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CVS Mature POTS/Infinite by Falcon Rapper (Read 8641 times)

Started by Falcon Rapper, February 23, 2018, 03:16:04 am
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CVS Mature POTS/Infinite by Falcon Rapper
#1  February 23, 2018, 03:16:04 am
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"Salve galera" Mugenguild... "Porque o guerreiro de fé nunca gela" by: Racionais mc's

One more char ready... And so we have another member of the "Hakkesshu" clan, and the Yagami team is finally complete ... :)
Well, I present to you "CVS Mature" by Falcon Rapper (Yes, I am hehehe ...: P)
In humility and respect, I do not like to speak, but to act ... :)

The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new knocks (preserving all strokes of KOF char, of course) ...

Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions)

What you have:

Adapted to be played with 6 buttons (3 for punch and 3 for kick)
- Moderate artificial intelligence
- 64 palettes (12 normal plus 52 extra, activating config.txt);
- All sparks in alpha effect POTS style;
- Blows based on the KOF versions in which the character appears;
- Sounds based on versions 98 and 2002;
- Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc) ...
- All POTS / Infinite mode features (Parry, Custom Combo, etc.)
- It can be adapted to be played in ADD004 mode (it can be activated as helper and changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "running tag", tested on both)
- You can enable or disable LV2 Portrait, see "config.txt"

What is missing:

- Ending, for a change ...: \
- Correct errors that are found, otherwise nothing is missing, it is running good ...: P

Commands:

Basic Blows:
Throws: Two punch or kick buttons;
Crematory: F + weak kick
Blowback Kick: F + strong kick

Special Skills

Death Claws = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP)
* There may be continuation, just use the same command (Normal blow repeats twice and in Ex mode repeats up to 3 times)

Deicide = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP)
Metal Massacre = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP)
Despair = D, DF, F, Punch (Ex Mode with two punches, spends 500 MP)
Sacrilege = F, D, DF, punch (Ex Mode with two punches, spends 500 MP)
Ebony Tears = D, DF, F, D, DB, B, Punch (Ex Mode with two kicks, spends 500 MP)

Supers LV1 (Made with 1 super bar)

Heaven's Gate = D, DB, B, D, DF, F, kick
Nocturnal Light = D, DF, F, D, DF, F, punch


Supers LV2 (Made with 2 super bars)

Heaven's Gate = D, DB, B, D, DF, F, two kick buttons
Nocturnal Light = D, DF, F, D, DF, F, two punch buttons

Super LV3 (Made with 3 super bars)

Eternal Illusion = D, DB, B, D, DF, F, two punch buttons

========================================
Preview:







Credits:

- Electbyte (Creators of Mugen)
- VirtuallTeck (creators of Fighter Factory)
- Infinite and R@ce Akira = For great chars in which I use as an aid during conversion
- Phantom of the server (best sparks and best style for ground fighting)
- Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char)
- Warusaki13, David Demianoff and Juke Kisaragi (Commands, Constants and Animations used in this char)
- Jmorphman (Best effect for custom combos using helpers)
- Basara Kun, Chosis, Goodaldo, Kiri, MoonGirard, Senofro & PsychoKrusher (Palettes made for Vice by JMorphman, which I used in Mature)
- Gui007 & JadeEye (For always promoting my work via Youtube)
- Left4Joker (Always bringing good ideas and suggestions in my group on facebook)
- Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Mestre Ares do Santuario (Mugen Brazil), German A. Sanchez (better known as "Tiloger") and David JR Ayad Mugen Return) and to the group gallery there.
- Members of the CVS EXtreme group (My group for mugen on facebook, link on my signature)


Download link:
Spoiler, click to toggle visibilty

PT-BR: Dedico este char primeiramente a Deus, pois sem ele nada seria possível, aos meus pais e familiares, minha noiva e futura esposa (Te amo <3 Raquel) e a todos aqueles que como eu amam MUGEN... :)
Re: CVS Mature POTS/Infinite by Falcon Rapper
#2  February 23, 2018, 03:24:22 am
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Dude, I am so impressed! Can't wait to try her out
Re: CVS Mature POTS/Infinite by Falcon Rapper
#3  February 23, 2018, 04:03:45 am
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Not digging the squashed Lv3 super BG image.  No real feedback beyond that as I haven't DLd her yet.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#4  February 23, 2018, 04:07:58 am
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i see that team yagami in pots style is completed

i'll have to give this a try and see how it plays out
Re: CVS Mature POTS/Infinite by Falcon Rapper
#5  February 23, 2018, 04:13:39 am
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Dude, I am so impressed! Can't wait to try her out

Thank you Master R@ce, I'm a great admirer of your work, have fun and thank you for always supporting me on this journey...
POTS/Infinite 4Ever hehehe... :)

Not digging the squashed Lv3 super BG image.  No real feedback beyond that as I haven't DLd her yet.

