaking it a bit.
When I decide to make Mai (for whatever reason, CC, regular MUGEN) I will definitely use these. Excellent job.Although I agree with [E]. When I initially saw those sprites in XI it looked like she was screwing someone. That's what these edits need to look like.
Quotejust in case you want indeas for more stuff she has in kof and not in cvs besides the obvious hsdm.Thx, I'll tryQuoteI just don't like the shading on her legs on the explosion part.That came from her Jump HP even the original one were bad than I'm one, & yeah I agree with you I'll definitely change it.Edit: Fixed her legs shade.
small critique. about uki hane, she could use a bigger hip, and the back leg could be lower to give out that effect. about the sdm, it's the way her back should arc that defines the sexyness of that move. again it does not bother me having to adjust that for my mai, in the case you don't feel like working on these sprites again and instead focuse on new content.
R[E]ika said, January 24, 2008, 06:42:04 pmsmall critique. about uki hane, she could use a bigger hip, and the back leg could be lower to give out that effect. about the sdm, it's the way her back should arc that defines the sexyness of that move. again it does not bother me having to adjust that for my mai, in the case you don't feel like working on these sprites again and instead focuse on new content.she could use bigger boobs too j/k, great work on her waru should really add these
Her hair still doesn't look very loose in the last one, maybe because it's still a bit too big in the back. Also that's teh sexy.
The hair itself were changed but not really visible I guess but now I fixed it to make it more clear that her hair shown more loose down also adding a little shading on her hair.
Very nice edits. I think I'll use them.The only problem I have though, is the sheet itself.They have to be manually cropped, which isn't too hard, but it's kinda tough to do without the right knowledge.Then, when you DO crop them, it's hard to figure out the axis, and they don't use the same pallets of the original sprites.For some reason, when I used your Ryo edits with Dreamslayer's rips, the edits couldn't share the pallet with the rips (the edits would look screwed, everything stayed the same.).But thanks anyways!
TehBazzard said, July 10, 2008, 01:57:01 amVery nice edits. I think I'll use them.The only problem I have though, is the sheet itself.They have to be manually cropped, which isn't too hard, but it's kinda tough to do without the right knowledge.Then, when you DO crop them, it's hard to figure out the axis, and they don't use the same pallets of the original sprites.For some reason, when I used your Ryo edits with Dreamslayer's rips, the edits couldn't share the pallet with the rips (the edits would look screwed, everything stayed the same.).But thanks anyways!- Axis: just see my gifs then you'll figure it out.- Palletes: that's on purpose, because I don't like the original colors for most chars.Lastly I didn't make a Ryo edits maybe you're talking about Ryu, don't you?
VioFitz said, July 10, 2008, 08:49:38 amTehBazzard said, July 10, 2008, 01:57:01 amVery nice edits. I think I'll use them.The only problem I have though, is the sheet itself.They have to be manually cropped, which isn't too hard, but it's kinda tough to do without the right knowledge.Then, when you DO crop them, it's hard to figure out the axis, and they don't use the same pallets of the original sprites.For some reason, when I used your Ryo edits with Dreamslayer's rips, the edits couldn't share the pallet with the rips (the edits would look screwed, everything stayed the same.).But thanks anyways!- Axis: just see my gifs then you'll figure it out.- Palletes: that's on purpose, because I don't like the original colors for most chars.Lastly I didn't make a Ryo edits maybe you're talking about Ryu, don't you?Sorry about the Ryo thing. That was CVSNB's edits.Anyways, seeing how you recolored them makes it harder for creators to use them with their creations. ACT files can only hold SO many slots ya know.Maybe I will use the gifs for axis help.And didn't Mai already have her knockdown sprite? It was converted to HK in CVS2 right? Like with Terry?Also, I was thinking maybe you could do some more Mai edits in the future.These are from RB2.A Win Pose.Midare kachosen Follow Up part 1Midare kachosen Follow Up Part 2Midare kachosen Follow Up part 3If you don't want to do them, OK, but don't leave me hanging!
TehBazzard said, July 10, 2008, 06:30:56 pmSorry about the Ryo thing. That was CVSNB's edits.Anyways, seeing how you recolored them makes it harder for creators to use them with their creations. ACT files can only hold SO many slots ya know.Maybe I will use the gifs for axis help.And didn't Mai already have her knockdown sprite? It was converted to HK in CVS2 right? Like with Terry?Also, I was thinking maybe you could do some more Mai edits in the future.Recoloring does not make it harder at all, if you can handle palettes decently, the thing you are hinting at is pretty horrible actually.mai has had two different knockdown animations in kof, iirc neither one exist in cvs.
QuoteAnd didn't Mai already have her knockdown sprite? It was converted to HK in CVS2 right? Like with Terry?That knockdown(kick) were only available in her latest games like NBC & XI AFAIK, what I've made is from her earlier KOF games.QuoteAlso, I was thinking maybe you could do some more Mai edits in the future.These are from RB2.A Win Pose.Midare kachosen Follow Up part 1Midare kachosen Follow Up Part 2Midare kachosen Follow Up part 3If you don't want to do them, OK, but don't leave me hanging!I know that moves but the style were kinda Geese wannabe, so I don't really like them but dunno I'll make them or not, because I'm not sure about myself. Therefore don't expect me much.