I ended up using the same portrait of Mature SVK created by Infinite, I usually edit these images in Photoshop, but I can make more options and leave them available in config.txt, in a next update ... :D

i see that team yagami in pots style is completed

i'll have to give this a try and see how it plays out

Yes!!! Not only the Yagami Team, but the Hakkeshu clan hehehe ... Have fun, my friend... :D
Re: CVS Mature POTS/Infinite by Falcon Rapper
#6  February 23, 2018, 04:37:52 am
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Amazing I really am really surprised with this project, I got to start a reissue in Mature but I did not finish and now seeing the full service I find it exelente. Currently I started an issue at Angel but I still have a lot to follow and I intend to try with Adelheid Bernstein.
Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#7  February 23, 2018, 04:50:55 am
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  • dang ol' spirit sword man.
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yessssssssss, i know this is gonna be awesome. downloading now.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#8  February 23, 2018, 05:14:49 am
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Very nice character.  I like her second idle better (your version I believe the config file said).  It's much more fluid.  Nothing to really report on feedback right now, though (I'm not very good at finding smaller bugs, if any).  Others more skilled will be able to pick things out better than I anyway.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#9  February 23, 2018, 06:02:27 am
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whoop whoop! yessss!
Re: CVS Mature POTS/Infinite by Falcon Rapper
#10  February 23, 2018, 06:48:00 am
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I find one small error in standing strong kick when Mature it is close on your oponent, the kick does not hit
Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#11  February 23, 2018, 08:24:55 am
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Nice to see Team Yagami in full effect. :)

I'm curious, did you edit the sprites yourself, or did Dampir finish his sprites?
Re: CVS Mature POTS/Infinite by Falcon Rapper
#12  February 23, 2018, 08:45:20 am
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Yeah! you did it buddy!
I'll try her ASAP. Glad to see you're still rocking!!
Finally having a true Mature in mugen is awesome!

My whish whould be to see POTS Angel, hopefull including her KOFXIV moves.
(I can provide some custom sprites if needed...)

I want to hug you...
Re: CVS Mature POTS/Infinite by Falcon Rapper
#13  February 23, 2018, 09:49:06 am
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YES! One of my favorite KoF gals, thanks very much man.
Lasagna
Re: CVS Mature POTS/Infinite by Falcon Rapper
#14  February 23, 2018, 10:43:19 am
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@Falcon Rapper:
I recommend some heed be given to behavioral nuances like timings, velocities and hitpauses, as several of Mature's attacks feel labored on startup and/or while striking the opposing player (be it in a chain or not).  You could obtain the values necessary to polish this framework directly from the KOF games.
Latest Release: Here / Current Projects: Stage Rectifications (2nd Set) & Sprite Ripping for ???
Last Edit: February 23, 2018, 11:36:13 am by Mature4evr
Re: CVS Mature POTS/Infinite by Falcon Rapper
#15  February 23, 2018, 01:41:12 pm
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NICE!GJ!!!!
Re: CVS Mature POTS/Infinite by Falcon Rapper
#16  February 23, 2018, 03:40:49 pm
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very nice, thanks
Re: CVS Mature POTS/Infinite by Falcon Rapper
#17  February 23, 2018, 04:14:01 pm
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Amazing I really am really surprised with this project, I got to start a reissue in Mature but I did not finish and now seeing the full service I find it exelente. Currently I started an issue at Angel but I still have a lot to follow and I intend to try with Adelheid Bernstein.

Thank you, and good luck with your edits. :)

yessssssssss, i know this is gonna be awesome. downloading now.

I'm glad you liked it, have fun. :)

Very nice character.  I like her second idle better (your version I believe the config file said).  It's much more fluid.  Nothing to really report on feedback right now, though (I'm not very good at finding smaller bugs, if any).  Others more skilled will be able to pick things out better than I anyway.

I usually give more emphasis to chars and classic KOF poses, but in this case I thought the standing pose of KOFXIII would look cool in this version... :D

I find one small error in standing strong kick when Mature it is close on your oponent, the kick does not hit

Strange, I tested the kick close close and it hits the opponent. :\

Nice to see Team Yagami in full effect. :)

I'm curious, did you edit the sprites yourself, or did Dampir finish his sprites?

Most of the sprites were made by Dampir, some of these sprites I edited, using as base the CVS Vice (such as the sprites of action 1, action 195 and action 3000).

Yeah! you did it buddy!
I'll try her ASAP. Glad to see you're still rocking!!
Finally having a true Mature in mugen is awesome!

My whish whould be to see POTS Angel, hopefull including her KOFXIV moves.
(I can provide some custom sprites if needed...)

Thanks Ned, I believe that soon we will have a version of Angel in this style, but for now I have another char in my mind ... :D

YES! One of my favorite KoF gals, thanks very much man.

Thanks Ash, have fun... :D

@Falcon Rapper:
I recommend some heed be given to behavioral nuances like timings, velocities and hitpauses, as several of Mature's attacks feel labored on startup and/or while striking the opposing player (be it in a chain or not).  You could obtain the values necessary to polish this framework directly from the KOF games.

Yes, but in this case I had to improvise in a way, so that the pauses in certain movements correspond with the time of the animation and that it had a "fair advantage", even so thanks for the tip ... :)

NICE!GJ!!!!

Thanks fenzi4224615, have fun... :D

very nice, thanks

Thanks kyoman, have fun... :D
Re: CVS Mature POTS/Infinite by Falcon Rapper
#18  February 23, 2018, 09:48:21 pm
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I never actually tried out Mature when I had her in my mugen or in the few KOFs I played, but she feels great. Might actually pick her up in some of them. Just a few things to mention as far as feedback.

- Sacrilege feels too shallow, personally. I feel like she should move forward more during it.
- Heaven's Gate should be tweaked a bit. It seems like the damage comes in a bit after she slams the opponent into the wall.
   - On the note of Heaven's Gate, I'd reduce the block-stun a bit. It's pretty safe as it is so you can't really punish her afterwards, unless that was intentional.
- I feel Eternal Illusion goes on for way too long, between the slow speed of Mature's slashes and the pause during the finish.
   - Also on the note of Eternal Illusion, it's missing envshake.
- I feel like the final slash during Nocturnal Light should either have the hitbox on the wave and disappear on impact, or just keep the wave stationary on Mature. It looks very weird having it just keep going and not do anything.

I'm definitely gonna enjoy playing around with this character more. Good work, Falcon.

Edit: One last thing I forgot to mention - Only the first hit of all versions of Metal Massacre have slash sparks.
Last Edit: February 24, 2018, 12:35:21 am by Project.13
Re: CVS Mature POTS/Infinite by Falcon Rapper
#19  February 23, 2018, 11:29:10 pm
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Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#20  February 24, 2018, 03:51:56 am
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i noticed a problem with your characters, i've used them in add004 mugen and i've put every character in the add004 file name in each of their def files and all of them are stuck in a stage and they can't move around the stage like it can't go backward all the way

what should i do?
Re: CVS Mature POTS/Infinite by Falcon Rapper
#21  February 24, 2018, 10:16:04 am
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I find one small error in standing strong kick when Mature it is close on your oponent, the kick does not hit

You fix this error ?

I realy apologize for having accused a non-existent error that Mature is in perfect condition, the error that she presented was due to my Fighter factory being disassembled and when I updated the supposed errors are gone and once again sorry for that.
Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#22  February 24, 2018, 04:53:17 pm
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I never actually tried out Mature when I had her in my mugen or in the few KOFs I played, but she feels great. Might actually pick her up in some of them. Just a few things to mention as far as feedback.

- Sacrilege feels too shallow, personally. I feel like she should move forward more during it.
- Heaven's Gate should be tweaked a bit. It seems like the damage comes in a bit after she slams the opponent into the wall.
   - On the note of Heaven's Gate, I'd reduce the block-stun a bit. It's pretty safe as it is so you can't really punish her afterwards, unless that was intentional.
- I feel Eternal Illusion goes on for way too long, between the slow speed of Mature's slashes and the pause during the finish.
   - Also on the note of Eternal Illusion, it's missing envshake.
- I feel like the final slash during Nocturnal Light should either have the hitbox on the wave and disappear on impact, or just keep the wave stationary on Mature. It looks very weird having it just keep going and not do anything.

I'm definitely gonna enjoy playing around with this character more. Good work, Falcon.

Edit: One last thing I forgot to mention - Only the first hit of all versions of Metal Massacre have slash sparks.

- Metal Massacre hitsparks fixed
- Added Envshake during "Eternal Illusion"
- In "Noctural Light" I tried to leave the same as possible with the KOF versions, where I left the latter Slash as a helper that does not hit the opponent (in the KOF versions it hits the blow and the projectile continues, without hitting the opponent while this is falling)

For now was what I managed to correct, thank you very much for letting me know, updated link ... :)

i noticed a problem with your characters, i've used them in add004 mugen and i've put every character in the add004 file name in each of their def files and all of them are stuck in a stage and they can't move around the stage like it can't go backward all the way

what should i do?

Generally I test the ADD004 of my chars in the MM2 screenpack version released by GUI007, you find this version in this video (http://www.youtube.com/watch?v=dtv3c9KXw0Y), since I find it more stable (I used this screenpack to release the video of my version of Mature)

Anyway, you can simply convert the def file to ADD004pie.exe (in this case choose the def "MatureCVS_FDR.def", since "MatureCVS_FDR_Add004.def" is tested only in the above mentioned screenpack)

I find one small error in standing strong kick when Mature it is close on your oponent, the kick does not hit

You fix this error ?

I realy apologize for having accused a non-existent error that Mature is in perfect condition, the error that she presented was due to my Fighter factory being disassembled and when I updated the supposed errors are gone and once again sorry for that.

No problem bro... :)
Re: CVS Mature POTS/Infinite by Falcon Rapper
#23  February 24, 2018, 05:22:23 pm
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lower the gurad.hittime to reduce blockstun. it is way to safe for a lvl 3
Re: CVS Mature POTS/Infinite by Falcon Rapper
#24  February 24, 2018, 09:00:37 pm
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The updates work, but now two new issues have arrived, both with Heaven's Gate. It's now missing it's envshake and MAX Heaven's Gate can KO on the first slam.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#25  February 24, 2018, 10:52:22 pm
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lower the gurad.hittime to reduce blockstun. it is way to safe for a lvl 3

Fixed... Thank you, Prime, lowering the time of the guard.hittime, the opponent may have a better reaction time for a counter movie, leaving the game more fluid ... Finishing, that famous Brazilian slang "É noooooooooooois"... :D

The updates work, but now two new issues have arrived, both with Heaven's Gate. It's now missing it's envshake and MAX Heaven's Gate can KO on the first slam.

Fixed, thank you again Project13, download link on first post... :D
Re: CVS Mature POTS/Infinite by Falcon Rapper
#26  February 24, 2018, 10:59:44 pm
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WOW Man im Incredibly impressed with this one!!!! Dude with masters like you, im pretty SURE that she would be Dangerous, (Especially in the Wrong Hands!!!) I DEFINITELY Will try her out, Thanks!!! :D
Re: CVS Mature POTS/Infinite by Falcon Rapper
#27  February 24, 2018, 11:13:24 pm
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Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#28  February 24, 2018, 11:40:01 pm
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really nice character i love it... now news with Geese?
Re: CVS Mature POTS/Infinite by Falcon Rapper
#29  February 24, 2018, 11:53:44 pm
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  • Idea!
Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

That's a bad bug.  Certainly does need fixing.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#30  February 24, 2018, 11:53:58 pm
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oh hell yes someone finally made a pots style mature and great work
I need more PSN friends
Re: CVS Mature POTS/Infinite by Falcon Rapper
#31  February 25, 2018, 12:12:46 am
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Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

nvm its there its pretty hard to do though but i can try to help u find the bug since it doesnt give any debug feedback and tell u how to fix it
Last Edit: February 25, 2018, 12:41:25 am by Prime SC
Re: CVS Mature POTS/Infinite by Falcon Rapper
#32  February 25, 2018, 02:46:53 am
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So i found the issue in -3 super cancel check delete this :
trigger4 = NumHelper(1505)
trigger4 = (Helper(1505), StateNo = [1505,1508])

And replace it with this:

 trigger4 = (stateno = [1500,1526])

if this issue is in all of your chars, do the same thing for them and for future chars
 

Re: CVS Mature POTS/Infinite by Falcon Rapper
#33  February 25, 2018, 04:09:00 am
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WOW Man im Incredibly impressed with this one!!!! Dude with masters like you, im pretty SURE that she would be Dangerous, (Especially in the Wrong Hands!!!) I DEFINITELY Will try her out, Thanks!!! :D

Thanks bro, have fun... :)

Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

This is called life, and my goal is to live ... Errors and successes happen, it's great when you get it right, but only real men are capable of correcting your mistakes ... At least at this point, we Brazilians are great, we can see negative things from a positive side ... It is easy to cite examples of these types of Brazilians, could mention a soccer player, even doing surgery on his knee, managed to turn around and become top scorer (meaning: player with more goals) in the world cup of 2002, but I would rather mention someone who met Mugen in 2003, because this person is directly involved in the crime and unfortunately because of fate, this person has been in a penitentiary since April 2007 (Older article 12 , nowadays Article 33 of the Brazilian Penal Code), even knowing that he was innocent, stayed in a cell for 8 years and was released for good behavior ... He continued to live in the same place, and rencontrou games and issues made in his old notebook (Some "skins" made for Pro Evolution Soccer 6 of soccer players of the time and a "winmugen" with editions made in "Mugen Charecters Maker") ... Did you like the story? Well, it can be mine or anyone's living in dangerous places in Brazil, it's the story of many, I just typed all this because I like typing hehehe...

DarkFlare, thanks for the Feedback, a hug for you and your MFFA friends on discord... :)

Note: A tip from you and your MFFA Discordapp friends, I am Unstoppable... :)


Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

That's a bad bug.  Certainly does need fixing.

Yes, of course...

Spoiler: Español, sé que es tu idioma (click to see content)

oh hell yes someone finally made a pots style mature and great work


oh hell yes someone finally made a pots style mature and great work
Thank you Morbidjoe, it is an honor to receive you in my feedback, you have always followed my work and always motivated for this to evolve ... Have fun my friend ... :)


Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.

nvm its there its pretty hard to do though but i can try to help u find the bug since it doesnt give any debug feedback and tell u how to fix it

Forget it Prime, in front of the comment he made, I have no more doubts, or he is perfect and never misses or he wants to appear, they will need more than this to stop me hahahahaha ... "É nóis..." :D
So i found the issue in -3 super cancel check delete this :
trigger4 = NumHelper(1505)
trigger4 = (Helper(1505), StateNo = [1505,1508])

And replace it with this:

 trigger4 = (stateno = [1500,1526])

if this issue is in all of your chars, do the same thing for them and for future chars
 



Thanks for warning, I'll check this out immediately, as soon as the error is corrected I post the feedback ... :)

Re: CVS Mature POTS/Infinite by Falcon Rapper
#34  February 25, 2018, 04:18:48 am
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I hate to harp on this, but while you did fix the issue with MAX Heaven's Gate, both versions of the super still lack envshake.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#35  February 25, 2018, 04:25:11 am
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Riiiiiiiight.


All right, real talk. I think you should revise your method of play testing your work. This is something too major to miss and it's not the first character of yours to have this same bug. You're supposed to learn from your mistakes, not repeat them.
First of all, are you doing this in training mode and on a stage with no boundaries? Try replicating this on versus mode with the Training character in a stage with boundaries instead. If the bug still persists even on versus mode with a stage with boundaries, then it should be looked at. If not, you're just rubbing salt on a wound. Because using training mode is a poor example as you have access to unlimited meter and having a stage with limited boundaries would have eventually hit the wall. You say to learn from mistakes? You can't learn from them if you keep rubbing them in.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#36  February 25, 2018, 04:36:09 am
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This shouldn't happen, even on a looping stage.

For moves like this the screen should lock after a few seconds if no wall shows up.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#37  February 25, 2018, 04:53:50 am
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It only works in training mode but the code fix i gave to him should fix that problem, so dissidia will have to find something else about his chars to make videos about. I get that it doesnt bother u much falcon but its just annoying when everytime u release a char, instead of people coming to your thread and telling u about the bug they post vids nshit. it wouldnt bother me if they shared the bugs with u, hell even the videos. but they simply do it to get a laugh out of it. just annoys me. If someone posts some bugs in your chars and you dont know how to fix them, Dont ever hesitate to ask for help.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#38  February 25, 2018, 05:07:00 am
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It only works in training mode but the code fix i gave to him should fix that problem, so dissidia will have to find something else about his chars to make videos about. I get that it doesnt bother u much falcon but its just annoying when everytime u release a char, instead of people coming to your thread and telling u about the bug they post vids nshit. it wouldnt bother me if they shared the bugs with u, hell even the videos. but they simply do it to get a laugh out of it. just annoys me. If someone posts some bugs in your chars and you dont know how to fix them, Dont ever hesitate to ask for help.

I'm so sorry to tell you this also happens in other modes too.
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#39  February 25, 2018, 05:11:59 am
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well its fixed now so it wont do it all.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#40  February 25, 2018, 05:48:08 am
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It only works in training mode but the code fix i gave to him should fix that problem, so dissidia will have to find something else about his chars to make videos about. I get that it doesnt bother u much falcon but its just annoying when everytime u release a char, instead of people coming to your thread and telling u about the bug they post vids nshit. it wouldnt bother me if they shared the bugs with u, hell even the videos. but they simply do it to get a laugh out of it. just annoys me. If someone posts some bugs in your chars and you dont know how to fix them, Dont ever hesitate to ask for help.

I'm so sorry to tell you this also happens in other modes too.
No it doesn't, not all of it. You can't cancel a super with another super a bunch of times in other modes except training as there's not enough meter to do so. I told Dissidia that and he sent me this:

https://streamable.com/7xioh

The bug is possible, but not the super cancelling part. Plus he used a stage that has boundaries, so it ends instead of it keeping going. But what Prime SC said, it's already fixed. So don't question it anymore.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#41  February 25, 2018, 05:53:15 am
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This is called life, and my goal is to live ... Errors and successes happen, it's great when you get it right, but only real men are capable of correcting your mistakes ... At least at this point, we Brazilians are great, we can see negative things from a positive side ... It is easy to cite examples of these types of Brazilians, could mention a soccer player, even doing surgery on his knee, managed to turn around and become top scorer (meaning: player with more goals) in the world cup of 2002, but I would rather mention someone who met Mugen in 2003, because this person is directly involved in the crime and unfortunately because of fate, this person has been in a penitentiary since April 2007 (Older article 12 , nowadays Article 33 of the Brazilian Penal Code), even knowing that he was innocent, stayed in a cell for 8 years and was released for good behavior ... He continued to live in the same place, and rencontrou games and issues made in his old notebook (Some "skins" made for Pro Evolution Soccer 6 of soccer players of the time and a "winmugen" with editions made in "Mugen Charecters Maker") ... Did you like the story? Well, it can be mine or anyone's living in dangerous places in Brazil, it's the story of many, I just typed all this because I like typing hehehe...£
Here's a better story. I had to deal with with a hurricane that knocked our power for 2 and a half months. I was one of the lucky ones.
Much like your story, it has nothing to do with your character and how you're trying to duck your way out of your screwups.

Quote
Note: A tip from you and your MFFA Discordapp friends, I am Unstoppable... :)
Am I supposed to be intimidated? Maybe if you took the feedback you received more seriously instead of acting like an internet tough guy maybe you wouldn't be such a joke.

Quote

Yes, of course...

Spoiler: Español, sé que es tu idioma (click to see content)
Spoiler, click to toggle visibilty

First of all, are you doing this in training mode and on a stage with no boundaries? Try replicating this on versus mode with the Training character in a stage with boundaries instead. If the bug still persists even on versus mode with a stage with boundaries, then it should be looked at. If not, you're just rubbing salt on a wound. Because using training mode is a poor example as you have access to unlimited meter and having a stage with limited boundaries would have eventually hit the wall. You say to learn from mistakes? You can't learn from them if you keep rubbing them in.
What does training mode have to do with this? You can do this in an actual match. And stop pretending his work is as flawless as you make it seem.

All I said was that he needed to revise his method of play testing because it's not working since these same mistakes are in almost all his characters.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#42  February 25, 2018, 06:02:06 am
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Darkflare, don't post in any of Falcon Rapper's threads anymore, since you are clearly incapable of leaving constructive feedback.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#43  February 25, 2018, 06:15:13 am
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First of all, are you doing this in training mode and on a stage with no boundaries? Try replicating this on versus mode with the Training character in a stage with boundaries instead. If the bug still persists even on versus mode with a stage with boundaries, then it should be looked at. If not, you're just rubbing salt on a wound. Because using training mode is a poor example as you have access to unlimited meter and having a stage with limited boundaries would have eventually hit the wall. You say to learn from mistakes? You can't learn from them if you keep rubbing them in.
What does training mode have to do with this? You can do this in an actual match. And stop pretending his work is as flawless as you make it seem.

All I said was that he needed to revise his method of play testing because it's not working since these same mistakes are in almost all his characters.
Because the part on 0:02 is not possible on other modes except training. Yes, it's now proven it can done, but not the super cancel into another super part. It may not be flawless, but it's still better than that other guy who also makes PotS stuff (I don't wish to say his name, but I'll only say that he goes by multiple names here). People criticize Falcon Rapper, but not him?

I realize you didn't make the video, so all you're doing is just rubbing it in. Dissidia should have just used the other video he sent me to prove the point.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#44  February 25, 2018, 06:24:55 am
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Darkflare, don't post in any of Falcon Rapper's threads anymore, since you are clearly incapable of leaving constructive feedback.

Problem, my estimated Jmorph is that FR doesn't take any constructive feedback that reflect the issues with his characters, and has clearly shown little to no improvement on his stuff. Granted, it's up to him if he takes it or not, but it's quite jarring to see no improvement on his content and the fact people take it for granted it's quality just by letting flash over substance cloud their judgment makes it quite... messed up. FR has clearly serious ego problems. The fact you intend to forbid Darkflare from posting on his threads will indirectly feed on FR's ego. That's all I have to say about that topic.

It only works in training mode but the code fix i gave to him should fix that problem, so dissidia will have to find something else about his chars to make videos about. I get that it doesnt bother u much falcon but its just annoying when everytime u release a char, instead of people coming to your thread and telling u about the bug they post vids nshit. it wouldnt bother me if they shared the bugs with u, hell even the videos. but they simply do it to get a laugh out of it. just annoys me. If someone posts some bugs in your chars and you dont know how to fix them, Dont ever hesitate to ask for help.

I'm so sorry to tell you this also happens in other modes too.
No it doesn't, not all of it. You can't cancel a super with another super a bunch of times in other modes except training as there's not enough meter to do so. I told Dissidia that and he sent me this:

https://streamable.com/7xioh

The bug is possible, but not the super cancelling part. Plus he used a stage that has boundaries, so it ends instead of it keeping going. But what Prime SC said, it's already fixed. So don't question it anymore.

This problem persists in any other mode besides training, since the spacebar key fills both players' meter. But the fact this bug happened in the first place shouldn't have happened.

As for the other guy you refer, I wouldn't say FR's stuff are better than Nexus Games or whatever name he goes by now, they're both as bad.

Spoiler, click to toggle visibilty
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#45  February 25, 2018, 06:32:54 am
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Thanks to all the comments, especially to Project13 and Prime, because they reported bugs which I did not see, I usually try to answer them one by one, but I prefer to say that the errors mentioned in the feedback were fixed and the link was updated (including the bug of the video, already thanking for always spreading my work) ... :)

I added two new Hyper BGs, in case the person wants to modify it simply change the value of the variable in the Config.txt file




Link updated, see in first post... :)
Re: CVS Mature POTS/Infinite by Falcon Rapper
#46  February 25, 2018, 07:03:29 am
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Problem, my estimated Jmorph is that FR doesn't take any constructive feedback that reflect the issues with his characters, and has clearly shown little to no improvement on his stuff. Granted, it's up to him if he takes it or not, but it's quite jarring to see no improvement on his content and the fact people take it for granted it's quality just by letting flash over substance cloud their judgment makes it quite... messed up.
None of that stuff really matters here. None of the stuff that you perceive is happening is against the rules. What is, in fact, a problem, is disrupting other people's threads with non-constructive feedback.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#47  February 25, 2018, 07:29:42 am
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Thanks for the updates, Falcon Rapper. No matter what people say about you, I still do enjoy your work regardless.

This problem persists in any other mode besides training, since the spacebar key fills both players' meter. But the fact this bug happened in the first place shouldn't have happened.

As for the other guy you refer, I wouldn't say FR's stuff are better than Nexus Games or whatever name he goes by now, they're both as bad.

Spoiler, click to toggle visibilty
I don't consider cheats or exploits as bugs. Using the spacebar is a cheat so that doesn't count. Only the bug where the character gets stuck is relevant and that needs fixing.

I just didn't want to say his name in case it's not allowed. But why exactly Falcon Rapper's stuff is bad? Just because of bugs? Other than that, I see nothing else wrong with it. The sprites, animations, sound, and hitboxes is fine and has the proper aspects of a character. All which Nexus Games's characters lack and yet he gets no criticism for it. It's sad that some people judge quantity over quality and Darkflare is no exception to that.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#48  February 25, 2018, 07:41:12 am
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Quote
All which Nexus Games's characters lack and yet he gets no criticism for it. It's sad that some people judge quantity over quality and Darkflare is no exception to that.


After a certain point, people are going to do what they do and it's pointless to keep pointing it out. Ain't that hard to not download a character fellas. One would think that a lesson we could all live by.
There's a race to be on top
The competition doesn't stop
Mixing with the ladies fair
being charming debonair
The gang will reign supreme
And no one can deny
They'll make some history
And always have an alibi
So join in the jubilee
The cats are great they'll all agree
Find in each calamity
the cat's superiority
Re: CVS Mature POTS/Infinite by Falcon Rapper
#49  February 25, 2018, 07:48:17 am
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Always glad to give feedback and help making characters greater in any way I can. One last thing, though: During her Turns Intro, instead of it being her, it's Rugal kind of just crouching and standing over and over =P
Re: CVS Mature POTS/Infinite by Falcon Rapper
#50  February 25, 2018, 07:48:47 am
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It's sad that some people judge quantity over quality and Darkflare is no exception to that.

you're also judging someone for having their own standards that you seem to be bothered by personally. that's not good either.

everyone here is entitled to their opinion but people should both

A: not try to tie the product of the character with how they feel about the author personally. just leave feedback man, no need to go "man you never learn from your mistakes." or whatever. keep that on discord or something, not on a character post in a public forum. feedback is feedback but telling us how you feel about the author himself isn't really needed.

B: quit trying to get mad at others for not being as nice about said opinions or try to downplay those people as well. you're not adding anything either and you yourself look even more judgemental than the person you're accusing by being so defensive over a subject you really shouldn't be so defensive about, to the point where someone here even accused people of editing the character to be glitched on purpose to get a chuckle on an unrelated website, before being shown that he was wrong, which is utterly ridiculous in itself.

both of you groups should stop it.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#51  February 25, 2018, 08:30:36 am
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This argument is really dumb.

Stay on topic. Only discuss the character. All offtopic posts after this one will be deleted.
Re: CVS Mature POTS/Infinite by Falcon Rapper
#52  February 25, 2018, 09:54:51 am
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Last Edit: February 25, 2018, 10:01:06 am by Memo
Re: CVS Mature POTS/Infinite by Falcon Rapper
#53  February 27, 2018, 12:33:26 pm
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Not have XIII Neo Max ?
Re: CVS Mature POTS/Infinite by Falcon Rapper
#54  February 28, 2018, 05:21:17 am
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So nice~. cool~!
Good chars
Re: CVS Mature POTS/Infinite by Falcon Rapper
#55  February 28, 2018, 11:26:24 pm
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Thanks for the updates, Falcon Rapper. No matter what people say about you, I still do enjoy your work regardless.


I'm happy to see you in my Feedback SolidZone, you've been following my work from the beginning where it's an honor to know you're still around, have fun, my friend ... :)

Always glad to give feedback and help making characters greater in any way I can. One last thing, though: During her Turns Intro, instead of it being her, it's Rugal kind of just crouching and standing over and over =P

Thanks Project13, for having resolved to put this Rugal in the intro against the Vice I ended up changing the numbering of the sprites, forgetting to change the numbering in the file "air", I apologize for the error and again I appreciate the help ... Link updated :)

This argument is really dumb.

Stay on topic. Only discuss the character. All offtopic posts after this one will be deleted.

Thanks for the patience you have always had with me JMorphman, I apologize for any inconvenience, I have always been a fan of this Forum ... :)

hi jump is same height as a regular jump

edit*

her commands reverse after you jump over an enemy and
do the command on the landing state.

here is a fix
http://mugenguild.com/forum/topics/fix-all-your-command-issues-explodsive-buffering-system-180772.msg2366951.html#msg2366951
 :beatnik:

I even tried using this method, but I found it very difficult, where I ended up using the "classic cmd" mode. I have not given up yet, I have some work started on which I am using this method. I made changes to the superjump speed, thanks for the tip ... :)

Not have XIII Neo Max ?

I thought the LV3 made by her on KOFXIII would look strange, but I still think of adding the "Iron Maiden" Climax made by her on KOF XIV.

So nice~. cool~!
Good chars

Thank you, have fun... :)
Re: CVS Mature POTS/Infinite by Falcon Rapper
#56  February 28, 2018, 11:32:29 pm
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Link updated... See in first post... :D
Re: CVS Mature POTS/Infinite by Falcon Rapper
#57  March 01, 2018, 12:08:36 am
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Re: CVS Mature POTS/Infinite by Falcon Rapper
#58  March 01, 2018, 12:29:52 am
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Great job bruh, thanks for the fixes. :)
Re: CVS Mature POTS/Infinite by Falcon Rapper
#59  March 01, 2018, 04:42:22 am
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My turn now. For me, she is still good.

Re: CVS Mature POTS/Infinite by Falcon Rapper
#60  March 02, 2018, 08:29:18 pm
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[youtube]https://www.youtube.com/watch?v=ZuYWPKPWsJU[/youtube]

Great job bruh, thanks for the fixes. :)

My turn now. For me, she is still good.

[youtube]https://youtu.be/HbCfA3F-VXk[/youtube]

Two wonderful videos, I loved it  :sweetheart:

I always thank you, thank you "Super Gui" and "Super Jadeeye", for divulging my work, it is an honor to know that I met friends who like my work, the slang pronounced in Brazil reflects my thanks, "é nóis"
Re: CVS Mature POTS/Infinite by Falcon Rapper
#61  March 07, 2018, 02:23:02 pm
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The future KOF-Pots char creation is here!!! Good shit yet again bro!!!!